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|
local Vector = require('Vector')
local Matrix = {}
Matrix.Mat3 = {}
Matrix.Mat3.prototype = {}
Matrix.Mat3.prototype.at = function(self, i, j)
return honey.cglm.get_value(self.array, (i-1) + 3*(j-1))
end
Matrix.Mat3.prototype.setAt = function(self, i, j, value)
honey.cglm.set_value(self.array, (i-1) + 3*(j-1), value)
end
Matrix.Mat3.prototype.clone = function(self)
local clone = honey.cglm.new_array_zero(9)
clone.array = honey.cglm.copy_array(self.array, 9)
return clone
end
Matrix.Mat3.prototype.mul = function(self, M, dest)
local result
if dest == nil then
result = Matrix.Mat3.new()
else
result = dest
end
honey.cglm.mat3.mul(self.array, M.array, result)
return result
end
Matrix.Mat3.prototype.muls = function(self, s, dest)
local result
if dest == nil then
result = Matrix.Mat3.new()
else
result = dest
end
honey.cglm.mat3.muls(s, self.array, result)
return result
end
Matrix.Mat3.prototype.mulv = function(self, v, dest)
local result
if dest == nil then
result = Matrix.Vec3.new()
else
result = dest
end
honey.cglm.mat3.mulv(self.array, v.array, result)
return result
end
Matrix.Mat3.prototype.T = function(self, auto)
auto = auto or false
if auto then
honey.cglm.mat3.trans(self.array)
return
end
local M = self.clone()
honey.cglm.mat3.trans(M.array)
return M
end
Matrix.Mat3.prototype.det = function(self)
return honey.cglm.mat3.det(self.array)
end
Matrix.Mat3.prototype.trace = function(self)
return honey.cglm.mat3.trace(self.array)
end
Matrix.Mat3.prototype.inv = function(self, dest)
local result
if dest == nil then
result = Matrix.Mat3.new()
else
result = dest
end
honey.cglm.mat3.inv(self.array, result.array)
return result
end
Matrix.Mat3.prototype.basis = function(self)
local x0 = self:at(1,1)
local x1 = self:at(2,1)
local x2 = self:at(3,1)
local y0 = self:at(1,2)
local y1 = self:at(2,2)
local y2 = self:at(3,2)
local z0 = self:at(1,3)
local z1 = self:at(2,3)
local z2 = self:at(3,3)
local b = {}
b.x = Vector.Vec3.new{x0, x1, x2}
b.y = Vector.Vec3.new{y0, y1, y2}
b.z = Vector.Vec3.new{z0, z1, z2}
return b
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Matrix.Mat3.mt = {}
Matrix.Mat3.mt.__index = Matrix.Mat3.prototype
Matrix.Mat3.mt.__tostring = function(mat3)
local line1 = 'mat3('..
tostring(mat3:at(1,1))..', '..
tostring(mat3:at(1,2))..', '..
tostring(mat3:at(1,3))..', \n'
local line2 = ' '..
tostring(mat3:at(2,1))..', '..
tostring(mat3:at(2,2))..', '..
tostring(mat3:at(2,3))..', \n'
local line3 = ' '..
tostring(mat3:at(3,1))..', '..
tostring(mat3:at(3,2))..', '..
tostring(mat3:at(3,3))..')'
return line1..line2..line3
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Matrix.Mat3.new = function(tbl)
local mat3 = {}
mat3.array = honey.cglm.new_array_zero(9)
setmetatable(mat3, Matrix.Mat3.mt)
if tbl == nil then return mat3 end
for i = 1,3 do
for j = 1,3 do
mat3:setAt(i,j, tbl[3*(i-1) + j])
end
end
return mat3
end
Matrix.Mat3.eye = function()
local eye3 = Matrix.Mat3.new()
honey.cglm.mat3.identity(eye3.array)
return eye3
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--
-- Mat4
--
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Matrix.Mat4 = {}
Matrix.Mat4.prototype = {}
Matrix.Mat4.prototype.at = function(self, i, j)
return honey.cglm.get_value(self.array, (i-1) + 4*(j-1))
end
Matrix.Mat4.prototype.setAt = function(self, i, j, value)
honey.cglm.set_value(self.array, (i-1) + 4*(j-1), value)
end
Matrix.Mat4.prototype.clone = function(self)
local clone = honey.cglm.new_array_zero(16)
clone.array = honey.cglm.copy_array(self.array, 16)
return clone
end
Matrix.Mat4.prototype.pick3 = function(self, dest)
local result
if dest == nil then
result = Matrix.Mat3.new()
else
result = dest
end
honey.cglm.mat4.pick3(self.array, result.array)
return result
end
Matrix.Mat4.prototype.mul = function(self, M, dest)
local result
if dest == nil then
result = Matrix.Mat4.new()
else
result = dest
end
honey.cglm.mat4.mul(self.array, M.array, result.array)
return result
end
Matrix.Mat4.prototype.muls = function(self, s, dest)
local result
if dest == nil then
result = Matrix.Mat4.new()
else
result = dest
end
honey.cglm.mat4.muls(s, self.array, result)
return result
end
Matrix.Mat4.prototype.mulv = function(self, v, dest)
local result
if dest == nil then
result = Matrix.Vec4.new()
else
result = dest
end
honey.cglm.mat4.mulv(self.array, v.array, result)
return result
end
Matrix.Mat4.prototype.T = function(self, auto)
auto = auto or false
if auto then
honey.cglm.mat4.trans(self.array)
return
end
local M = self.clone()
honey.cglm.mat4.trans(M.array)
return M
end
Matrix.Mat4.prototype.det = function(self)
return honey.cglm.mat4.det(self.array)
end
Matrix.Mat4.prototype.trace = function(self)
return honey.cglm.mat4.trace(self.array)
end
Matrix.Mat4.prototype.inv = function(self, dest)
local result
if dest == nil then
result = Matrix.Mat4.new()
else
result = dest
end
honey.cglm.mat4.inv(self.array, result.array)
return result
end
Matrix.Mat4.prototype.fastInv = function(self, dest)
local result
if dest == nil then
result = Matrix.Mat4.new()
else
result = dest
end
honey.cglm.mat4.inv_fast(self.array, result.array)
return result
end
Matrix.Mat4.prototype.basis = function(self)
local M = self:pick3()
return M:basis()
end
Matrix.Mat4.prototype.rotate = function(self, center, axis, angle)
honey.cglm.affine.rotate(self.array, center.array, axis.array, angle)
end
Matrix.Mat4.prototype.translate = function(self, v)
honey.cglm.affine.translate(self.array, v.array)
end
Matrix.Mat4.prototype.scale = function(self, v)
honey.cglm.affine.scale(self.array, v.array)
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Matrix.Mat4.mt = {}
Matrix.Mat4.mt.__index = Matrix.Mat4.prototype
Matrix.Mat4.mt.__tostring = function(mat4)
local line1 = 'mat4('..
tostring(mat4:at(1,1))..', '..
tostring(mat4:at(1,2))..', '..
tostring(mat4:at(1,3))..', '..
tostring(mat4:at(1,4))..', \n'
local line2 = ' '..
tostring(mat4:at(2,1))..', '..
tostring(mat4:at(2,2))..', '..
tostring(mat4:at(2,3))..', '..
tostring(mat4:at(2,4))..', \n'
local line3 = ' '..
tostring(mat4:at(3,1))..', '..
tostring(mat4:at(3,2))..', '..
tostring(mat4:at(3,3))..', '..
tostring(mat4:at(3,4))..')'
local line4 = ' '..
tostring(mat4:at(4,1))..', '..
tostring(mat4:at(4,2))..', '..
tostring(mat4:at(4,3))..', '..
tostring(mat4:at(4,4))..')'
return line1..line2..line4
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Matrix.Mat4.new = function(tbl)
local mat4 = {}
mat4.array = honey.cglm.new_array_zero(16)
setmetatable(mat4, Matrix.Mat4.mt)
if tbl == nil then return mat4 end
for i = 1,4 do
for j = 1,4 do
mat4:setAt(i,j, tbl[4*(i-1) + j])
end
end
return mat4
end
Matrix.Mat4.eye = function()
local eye4 = Matrix.Mat4.new()
honey.cglm.mat4.identity(eye4.array)
return eye4
end
Matrix.Mat4.perspective = function(fov, aspectRatio, near, far)
local M = Matrix.Mat4.new()
honey.cglm.camera.perspective(M.array, fov, aspectRatio, near, far)
return M
end
Matrix.Mat4.orthographic = function(a, b)
local M = Matrix.Mat4.new()
honey.cglm.camera.orthographic(M.array, a.array, b.array)
return M
end
Matrix.Mat4.look = function(position, direction, up, dest)
local result
if dest == nil then
result = Matrix.Mat4.new()
else
result = dest
end
honey.cglm.camera.look(position.array,
direction.array,
up.array,
dest.array)
return dest
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
return Matrix
|