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#version 330 core
in vec2 texture_coordinate;
uniform vec3 extra_color;
uniform sampler2D box_texture;
uniform sampler2D happy_texture;
out vec4 FragColor;
void main()
{
FragColor = mix(texture(box_texture, texture_coordinate),
vec4(extra_color.xyz, 1.0),
0.2);
}
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