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#ifndef HONEY_ENGINE_H
#define HONEY_ENGINE_H
/** @file Defines the basic loading and callback functions. */
#include "common.h"
#include "mesh.h"
#include "primitives.h"
#include "shader.h"
#include "texture.h"
typedef GLFWwindow* honey_window;
/** @brief Initialize Honey.
*
* @param[in] screen_width The desired width of the screen in pixels
* @param[in] screen_height The desired height of the screen in pixels
* @param[in] window_title Title to use for the window.
*/
honey_window honey_setup(int screen_width, int screen_height, char* window_title);
static void (*honey_update_callback)(float dt);
static void (*honey_draw_callback)();
static float honey_draw_dt = 0.16;
void honey_set_update_callback(void (*update_callback)(float));
void honey_set_draw_callback(void (*draw_callback)());
void honey_set_fps(unsigned int);
void honey_run(honey_window window);
#define honey_set_resize_callback glfwSetFramebufferSizeCallback
#define honey_set_mouse_move_callback glfwSetCursorPosCallback
#define honey_quit glfwTerminate
#endif
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