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#ifndef HONEY_MODEL_H
#define HONEY_MODEL_H
#include "common.h"
#include "mesh.h"
#include "shader.h"
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
#define HONEY_MODEL_MAX_MESHES 32
typedef struct {
mat4 model_matrix;
honey_mesh meshes[HONEY_MODEL_MAX_MESHES];
unsigned int n_meshes;
} honey_model;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/** @brief Load a model.
*
* @param[out] model Pointer to the destination honey_model struct.
* @param[in] path Path of the model to be loaded.
*/
honey_result honey_model_load(honey_model* model, char* path);
void honey_model_draw(honey_model* model, honey_shader shader);
void honey_model_delete(honey_model* model);
#endif
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