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#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
bool
glmc_ray_triangle(vec3 origin,
vec3 direction,
vec3 v0,
vec3 v1,
vec3 v2,
float *d) {
return glm_ray_triangle(origin, direction, v0, v1, v2, d);
}
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