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#ifndef HONEY_ENGINE_H
#define HONEY_ENGINE_H
/** @file honey.h
*
* @brief Defines the basic loading and callback functions.
*/
#include "common.h"
#include "mesh.h"
#include "primitives.h"
#include "shader.h"
#include "texture.h"
typedef GLFWwindow* honey_window;
/** @brief Initialize Honey.
*
* @param[in] screen_width The desired width of the screen in pixels
* @param[in] screen_height The desired height of the screen in pixels
* @param[in] window_title Title to use for the window.
*/
honey_window honey_setup(int screen_width, int screen_height, char* window_title);
static void (*honey_update_callback)(float dt);
static void (*honey_draw_callback)();
/** @brief Set the main update function.
*
* @param[in] update_callback The function to call every loop
*/
void honey_set_update_callback(void (*update_callback)(float));
/** @brief Set the main draw function
*
* @param[in] draw_callback The function to call every draw cycle
*/
void honey_set_draw_callback(void (*draw_callback)());
/** @brief The main game loop.
*
* @param[in] window The window the game is running in, created with honey_setup()
*/
void honey_run(honey_window window);
#define honey_set_resize_callback glfwSetFramebufferSizeCallback
#define honey_set_mouse_move_callback glfwSetCursorPosCallback
#define honey_quit glfwTerminate
#endif
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