1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/** @file shader.h
*
* @brief Functions to create, manipulate, and destroy GLSL shaders.
*/
#ifndef HONEY_SHADER_H
#define HONEY_SHADER_H
#include <cglm/cglm.h>
enum honey_shader_result {
SHADER_OK,
VERTEX_SHADER_NOT_FOUND,
VERTEX_SHADER_TOO_LARGE,
VERTEX_SHADER_FAILED,
FRAGMENT_SHADER_NOT_FOUND,
FRAGMENT_SHADER_TOO_LARGE,
FRAGMENT_SHADER_FAILED,
SHADER_LINK_FAILED,
N_SHADER_STATES };
typedef int honey_shader;
/** @brief Load a shader.
*
* @param[out] shader Pointer to the shader destination
*
* @param[in] vertex_shader_path The path to the vertex shader source code
* @param[in] fragment_shader_path The path to the fragment shader source code
*
* @return The result of the shader load.
*/
enum honey_shader_result honey_shader_load(honey_shader* shader,
char* vertex_shader_path,
char* fragment_shader_path);
/** @brief Set an integer uniform.
*
* @param[in] shader The shader to which the uniform belongs
* @param[in] int_name The name of the integer uniform
* @param[in] number The value of the integer uniform
*/
void honey_shader_set_int(honey_shader shader,
char* int_name,
int number);
/** @brief Set a mat4 uniform
*
* @param[in] shader The shader to which the uniform belongs
* @param[in] int_name The name of the matrix uniform
* @param[in] number The value of the matrix uniform
*/
void honey_shader_set_matrix_4fv(honey_shader shader,
char* matrix_name,
float* matrix);
/** @brief Use a shader.
*/
#define honey_shader_use glUseProgram
/** @brief delete a shader.
*/
#define honey_shader_delete glDeleteProgram
#endif
|