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require 'common'
local window = honey.window
local nvg = honey.nvg
local vg
function honey.init()
vg = nvg.CreateContext()
end
local time = 0
local frames = 0
function honey.update(dt)
if window.getKey(window.win, window.KEY_ESCAPE) == window.PRESS then
window.setShouldClose(honey.window.win, true)
end
time = time + dt
frames = frames + 1
if time > 5 then
print('fps:', frames/5)
frames = 0
time = time - 5
end
end
function honey.draw()
nvg.BeginFrame(vg, 640, 480, 1.0)
nvg.StrokeWidth(vg, 20)
nvg.StrokeColor(vg, nvg.RGB(1, 0, 0))
local w = 640
local h = 480
nvg.BeginPath(vg)
nvg.MoveTo(vg, w*0.2, h*.5)
nvg.LineTo(vg, w*0.4, h * (0.5 + 0.5*math.sin(math.pi * time)));
nvg.LineTo(vg, w*0.6, h * (0.5 - 0.5*math.sin(math.pi * time)));
nvg.LineTo(vg, w*0.8, h*.5)
nvg.Stroke(vg)
nvg.EndFrame(vg)
end
honey.run()
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