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|
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2022, assimp team
#
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the
# following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the
# following disclaimer in the documentation and/or other
# materials provided with the distribution.
#
# * Neither the name of the assimp team, nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior
# written permission of the assimp team.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#----------------------------------------------------------------------
# Listing and grouping of all the source files.
# 1) Set the file lists for each component
# 2) Create a Source Group for each component, for IDE project orginization
# 3) Add libassimp using the file lists (eliminates duplication of file names between
# source groups and library command)
#
cmake_minimum_required( VERSION 3.10 )
SET( HEADER_PATH ../include/assimp )
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
endif()
SET( COMPILER_HEADERS
${HEADER_PATH}/Compiler/pushpack1.h
${HEADER_PATH}/Compiler/poppack1.h
${HEADER_PATH}/Compiler/pstdint.h
)
SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
SET( PUBLIC_HEADERS
${HEADER_PATH}/anim.h
${HEADER_PATH}/aabb.h
${HEADER_PATH}/ai_assert.h
${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h
${HEADER_PATH}/color4.inl
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
${HEADER_PATH}/ColladaMetaData.h
${HEADER_PATH}/commonMetaData.h
${HEADER_PATH}/defs.h
${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h
${HEADER_PATH}/material.h
${HEADER_PATH}/material.inl
${HEADER_PATH}/matrix3x3.h
${HEADER_PATH}/matrix3x3.inl
${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/GltfMaterial.h
${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl
${HEADER_PATH}/scene.h
${HEADER_PATH}/metadata.h
${HEADER_PATH}/texture.h
${HEADER_PATH}/types.h
${HEADER_PATH}/vector2.h
${HEADER_PATH}/vector2.inl
${HEADER_PATH}/vector3.h
${HEADER_PATH}/vector3.inl
${HEADER_PATH}/version.h
${HEADER_PATH}/cimport.h
${HEADER_PATH}/importerdesc.h
${HEADER_PATH}/Importer.hpp
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/ProgressHandler.hpp
${HEADER_PATH}/IOStream.hpp
${HEADER_PATH}/IOSystem.hpp
${HEADER_PATH}/Logger.hpp
${HEADER_PATH}/LogStream.hpp
${HEADER_PATH}/NullLogger.hpp
${HEADER_PATH}/cexport.h
${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
${HEADER_PATH}/ZipArchiveIOSystem.h
${HEADER_PATH}/SceneCombiner.h
${HEADER_PATH}/fast_atof.h
${HEADER_PATH}/qnan.h
${HEADER_PATH}/BaseImporter.h
${HEADER_PATH}/Hash.h
${HEADER_PATH}/MemoryIOWrapper.h
${HEADER_PATH}/ParsingUtils.h
${HEADER_PATH}/StreamReader.h
${HEADER_PATH}/StreamWriter.h
${HEADER_PATH}/StringComparison.h
${HEADER_PATH}/StringUtils.h
${HEADER_PATH}/SGSpatialSort.h
${HEADER_PATH}/GenericProperty.h
${HEADER_PATH}/SpatialSort.h
${HEADER_PATH}/SkeletonMeshBuilder.h
${HEADER_PATH}/SmallVector.h
${HEADER_PATH}/SmoothingGroups.h
${HEADER_PATH}/SmoothingGroups.inl
${HEADER_PATH}/StandardShapes.h
${HEADER_PATH}/RemoveComments.h
${HEADER_PATH}/Subdivision.h
${HEADER_PATH}/Vertex.h
${HEADER_PATH}/LineSplitter.h
${HEADER_PATH}/TinyFormatter.h
${HEADER_PATH}/Profiler.h
${HEADER_PATH}/LogAux.h
${HEADER_PATH}/Bitmap.h
${HEADER_PATH}/XMLTools.h
${HEADER_PATH}/IOStreamBuffer.h
${HEADER_PATH}/CreateAnimMesh.h
${HEADER_PATH}/XmlParser.h
${HEADER_PATH}/BlobIOSystem.h
${HEADER_PATH}/MathFunctions.h
${HEADER_PATH}/Exceptional.h
${HEADER_PATH}/ByteSwapper.h
${HEADER_PATH}/Base64.hpp
)
SET( Core_SRCS
Common/Assimp.cpp
)
IF(MSVC)
list(APPEND Core_SRCS "res/assimp.rc")
ENDIF()
SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/LogStream.hpp
${HEADER_PATH}/Logger.hpp
${HEADER_PATH}/NullLogger.hpp
Common/Win32DebugLogStream.h
Common/DefaultLogger.cpp
Common/FileLogStream.h
Common/StdOStreamLogStream.h
)
SOURCE_GROUP(Logging FILES ${Logging_SRCS})
SET( Common_SRCS
Common/Compression.cpp
Common/Compression.h
Common/BaseImporter.cpp
Common/BaseProcess.cpp
Common/BaseProcess.h
Common/Importer.h
Common/ScenePrivate.h
Common/PostStepRegistry.cpp
Common/ImporterRegistry.cpp
Common/DefaultProgressHandler.h
Common/DefaultIOStream.cpp
Common/IOSystem.cpp
Common/DefaultIOSystem.cpp
Common/ZipArchiveIOSystem.cpp
Common/PolyTools.h
Common/Importer.cpp
Common/IFF.h
Common/SGSpatialSort.cpp
Common/VertexTriangleAdjacency.cpp
Common/VertexTriangleAdjacency.h
Common/SpatialSort.cpp
Common/SceneCombiner.cpp
Common/ScenePreprocessor.cpp
Common/ScenePreprocessor.h
Common/SkeletonMeshBuilder.cpp
Common/StandardShapes.cpp
Common/TargetAnimation.cpp
Common/TargetAnimation.h
Common/RemoveComments.cpp
Common/Subdivision.cpp
Common/scene.cpp
Common/Bitmap.cpp
Common/Version.cpp
Common/CreateAnimMesh.cpp
Common/simd.h
Common/simd.cpp
Common/material.cpp
Common/AssertHandler.cpp
Common/Exceptional.cpp
Common/Base64.cpp
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
SET( CApi_SRCS
CApi/CInterfaceIOWrapper.cpp
CApi/CInterfaceIOWrapper.h
)
SOURCE_GROUP(CApi FILES ${CApi_SRCS})
SET( STEPParser_SRCS
AssetLib/STEPParser/STEPFileReader.h
AssetLib/STEPParser/STEPFileReader.cpp
AssetLib/STEPParser/STEPFileEncoding.cpp
AssetLib/STEPParser/STEPFileEncoding.h
)
SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SET( C4D_SRCS
AssetLib/C4D/C4DImporter.cpp
AssetLib/C4D/C4DImporter.h
)
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ()
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
set(ASSIMP_IMPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
set(ASSIMP_IMPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
ENDIF ()
IF (ASSIMP_IMPORTER_ENABLED)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN})
ELSE()
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
ENDIF()
ENDMACRO()
if (NOT ASSIMP_NO_EXPORT)
# if this variable is set to TRUE, the user can manually disable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
set(ASSIMP_EXPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
ENDIF ()
IF (ASSIMP_EXPORTER_ENABLED)
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN})
ELSE()
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
endif()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print)
SET(ASSIMP_EXPORTER_SRCS "")
SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters
SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print)
ADD_ASSIMP_IMPORTER( AMF
AssetLib/AMF/AMFImporter.hpp
AssetLib/AMF/AMFImporter_Node.hpp
AssetLib/AMF/AMFImporter.cpp
AssetLib/AMF/AMFImporter_Geometry.cpp
AssetLib/AMF/AMFImporter_Material.cpp
AssetLib/AMF/AMFImporter_Postprocess.cpp
)
ADD_ASSIMP_IMPORTER( 3DS
AssetLib/3DS/3DSConverter.cpp
AssetLib/3DS/3DSHelper.h
AssetLib/3DS/3DSLoader.cpp
AssetLib/3DS/3DSLoader.h
)
ADD_ASSIMP_IMPORTER( AC
AssetLib/AC/ACLoader.cpp
AssetLib/AC/ACLoader.h
)
ADD_ASSIMP_IMPORTER( ASE
AssetLib/ASE/ASELoader.cpp
AssetLib/ASE/ASELoader.h
AssetLib/ASE/ASEParser.cpp
AssetLib/ASE/ASEParser.h
)
ADD_ASSIMP_IMPORTER( ASSBIN
AssetLib/Assbin/AssbinLoader.h
AssetLib/Assbin/AssbinLoader.cpp
)
ADD_ASSIMP_IMPORTER( B3D
AssetLib/B3D/B3DImporter.cpp
AssetLib/B3D/B3DImporter.h
)
ADD_ASSIMP_IMPORTER( BVH
AssetLib/BVH/BVHLoader.cpp
AssetLib/BVH/BVHLoader.h
)
ADD_ASSIMP_IMPORTER( COLLADA
AssetLib/Collada/ColladaHelper.cpp
AssetLib/Collada/ColladaHelper.h
AssetLib/Collada/ColladaLoader.cpp
AssetLib/Collada/ColladaLoader.h
AssetLib/Collada/ColladaParser.cpp
AssetLib/Collada/ColladaParser.h
)
ADD_ASSIMP_IMPORTER( DXF
AssetLib/DXF/DXFLoader.cpp
AssetLib/DXF/DXFLoader.h
AssetLib/DXF/DXFHelper.h
)
ADD_ASSIMP_IMPORTER( CSM
AssetLib/CSM/CSMLoader.cpp
AssetLib/CSM/CSMLoader.h
)
ADD_ASSIMP_IMPORTER( HMP
AssetLib/HMP/HMPFileData.h
AssetLib/HMP/HMPLoader.cpp
AssetLib/HMP/HMPLoader.h
AssetLib/HMP/HalfLifeFileData.h
)
ADD_ASSIMP_IMPORTER( IRRMESH
AssetLib/Irr/IRRMeshLoader.cpp
AssetLib/Irr/IRRMeshLoader.h
AssetLib/Irr/IRRShared.cpp
AssetLib/Irr/IRRShared.h
)
ADD_ASSIMP_IMPORTER( IQM
AssetLib/IQM/IQMImporter.cpp
AssetLib/IQM/iqm.h
AssetLib/IQM/IQMImporter.h
)
ADD_ASSIMP_IMPORTER( IRR
AssetLib/Irr/IRRLoader.cpp
AssetLib/Irr/IRRLoader.h
AssetLib/Irr/IRRShared.cpp
AssetLib/Irr/IRRShared.h
)
ADD_ASSIMP_IMPORTER( LWO
AssetLib/LWO/LWOAnimation.cpp
AssetLib/LWO/LWOAnimation.h
AssetLib/LWO/LWOBLoader.cpp
AssetLib/LWO/LWOFileData.h
AssetLib/LWO/LWOLoader.cpp
AssetLib/LWO/LWOLoader.h
AssetLib/LWO/LWOMaterial.cpp
)
ADD_ASSIMP_IMPORTER( LWS
AssetLib/LWS/LWSLoader.cpp
AssetLib/LWS/LWSLoader.h
)
ADD_ASSIMP_IMPORTER( M3D
AssetLib/M3D/M3DMaterials.h
AssetLib/M3D/M3DImporter.h
AssetLib/M3D/M3DImporter.cpp
AssetLib/M3D/M3DWrapper.h
AssetLib/M3D/M3DWrapper.cpp
AssetLib/M3D/m3d.h
)
ADD_ASSIMP_IMPORTER( MD2
AssetLib/MD2/MD2FileData.h
AssetLib/MD2/MD2Loader.cpp
AssetLib/MD2/MD2Loader.h
AssetLib/MD2/MD2NormalTable.h
)
ADD_ASSIMP_IMPORTER( MD3
AssetLib/MD3/MD3FileData.h
AssetLib/MD3/MD3Loader.cpp
AssetLib/MD3/MD3Loader.h
)
ADD_ASSIMP_IMPORTER( MD5
AssetLib/MD5/MD5Loader.cpp
AssetLib/MD5/MD5Loader.h
AssetLib/MD5/MD5Parser.cpp
AssetLib/MD5/MD5Parser.h
)
ADD_ASSIMP_IMPORTER( MDC
AssetLib/MDC/MDCFileData.h
AssetLib/MDC/MDCLoader.cpp
AssetLib/MDC/MDCLoader.h
AssetLib/MDC/MDCNormalTable.h
)
ADD_ASSIMP_IMPORTER( MDL
AssetLib/MDL/MDLDefaultColorMap.h
AssetLib/MDL/MDLFileData.h
AssetLib/MDL/MDLLoader.cpp
AssetLib/MDL/MDLLoader.h
AssetLib/MDL/MDLMaterialLoader.cpp
AssetLib/MDL/HalfLife/HalfLifeMDLBaseHeader.h
AssetLib/MDL/HalfLife/HL1FileData.h
AssetLib/MDL/HalfLife/HL1MDLLoader.cpp
AssetLib/MDL/HalfLife/HL1MDLLoader.h
AssetLib/MDL/HalfLife/HL1ImportDefinitions.h
AssetLib/MDL/HalfLife/HL1ImportSettings.h
AssetLib/MDL/HalfLife/HL1MeshTrivert.h
AssetLib/MDL/HalfLife/LogFunctions.h
AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp
AssetLib/MDL/HalfLife/UniqueNameGenerator.h
)
SET( MaterialSystem_SRCS
Material/MaterialSystem.cpp
Material/MaterialSystem.h
)
SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
ADD_ASSIMP_IMPORTER( NFF
AssetLib/NFF/NFFLoader.cpp
AssetLib/NFF/NFFLoader.h
)
ADD_ASSIMP_IMPORTER( NDO
AssetLib/NDO/NDOLoader.cpp
AssetLib/NDO/NDOLoader.h
)
ADD_ASSIMP_IMPORTER( OFF
AssetLib/OFF/OFFLoader.cpp
AssetLib/OFF/OFFLoader.h
)
ADD_ASSIMP_IMPORTER( OBJ
AssetLib/Obj/ObjFileData.h
AssetLib/Obj/ObjFileImporter.cpp
AssetLib/Obj/ObjFileImporter.h
AssetLib/Obj/ObjFileMtlImporter.cpp
AssetLib/Obj/ObjFileMtlImporter.h
AssetLib/Obj/ObjFileParser.cpp
AssetLib/Obj/ObjFileParser.h
AssetLib/Obj/ObjTools.h
)
ADD_ASSIMP_IMPORTER( OGRE
AssetLib/Ogre/OgreImporter.h
AssetLib/Ogre/OgreStructs.h
AssetLib/Ogre/OgreParsingUtils.h
AssetLib/Ogre/OgreBinarySerializer.h
AssetLib/Ogre/OgreXmlSerializer.h
AssetLib/Ogre/OgreImporter.cpp
AssetLib/Ogre/OgreStructs.cpp
AssetLib/Ogre/OgreBinarySerializer.cpp
AssetLib/Ogre/OgreXmlSerializer.cpp
AssetLib/Ogre/OgreMaterial.cpp
)
ADD_ASSIMP_IMPORTER( OPENGEX
AssetLib/OpenGEX/OpenGEXImporter.cpp
AssetLib/OpenGEX/OpenGEXImporter.h
AssetLib/OpenGEX/OpenGEXStructs.h
)
ADD_ASSIMP_IMPORTER( PLY
AssetLib/Ply/PlyLoader.cpp
AssetLib/Ply/PlyLoader.h
AssetLib/Ply/PlyParser.cpp
AssetLib/Ply/PlyParser.h
)
ADD_ASSIMP_IMPORTER( MS3D
AssetLib/MS3D/MS3DLoader.cpp
AssetLib/MS3D/MS3DLoader.h
)
ADD_ASSIMP_IMPORTER( COB
AssetLib/COB/COBLoader.cpp
AssetLib/COB/COBLoader.h
AssetLib/COB/COBScene.h
)
ADD_ASSIMP_IMPORTER( BLEND
AssetLib/Blender/BlenderLoader.cpp
AssetLib/Blender/BlenderLoader.h
AssetLib/Blender/BlenderDNA.cpp
AssetLib/Blender/BlenderDNA.h
AssetLib/Blender/BlenderDNA.inl
AssetLib/Blender/BlenderScene.cpp
AssetLib/Blender/BlenderScene.h
AssetLib/Blender/BlenderSceneGen.h
AssetLib/Blender/BlenderIntermediate.h
AssetLib/Blender/BlenderModifier.h
AssetLib/Blender/BlenderModifier.cpp
AssetLib/Blender/BlenderBMesh.h
AssetLib/Blender/BlenderBMesh.cpp
AssetLib/Blender/BlenderTessellator.h
AssetLib/Blender/BlenderTessellator.cpp
AssetLib/Blender/BlenderCustomData.h
AssetLib/Blender/BlenderCustomData.cpp
)
ADD_ASSIMP_IMPORTER( IFC
AssetLib/IFC/IFCLoader.cpp
AssetLib/IFC/IFCLoader.h
AssetLib/IFC/IFCReaderGen1_2x3.cpp
AssetLib/IFC/IFCReaderGen2_2x3.cpp
AssetLib/IFC/IFCReaderGen_2x3.h
AssetLib/IFC/IFCUtil.h
AssetLib/IFC/IFCUtil.cpp
AssetLib/IFC/IFCGeometry.cpp
AssetLib/IFC/IFCMaterial.cpp
AssetLib/IFC/IFCProfile.cpp
AssetLib/IFC/IFCCurve.cpp
AssetLib/IFC/IFCBoolean.cpp
AssetLib/IFC/IFCOpenings.cpp
)
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
elseif(MINGW)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif ()
ADD_ASSIMP_IMPORTER( XGL
AssetLib/XGL/XGLLoader.cpp
AssetLib/XGL/XGLLoader.h
)
ADD_ASSIMP_IMPORTER( FBX
AssetLib/FBX/FBXImporter.cpp
AssetLib/FBX/FBXCompileConfig.h
AssetLib/FBX/FBXImporter.h
AssetLib/FBX/FBXParser.cpp
AssetLib/FBX/FBXParser.h
AssetLib/FBX/FBXTokenizer.cpp
AssetLib/FBX/FBXTokenizer.h
AssetLib/FBX/FBXImportSettings.h
AssetLib/FBX/FBXConverter.h
AssetLib/FBX/FBXConverter.cpp
AssetLib/FBX/FBXUtil.h
AssetLib/FBX/FBXUtil.cpp
AssetLib/FBX/FBXDocument.h
AssetLib/FBX/FBXDocument.cpp
AssetLib/FBX/FBXProperties.h
AssetLib/FBX/FBXProperties.cpp
AssetLib/FBX/FBXMeshGeometry.h
AssetLib/FBX/FBXMeshGeometry.cpp
AssetLib/FBX/FBXMaterial.cpp
AssetLib/FBX/FBXModel.cpp
AssetLib/FBX/FBXAnimation.cpp
AssetLib/FBX/FBXNodeAttribute.cpp
AssetLib/FBX/FBXDeformer.cpp
AssetLib/FBX/FBXBinaryTokenizer.cpp
AssetLib/FBX/FBXDocumentUtil.cpp
AssetLib/FBX/FBXCommon.h
)
if (NOT ASSIMP_NO_EXPORT)
ADD_ASSIMP_EXPORTER( OBJ
AssetLib/Obj/ObjExporter.h
AssetLib/Obj/ObjExporter.cpp)
ADD_ASSIMP_EXPORTER( OPENGEX
AssetLib/OpenGEX/OpenGEXExporter.cpp
AssetLib/OpenGEX/OpenGEXExporter.h)
ADD_ASSIMP_EXPORTER( PLY
AssetLib/Ply/PlyExporter.cpp
AssetLib/Ply/PlyExporter.h)
ADD_ASSIMP_EXPORTER( 3DS
AssetLib/3DS/3DSExporter.h
AssetLib/3DS/3DSExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSBIN
AssetLib/Assbin/AssbinExporter.h
AssetLib/Assbin/AssbinExporter.cpp
AssetLib/Assbin/AssbinFileWriter.h
AssetLib/Assbin/AssbinFileWriter.cpp)
ADD_ASSIMP_EXPORTER( ASSXML
AssetLib/Assxml/AssxmlExporter.h
AssetLib/Assxml/AssxmlExporter.cpp
AssetLib/Assxml/AssxmlFileWriter.h
AssetLib/Assxml/AssxmlFileWriter.cpp)
ADD_ASSIMP_EXPORTER(M3D
AssetLib/M3D/M3DExporter.h
AssetLib/M3D/M3DExporter.cpp)
ADD_ASSIMP_EXPORTER(COLLADA
AssetLib/Collada/ColladaExporter.h
AssetLib/Collada/ColladaExporter.cpp)
ADD_ASSIMP_EXPORTER( FBX
AssetLib/FBX/FBXExporter.h
AssetLib/FBX/FBXExporter.cpp
AssetLib/FBX/FBXExportNode.h
AssetLib/FBX/FBXExportNode.cpp
AssetLib/FBX/FBXExportProperty.h
AssetLib/FBX/FBXExportProperty.cpp)
ADD_ASSIMP_EXPORTER( STL
AssetLib/STL/STLExporter.h
AssetLib/STL/STLExporter.cpp)
ADD_ASSIMP_EXPORTER( X
AssetLib/X/XFileExporter.h
AssetLib/X/XFileExporter.cpp)
ADD_ASSIMP_EXPORTER( X3D
AssetLib/X3D/X3DExporter.cpp
AssetLib/X3D/X3DExporter.hpp)
ADD_ASSIMP_EXPORTER( GLTF
AssetLib/glTF/glTFExporter.h
AssetLib/glTF/glTFExporter.cpp
AssetLib/glTF2/glTF2Exporter.h
AssetLib/glTF2/glTF2Exporter.cpp)
ADD_ASSIMP_EXPORTER( 3MF
AssetLib/3MF/D3MFExporter.h
AssetLib/3MF/D3MFExporter.cpp)
ADD_ASSIMP_EXPORTER( PBRT
Pbrt/PbrtExporter.h
Pbrt/PbrtExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSJSON
AssetLib/Assjson/cencode.c
AssetLib/Assjson/cencode.h
AssetLib/Assjson/json_exporter.cpp
AssetLib/Assjson/mesh_splitter.cpp
AssetLib/Assjson/mesh_splitter.h)
ADD_ASSIMP_EXPORTER( STEP
AssetLib/Step/StepExporter.h
AssetLib/Step/StepExporter.cpp)
endif()
SET( PostProcessing_SRCS
PostProcessing/CalcTangentsProcess.cpp
PostProcessing/CalcTangentsProcess.h
PostProcessing/ComputeUVMappingProcess.cpp
PostProcessing/ComputeUVMappingProcess.h
PostProcessing/ConvertToLHProcess.cpp
PostProcessing/ConvertToLHProcess.h
PostProcessing/EmbedTexturesProcess.cpp
PostProcessing/EmbedTexturesProcess.h
PostProcessing/FindDegenerates.cpp
PostProcessing/FindDegenerates.h
PostProcessing/FindInstancesProcess.cpp
PostProcessing/FindInstancesProcess.h
PostProcessing/FindInvalidDataProcess.cpp
PostProcessing/FindInvalidDataProcess.h
PostProcessing/FixNormalsStep.cpp
PostProcessing/FixNormalsStep.h
PostProcessing/DropFaceNormalsProcess.cpp
PostProcessing/DropFaceNormalsProcess.h
PostProcessing/GenFaceNormalsProcess.cpp
PostProcessing/GenFaceNormalsProcess.h
PostProcessing/GenVertexNormalsProcess.cpp
PostProcessing/GenVertexNormalsProcess.h
PostProcessing/PretransformVertices.cpp
PostProcessing/PretransformVertices.h
PostProcessing/ImproveCacheLocality.cpp
PostProcessing/ImproveCacheLocality.h
PostProcessing/JoinVerticesProcess.cpp
PostProcessing/JoinVerticesProcess.h
PostProcessing/LimitBoneWeightsProcess.cpp
PostProcessing/LimitBoneWeightsProcess.h
PostProcessing/RemoveRedundantMaterials.cpp
PostProcessing/RemoveRedundantMaterials.h
PostProcessing/RemoveVCProcess.cpp
PostProcessing/RemoveVCProcess.h
PostProcessing/SortByPTypeProcess.cpp
PostProcessing/SortByPTypeProcess.h
PostProcessing/SplitLargeMeshes.cpp
PostProcessing/SplitLargeMeshes.h
PostProcessing/TextureTransform.cpp
PostProcessing/TextureTransform.h
PostProcessing/TriangulateProcess.cpp
PostProcessing/TriangulateProcess.h
PostProcessing/ValidateDataStructure.cpp
PostProcessing/ValidateDataStructure.h
PostProcessing/OptimizeGraph.cpp
PostProcessing/OptimizeGraph.h
PostProcessing/OptimizeMeshes.cpp
PostProcessing/OptimizeMeshes.h
PostProcessing/DeboneProcess.cpp
PostProcessing/DeboneProcess.h
PostProcessing/ProcessHelper.h
PostProcessing/ProcessHelper.cpp
PostProcessing/MakeVerboseFormat.cpp
PostProcessing/MakeVerboseFormat.h
PostProcessing/ScaleProcess.cpp
PostProcessing/ScaleProcess.h
PostProcessing/ArmaturePopulate.cpp
PostProcessing/ArmaturePopulate.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
PostProcessing/SplitByBoneCountProcess.cpp
PostProcessing/SplitByBoneCountProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
ADD_ASSIMP_IMPORTER( Q3D
AssetLib/Q3D/Q3DLoader.cpp
AssetLib/Q3D/Q3DLoader.h
)
ADD_ASSIMP_IMPORTER( Q3BSP
AssetLib/Q3BSP/Q3BSPFileData.h
AssetLib/Q3BSP/Q3BSPFileParser.h
AssetLib/Q3BSP/Q3BSPFileParser.cpp
AssetLib/Q3BSP/Q3BSPFileImporter.h
AssetLib/Q3BSP/Q3BSPFileImporter.cpp
)
ADD_ASSIMP_IMPORTER( RAW
AssetLib/Raw/RawLoader.cpp
AssetLib/Raw/RawLoader.h
)
ADD_ASSIMP_IMPORTER( SIB
AssetLib/SIB/SIBImporter.cpp
AssetLib/SIB/SIBImporter.h
)
ADD_ASSIMP_IMPORTER( SMD
AssetLib/SMD/SMDLoader.cpp
AssetLib/SMD/SMDLoader.h
)
ADD_ASSIMP_IMPORTER( STL
AssetLib/STL/STLLoader.cpp
AssetLib/STL/STLLoader.h
)
ADD_ASSIMP_IMPORTER( TERRAGEN
AssetLib/Terragen/TerragenLoader.cpp
AssetLib/Terragen/TerragenLoader.h
)
ADD_ASSIMP_IMPORTER( 3D
AssetLib/Unreal/UnrealLoader.cpp
AssetLib/Unreal/UnrealLoader.h
)
ADD_ASSIMP_IMPORTER( X
AssetLib/X/XFileHelper.h
AssetLib/X/XFileImporter.cpp
AssetLib/X/XFileImporter.h
AssetLib/X/XFileParser.cpp
AssetLib/X/XFileParser.h
)
ADD_ASSIMP_IMPORTER( X3D
AssetLib/X3D/X3DImporter.cpp
AssetLib/X3D/X3DImporter_Geometry2D.cpp
AssetLib/X3D/X3DImporter_Geometry3D.cpp
AssetLib/X3D/X3DImporter_Group.cpp
AssetLib/X3D/X3DImporter_Light.cpp
AssetLib/X3D/X3DImporter_Metadata.cpp
AssetLib/X3D/X3DImporter_Networking.cpp
AssetLib/X3D/X3DImporter_Postprocess.cpp
AssetLib/X3D/X3DImporter_Rendering.cpp
AssetLib/X3D/X3DImporter_Shape.cpp
AssetLib/X3D/X3DImporter_Texturing.cpp
AssetLib/X3D/X3DImporter.hpp
AssetLib/X3D/X3DImporter_Macro.hpp
AssetLib/X3D/X3DImporter_Node.hpp
AssetLib/X3D/X3DGeoHelper.cpp
AssetLib/X3D/X3DGeoHelper.h
AssetLib/X3D/X3DXmlHelper.cpp
AssetLib/X3D/X3DXmlHelper.h
)
ADD_ASSIMP_IMPORTER( GLTF
AssetLib/glTF/glTFCommon.h
AssetLib/glTF/glTFCommon.cpp
AssetLib/glTF/glTFAsset.h
AssetLib/glTF/glTFAsset.inl
AssetLib/glTF/glTFAssetWriter.h
AssetLib/glTF/glTFAssetWriter.inl
AssetLib/glTF/glTFImporter.cpp
AssetLib/glTF/glTFImporter.h
AssetLib/glTF2/glTF2Asset.h
AssetLib/glTF2/glTF2Asset.inl
AssetLib/glTF2/glTF2AssetWriter.h
AssetLib/glTF2/glTF2AssetWriter.inl
AssetLib/glTF2/glTF2Importer.cpp
AssetLib/glTF2/glTF2Importer.h
)
ADD_ASSIMP_IMPORTER(3MF
AssetLib/3MF/3MFTypes.h
AssetLib/3MF/XmlSerializer.h
AssetLib/3MF/XmlSerializer.cpp
AssetLib/3MF/D3MFImporter.h
AssetLib/3MF/D3MFImporter.cpp
AssetLib/3MF/D3MFOpcPackage.h
AssetLib/3MF/D3MFOpcPackage.cpp
AssetLib/3MF/3MFXmlTags.h
)
ADD_ASSIMP_IMPORTER( MMD
AssetLib/MMD/MMDCpp14.h
AssetLib/MMD/MMDImporter.cpp
AssetLib/MMD/MMDImporter.h
AssetLib/MMD/MMDPmdParser.h
AssetLib/MMD/MMDPmxParser.h
AssetLib/MMD/MMDPmxParser.cpp
AssetLib/MMD/MMDVmdParser.h
)
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
# recur for edge cases such as static builds.
if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif()
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS
Common/Exporter.cpp
CApi/AssimpCExport.cpp
${HEADER_PATH}/BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
endif()
SET( Extra_SRCS
MD4FileData.h
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# pugixml
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(pugixml)
find_package(pugixml CONFIG REQUIRED)
ELSE()
SET( Pugixml_SRCS
../contrib/pugixml/src/pugiconfig.hpp
../contrib/pugixml/src/pugixml.hpp
)
INCLUDE_DIRECTORIES("../contrib/pugixml/src")
SOURCE_GROUP( Contrib\\Pugixml FILES ${Pugixml_SRCS})
ENDIF()
# utf8
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(utf8)
find_package(utf8cpp CONFIG REQUIRED)
ELSE()
# utf8 is header-only, so Assimp doesn't need to do anything.
ENDIF()
# polyclipping
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(polyclipping)
find_package(polyclipping CONFIG REQUIRED)
ELSE()
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp
)
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
ENDIF()
# poly2tri
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(poly2tri)
find_package(poly2tri CONFIG REQUIRED)
ELSE()
SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc
../contrib/poly2tri/poly2tri/common/shapes.h
../contrib/poly2tri/poly2tri/common/utils.h
../contrib/poly2tri/poly2tri/sweep/advancing_front.h
../contrib/poly2tri/poly2tri/sweep/advancing_front.cc
../contrib/poly2tri/poly2tri/sweep/cdt.cc
../contrib/poly2tri/poly2tri/sweep/cdt.h
../contrib/poly2tri/poly2tri/sweep/sweep.cc
../contrib/poly2tri/poly2tri/sweep/sweep.h
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
)
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
ENDIF()
# minizip/unzip
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(minizip)
find_package(minizip CONFIG REQUIRED)
ELSE()
SET( unzip_SRCS
../contrib/unzip/crypt.c
../contrib/unzip/crypt.h
../contrib/unzip/ioapi.c
../contrib/unzip/ioapi.h
../contrib/unzip/unzip.c
../contrib/unzip/unzip.h
)
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
ENDIF()
# zip (https://github.com/kuba--/zip)
separate_arguments(ASSIMP_EXPORTERS_LIST UNIX_COMMAND ${ASSIMP_EXPORTERS_ENABLED})
IF(3MF IN_LIST ASSIMP_EXPORTERS_LIST)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip)
find_package(zip CONFIG REQUIRED)
ELSE()
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
../contrib/zip/src/zip.h
)
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
else()
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
ENDIF()
ENDIF()
# openddlparser
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(openddlparser)
find_package(openddlparser CONFIG REQUIRED)
ELSE()
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
../contrib/openddlparser/code/OpenDDLCommon.cpp
../contrib/openddlparser/code/OpenDDLExport.cpp
../contrib/openddlparser/code/Value.cpp
../contrib/openddlparser/code/OpenDDLStream.cpp
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
../contrib/openddlparser/include/openddlparser/OpenDDLStream.h
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
ENDIF()
# Open3DGC
IF(ASSIMP_HUNTER_ENABLED)
# Nothing to do, not available in Hunter yet.
ELSE()
SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
../contrib/Open3DGC/o3dgcArithmeticCodec.h
../contrib/Open3DGC/o3dgcBinaryStream.h
../contrib/Open3DGC/o3dgcCommon.h
../contrib/Open3DGC/o3dgcDVEncodeParams.h
../contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp
../contrib/Open3DGC/o3dgcDynamicVectorDecoder.h
../contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp
../contrib/Open3DGC/o3dgcDynamicVectorEncoder.h
../contrib/Open3DGC/o3dgcDynamicVector.h
../contrib/Open3DGC/o3dgcFIFO.h
../contrib/Open3DGC/o3dgcIndexedFaceSet.h
../contrib/Open3DGC/o3dgcIndexedFaceSet.inl
../contrib/Open3DGC/o3dgcSC3DMCDecoder.h
../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h
../contrib/Open3DGC/o3dgcSC3DMCEncoder.h
../contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
../contrib/Open3DGC/o3dgcTimer.h
../contrib/Open3DGC/o3dgcTools.cpp
../contrib/Open3DGC/o3dgcTriangleFans.cpp
../contrib/Open3DGC/o3dgcTriangleFans.h
../contrib/Open3DGC/o3dgcTriangleListDecoder.h
../contrib/Open3DGC/o3dgcTriangleListDecoder.inl
../contrib/Open3DGC/o3dgcTriangleListEncoder.h
../contrib/Open3DGC/o3dgcTriangleListEncoder.inl
../contrib/Open3DGC/o3dgcVector.h
../contrib/Open3DGC/o3dgcVector.inl
)
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
ENDIF()
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
FIND_PACKAGE(RT QUIET)
IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR WIN32))
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
ELSE ()
SET (open3dgc_SRCS "")
MESSAGE (INFO " Hunter enabled or RT-extension not found. glTF import/export will be built without Open3DGC-compression.")
#!TODO: off course is better to remove statistics timers from o3dgc codec. Or propose to choose what to use.
ENDIF ()
# RapidJSON
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED)
ELSE()
INCLUDE_DIRECTORIES("../contrib/rapidjson/include")
ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1)
option( ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR "Suppress rapidjson warning on MSVC (NOTE: breaks android build)" ON )
if(ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR)
ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
endif()
ENDIF()
# stb
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(stb)
find_package(stb CONFIG REQUIRED)
ELSE()
SET( stb_SRCS
../contrib/stb/stb_image.h
)
INCLUDE_DIRECTORIES("../contrib")
SOURCE_GROUP( Contrib\\stb FILES ${stb_SRCS})
ENDIF()
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
if( VC10_STDINT_FIX )
ADD_DEFINITIONS( -D_STDINT )
endif()
endif()
ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
IF( MSVC OR "${CMAKE_CXX_SIMULATE_ID}" MATCHES "MSVC") # clang with MSVC ABI
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ()
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
SET (unzip_compile_SRCS "")
else ()
SET (unzip_compile_SRCS ${unzip_SRCS})
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif ()
ENDIF()
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
if (NOT ASSIMP_NO_EXPORT)
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
endif()
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
SET( assimp_src
# Assimp Files
${Core_SRCS}
${CApi_SRCS}
${Common_SRCS}
${Logging_SRCS}
${Exporter_SRCS}
${PostProcessing_SRCS}
${MaterialSystem_SRCS}
${STEPParser_SRCS}
# ${Step_SRCS} check if we need a different approach
# Model Support
${ASSIMP_LOADER_SRCS}
${ASSIMP_EXPORTER_SRCS}
# Third-party libraries
${unzip_compile_SRCS}
${Poly2Tri_SRCS}
${Clipper_SRCS}
${openddl_parser_SRCS}
${open3dgc_SRCS}
${ziplib_SRCS}
${Pugixml_SRCS}
${stb_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS}
${COMPILER_HEADERS}
)
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
IF(NOT ASSIMP_HUNTER_ENABLED)
INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include
)
ENDIF()
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET( assimp_src ${assimp_src} ${C4D_SRCS})
INCLUDE_DIRECTORIES(${C4D_INCLUDES})
ENDIF ()
IF (ASSIMP_BUILD_DRACO)
INCLUDE_DIRECTORIES(${draco_INCLUDE_DIRS})
ADD_DEFINITIONS( -DASSIMP_ENABLE_DRACO )
ENDIF()
ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp)
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
# enable warnings as errors ########################################
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
TARGET_COMPILE_FEATURES(assimp PRIVATE c_std_99)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
$<INSTALL_INTERFACE:${ASSIMP_INCLUDE_INSTALL_DIR}>
)
IF(ASSIMP_HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp
PUBLIC
polyclipping::polyclipping
openddlparser::openddl_parser
poly2tri::poly2tri
minizip::minizip
ZLIB::zlib
RapidJSON::rapidjson
utf8cpp
pugixml
stb::stb
)
if(TARGET zip::zip)
target_link_libraries(assimp PUBLIC zip::zip)
endif()
if (ASSIMP_BUILD_DRACO)
target_link_libraries(assimp PUBLIC ${draco_LIBRARIES})
endif()
ELSE()
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES})
if (ASSIMP_BUILD_DRACO)
target_link_libraries(assimp ${draco_LIBRARIES})
endif()
ENDIF()
if(ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
target_link_libraries(assimp android_jniiosystem)
endif()
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
ENDIF ()
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
# CMake 3.12 added a variable for this
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
else()
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC_VERSION LESS 1910)
set(MSVC_PREFIX "vc140")
elseif( MSVC_VERSION LESS 1920)
set(MSVC_PREFIX "vc141")
elseif( MSVC_VERSION LESS 1930)
set(MSVC_PREFIX "vc142")
else()
MESSAGE(WARNING "unknown msvc version ${MSVC_VERSION}")
set(MSVC_PREFIX "vc150")
endif()
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
target_compile_definitions(assimp PUBLIC WindowsStore)
TARGET_LINK_LIBRARIES(assimp advapi32)
endif()
SET_TARGET_PROPERTIES( assimp PROPERTIES
VERSION ${ASSIMP_VERSION}
SOVERSION ${ASSIMP_SOVERSION} # use full version
OUTPUT_NAME assimp${LIBRARY_SUFFIX}
)
if (WIN32 AND CMAKE_COMPILER_IS_GNUCXX AND BUILD_SHARED_LIBS)
set_target_properties(assimp PROPERTIES
SUFFIX "-${ASSIMP_SOVERSION}${CMAKE_SHARED_LIBRARY_SUFFIX}"
)
endif()
if (APPLE)
if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION C
MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
PUBLIC_HEADER "${PUBLIC_HEADERS}"
)
# PUBLIC_HEADER option does not support directory structure creation
# add ./Compiler/*.h to assimp.framework via copy command
ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${HEADER_PATH}/Compiler"
assimp.framework/Headers/Compiler
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
ENDIF()
ENDIF()
# Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h"
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
else ()
INCLUDE_DIRECTORIES("../")
endif ()
ENDIF()
# Add RT-extension library for glTF importer with Open3DGC-compression.
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
ENDIF ()
INSTALL( TARGETS assimp
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP-DEV_COMPONENT}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
)
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev)
ENDIF()
if(MSVC AND ASSIMP_INSTALL_PDB)
# When only the static library is built, these properties must
# be set to ensure the static lib .pdb is staged for installation.
IF(NOT BUILD_SHARED_LIBS)
SET_TARGET_PROPERTIES( assimp PROPERTIES
COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
)
ENDIF()
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ELSE()
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ENDIF()
ENDIF ()
if (ASSIMP_COVERALLS)
include(Coveralls)
set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
# Create the coveralls target.
coveralls_setup(
"${COVERAGE_SRCS}" # The source files.
ON # If we should upload.
"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
ENDIF()
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