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local Vec3 = {}
Vec3.prototype = {}
Vec3.prototype.dot = function(self, v)
local result = Vec3.new{0,0,0}
honey.cglm.vec3.dot(self.data, v.data, result.data)
return result
end
Vec3.prototype.norm = function(self)
return honey.cglm.vec3.norm(self.data)
end
Vec3.prototype.norm2 = function(self)
return honey.cglm.vec3.norm2(self.data)
end
Vec3.prototype.add = function(self, v)
local result = Vec3.new{0,0,0}
honey.cglm.vec3.add(self.data, v.data, result.data)
return result
end
Vec3.prototype.adds = function(self, s)
local result = Vec3.new{0,0,0}
honey.cglm.vec3.adds(self.data, s, result.data)
return result
end
Vec3.prototype.mul = function(self, v)
local result = Vec3.new{0,0,0}
honey.cglm.vec3.mul(self.data, v.data, result.data)
return result
end
Vec3.prototype.muls = function(self, s)
local result = Vec3.new{0,0,0}
honey.cglm.vec3.muls(self.data, s, result.data)
return result
end
Vec3.prototype.normalize = function(self)
honey.cglm.vec3.normalize(self.data)
end
Vec3.prototype.lerp = function(self, other, s)
local result = Vec3.new{0,0,0}
honey.cglm.vec3.lerp(self.data, other.data, s, result.data)
return result
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vec3.mt = {}
Vec3.mt.__index = function(self, index)
if type(index) == 'number' then
return honey.cglm.get_value(self.data, index)
else
return Vec3.prototype[index]
end
end
Vec3.mt.__newindex = function(self, index, value)
if type(index) == 'number' then
honey.cglm.set_value(self.data, index, value)
else
rawset(self, index, value)
end
end
Vec3.mt.__tostring = function(vec3)
local str = '['..
tostring(self.data[0])..', '..
tostring(self.data[1])..', '..
tostring(self.data[2])..']'
return str
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vec3.new = function(tbl)
if #tbl ~= 3 then
error('3-vectors require exactly three elements!')
end
local data = honey.cglm.new_array_zero(3)
for i = 0,2 do
honey.cglm.set_value(data, i, tbl[i+1])
end
local vec3 = {}
vec3.data = data
setmetatable(vec3, Vec3.mt)
return vec3
end
return Vec3
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