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// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_IO_OBJ_DECODER_H_
#define DRACO_IO_OBJ_DECODER_H_
#include <string>
#include <unordered_map>
#include "draco/core/decoder_buffer.h"
#include "draco/core/status.h"
#include "draco/draco_features.h"
#include "draco/mesh/mesh.h"
namespace draco {
// Decodes a Wavefront OBJ file into draco::Mesh (or draco::PointCloud if the
// connectivity data is not needed).. This decoder can handle decoding of
// positions, texture coordinates, normals and triangular faces.
// All other geometry properties are ignored.
class ObjDecoder {
public:
ObjDecoder();
// Decodes an obj file stored in the input file.
// Returns nullptr if the decoding failed.
Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh);
Status DecodeFromFile(const std::string &file_name,
PointCloud *out_point_cloud);
Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
Status DecodeFromBuffer(DecoderBuffer *buffer, PointCloud *out_point_cloud);
// Flag that can be used to turn on/off deduplication of input values.
// This should be disabled only when we are sure that the input data does not
// contain any duplicate entries.
// Default: true
void set_deduplicate_input_values(bool v) { deduplicate_input_values_ = v; }
// Flag for whether using metadata to record other information in the obj
// file, e.g. material names, object names.
void set_use_metadata(bool flag) { use_metadata_ = flag; }
protected:
Status DecodeInternal();
DecoderBuffer *buffer() { return &buffer_; }
private:
// Resets internal counters for attributes and faces.
void ResetCounters();
// Parses the next mesh property definition (position, tex coord, normal, or
// face). If the parsed data is unrecognized, it will be skipped.
// Returns false when the end of file was reached.
bool ParseDefinition(Status *status);
// Attempts to parse definition of position, normal, tex coord, or face
// respectively.
// Returns false when the parsed data didn't contain the given definition.
bool ParseVertexPosition(Status *status);
bool ParseNormal(Status *status);
bool ParseTexCoord(Status *status);
bool ParseFace(Status *status);
bool ParseMaterialLib(Status *status);
bool ParseMaterial(Status *status);
bool ParseObject(Status *status);
// Parses triplet of position, tex coords and normal indices.
// Returns false on error.
bool ParseVertexIndices(std::array<int32_t, 3> *out_indices);
// Maps specified point index to the parsed vertex indices (triplet of
// position, texture coordinate, and normal indices) .
void MapPointToVertexIndices(PointIndex vert_id,
const std::array<int32_t, 3> &indices);
// Parses material file definitions from a separate file.
bool ParseMaterialFile(const std::string &file_name, Status *status);
bool ParseMaterialFileDefinition(Status *status);
// If set to true, the parser will count the number of various definitions
// but it will not parse the actual data or add any new entries to the mesh.
bool counting_mode_;
int num_obj_faces_;
int num_positions_;
int num_tex_coords_;
int num_normals_;
int num_materials_;
int last_sub_obj_id_;
int pos_att_id_;
int tex_att_id_;
int norm_att_id_;
int material_att_id_;
int sub_obj_att_id_; // Attribute id for storing sub-objects.
bool deduplicate_input_values_;
int last_material_id_;
std::string material_file_name_;
std::string input_file_name_;
std::unordered_map<std::string, int> material_name_to_id_;
std::unordered_map<std::string, int> obj_name_to_id_;
bool use_metadata_;
DecoderBuffer buffer_;
// Data structure that stores the decoded data. |out_point_cloud_| must be
// always set but |out_mesh_| is optional.
Mesh *out_mesh_;
PointCloud *out_point_cloud_;
};
} // namespace draco
#endif // DRACO_IO_OBJ_DECODER_H_
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