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unit aiMesh;
interface
uses aiTypes, aiMatrix4x4, aiVector3D, aiColor4D;
const
AI_MAX_NUMBER_OF_COLOR_SETS = $4;
AI_MAX_NUMBER_OF_TEXTURECOORDS = $4;
type TaiFace = packed record
mNumIndicies: cardinal;
mIndices: PCardinalArray;
end;
type PaiFace = ^TaiFace;
type PaiFaceArray = array [0..0] of PaiFace;
type TaiFaceArray = array [0..0] of TaiFace;
type PTaiFaceArray = ^TaiFaceArray;
type TaiVertexWeight = packed record
mVertexId: cardinal;
mWeight: single;
end;
type TaiBone = packed record
mName: aiString;
mNumWeights: cardinal;
mWeights: Pointer;
mOffsetMatrix: TaiMatrix4x4;
end;
type PaiBone = ^TaiBone;
type TaiPrimitiveType =
(
aiPrimitiveType_POINT = $1,
aiPrimitiveType_LINE = $2,
aiPrimitiveType_TRIANGLE = $4,
aiPrimitiveType_POLYGON = $8
//,_aiPrimitiveType_Force32Bit = $9fffffff
);
type TaiMesh = packed record
mPrimitiveTypes: cardinal;
mNumVertices: cardinal;
mNumFaces: cardinal;
mVertices: PTaiVector3DArray;
mNormals: PTaiVector3DArray;
mTangents: PaiVector3DArray;
mBitangents: PaiVector3DArray;
mColors: array[0..3] of PTaiColor4Darray; //array [0..3] of PaiColor4DArray; //array of 4
mTextureCoords: array [0..3] of PTaiVector3DArray; //array of 4
mNumUVComponents: array[0..AI_MAX_NUMBER_OF_TEXTURECOORDS -1] of cardinal;
mFaces: PTaiFaceArray;
mNumBones: cardinal;
mBones: PaiBone;
mMaterialIndex: cardinal;
mName: aiString;
mNumAniMeshes: cardinal;
mAniMeshes: pointer;
end;
type PaiMesh = ^TaiMesh;
type PPaiMesh = ^PaiMesh;
type PaiMeshArray = array [0..0] of PaiMesh;
type PPaiMeshArray = ^PaiMeshArray;
implementation
end.
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