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|
#include "demo.h"
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef NANOVG_GLEW
# include <GL/glew.h>
#endif
#include <GLFW/glfw3.h>
#include "nanovg.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#ifdef _MSC_VER
#define snprintf _snprintf
#elif !defined(__MINGW32__)
#include <iconv.h>
#endif
#define ICON_SEARCH 0x1F50D
#define ICON_CIRCLED_CROSS 0x2716
#define ICON_CHEVRON_RIGHT 0xE75E
#define ICON_CHECK 0x2713
#define ICON_LOGIN 0xE740
#define ICON_TRASH 0xE729
//static float minf(float a, float b) { return a < b ? a : b; }
//static float maxf(float a, float b) { return a > b ? a : b; }
//static float absf(float a) { return a >= 0.0f ? a : -a; }
static float clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
// Returns 1 if col.rgba is 0.0f,0.0f,0.0f,0.0f, 0 otherwise
int isBlack(NVGcolor col)
{
if( col.r == 0.0f && col.g == 0.0f && col.b == 0.0f && col.a == 0.0f )
{
return 1;
}
return 0;
}
static char* cpToUTF8(int cp, char* str)
{
int n = 0;
if (cp < 0x80) n = 1;
else if (cp < 0x800) n = 2;
else if (cp < 0x10000) n = 3;
else if (cp < 0x200000) n = 4;
else if (cp < 0x4000000) n = 5;
else if (cp <= 0x7fffffff) n = 6;
str[n] = '\0';
switch (n) {
case 6: str[5] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x4000000;
case 5: str[4] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x200000;
case 4: str[3] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x10000;
case 3: str[2] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x800;
case 2: str[1] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0xc0;
case 1: str[0] = cp;
}
return str;
}
void drawWindow(NVGcontext* vg, const char* title, float x, float y, float w, float h)
{
float cornerRadius = 3.0f;
NVGpaint shadowPaint;
NVGpaint headerPaint;
nvgSave(vg);
// nvgClearState(vg);
// Window
nvgBeginPath(vg);
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
nvgFillColor(vg, nvgRGBA(28,30,34,192));
// nvgFillColor(vg, nvgRGBA(0,0,0,128));
nvgFill(vg);
// Drop shadow
shadowPaint = nvgBoxGradient(vg, x,y+2, w,h, cornerRadius*2, 10, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, x-10,y-10, w+20,h+30);
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, shadowPaint);
nvgFill(vg);
// Header
headerPaint = nvgLinearGradient(vg, x,y,x,y+15, nvgRGBA(255,255,255,8), nvgRGBA(0,0,0,16));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+1,y+1, w-2,30, cornerRadius-1);
nvgFillPaint(vg, headerPaint);
nvgFill(vg);
nvgBeginPath(vg);
nvgMoveTo(vg, x+0.5f, y+0.5f+30);
nvgLineTo(vg, x+0.5f+w-1, y+0.5f+30);
nvgStrokeColor(vg, nvgRGBA(0,0,0,32));
nvgStroke(vg);
nvgFontSize(vg, 15.0f);
nvgFontFace(vg, "sans-bold");
nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
nvgFontBlur(vg,2);
nvgFillColor(vg, nvgRGBA(0,0,0,128));
nvgText(vg, x+w/2,y+16+1, title, NULL);
nvgFontBlur(vg,0);
nvgFillColor(vg, nvgRGBA(220,220,220,160));
nvgText(vg, x+w/2,y+16, title, NULL);
nvgRestore(vg);
}
void drawSearchBox(NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
NVGpaint bg;
char icon[8];
float cornerRadius = h/2-1;
// Edit
bg = nvgBoxGradient(vg, x,y+1.5f, w,h, h/2,5, nvgRGBA(0,0,0,16), nvgRGBA(0,0,0,92));
nvgBeginPath(vg);
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
nvgFillPaint(vg, bg);
nvgFill(vg);
/* nvgBeginPath(vg);
nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
nvgStroke(vg);*/
nvgFontSize(vg, h*1.3f);
nvgFontFace(vg, "icons");
nvgFillColor(vg, nvgRGBA(255,255,255,64));
nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
nvgText(vg, x+h*0.55f, y+h*0.55f, cpToUTF8(ICON_SEARCH,icon), NULL);
nvgFontSize(vg, 17.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,32));
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+h*1.05f,y+h*0.5f,text, NULL);
nvgFontSize(vg, h*1.3f);
nvgFontFace(vg, "icons");
nvgFillColor(vg, nvgRGBA(255,255,255,32));
nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
nvgText(vg, x+w-h*0.55f, y+h*0.55f, cpToUTF8(ICON_CIRCLED_CROSS,icon), NULL);
}
void drawDropDown(NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
NVGpaint bg;
char icon[8];
float cornerRadius = 4.0f;
bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,16), nvgRGBA(0,0,0,16));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1);
nvgFillPaint(vg, bg);
nvgFill(vg);
nvgBeginPath(vg);
nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
nvgStroke(vg);
nvgFontSize(vg, 17.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,160));
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+h*0.3f,y+h*0.5f,text, NULL);
nvgFontSize(vg, h*1.3f);
nvgFontFace(vg, "icons");
nvgFillColor(vg, nvgRGBA(255,255,255,64));
nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
nvgText(vg, x+w-h*0.5f, y+h*0.5f, cpToUTF8(ICON_CHEVRON_RIGHT,icon), NULL);
}
void drawLabel(NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
NVG_NOTUSED(w);
nvgFontSize(vg, 15.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,128));
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgText(vg, x,y+h*0.5f,text, NULL);
}
void drawEditBoxBase(NVGcontext* vg, float x, float y, float w, float h)
{
NVGpaint bg;
// Edit
bg = nvgBoxGradient(vg, x+1,y+1+1.5f, w-2,h-2, 3,4, nvgRGBA(255,255,255,32), nvgRGBA(32,32,32,32));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+1,y+1, w-2,h-2, 4-1);
nvgFillPaint(vg, bg);
nvgFill(vg);
nvgBeginPath(vg);
nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, 4-0.5f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
nvgStroke(vg);
}
void drawEditBox(NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
drawEditBoxBase(vg, x,y, w,h);
nvgFontSize(vg, 17.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,64));
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+h*0.3f,y+h*0.5f,text, NULL);
}
void drawEditBoxNum(NVGcontext* vg,
const char* text, const char* units, float x, float y, float w, float h)
{
float uw;
drawEditBoxBase(vg, x,y, w,h);
uw = nvgTextBounds(vg, 0,0, units, NULL, NULL);
nvgFontSize(vg, 15.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,64));
nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+w-h*0.3f,y+h*0.5f,units, NULL);
nvgFontSize(vg, 17.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,128));
nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+w-uw-h*0.5f,y+h*0.5f,text, NULL);
}
void drawCheckBox(NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
NVGpaint bg;
char icon[8];
NVG_NOTUSED(w);
nvgFontSize(vg, 15.0f);
nvgFontFace(vg, "sans");
nvgFillColor(vg, nvgRGBA(255,255,255,160));
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+28,y+h*0.5f,text, NULL);
bg = nvgBoxGradient(vg, x+1,y+(int)(h*0.5f)-9+1, 18,18, 3,3, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+1,y+(int)(h*0.5f)-9, 18,18, 3);
nvgFillPaint(vg, bg);
nvgFill(vg);
nvgFontSize(vg, 33);
nvgFontFace(vg, "icons");
nvgFillColor(vg, nvgRGBA(255,255,255,128));
nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
nvgText(vg, x+9+2, y+h*0.5f, cpToUTF8(ICON_CHECK,icon), NULL);
}
void drawButton(NVGcontext* vg, int preicon, const char* text, float x, float y, float w, float h, NVGcolor col)
{
NVGpaint bg;
char icon[8];
float cornerRadius = 4.0f;
float tw = 0, iw = 0;
bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,isBlack(col)?16:32), nvgRGBA(0,0,0,isBlack(col)?16:32));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1);
if (!isBlack(col)) {
nvgFillColor(vg, col);
nvgFill(vg);
}
nvgFillPaint(vg, bg);
nvgFill(vg);
nvgBeginPath(vg);
nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
nvgStroke(vg);
nvgFontSize(vg, 17.0f);
nvgFontFace(vg, "sans-bold");
tw = nvgTextBounds(vg, 0,0, text, NULL, NULL);
if (preicon != 0) {
nvgFontSize(vg, h*1.3f);
nvgFontFace(vg, "icons");
iw = nvgTextBounds(vg, 0,0, cpToUTF8(preicon,icon), NULL, NULL);
iw += h*0.15f;
}
if (preicon != 0) {
nvgFontSize(vg, h*1.3f);
nvgFontFace(vg, "icons");
nvgFillColor(vg, nvgRGBA(255,255,255,96));
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgText(vg, x+w*0.5f-tw*0.5f-iw*0.75f, y+h*0.5f, cpToUTF8(preicon,icon), NULL);
}
nvgFontSize(vg, 17.0f);
nvgFontFace(vg, "sans-bold");
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(0,0,0,160));
nvgText(vg, x+w*0.5f-tw*0.5f+iw*0.25f,y+h*0.5f-1,text, NULL);
nvgFillColor(vg, nvgRGBA(255,255,255,160));
nvgText(vg, x+w*0.5f-tw*0.5f+iw*0.25f,y+h*0.5f,text, NULL);
}
void drawSlider(NVGcontext* vg, float pos, float x, float y, float w, float h)
{
NVGpaint bg, knob;
float cy = y+(int)(h*0.5f);
float kr = (int)(h*0.25f);
nvgSave(vg);
// nvgClearState(vg);
// Slot
bg = nvgBoxGradient(vg, x,cy-2+1, w,4, 2,2, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,128));
nvgBeginPath(vg);
nvgRoundedRect(vg, x,cy-2, w,4, 2);
nvgFillPaint(vg, bg);
nvgFill(vg);
// Knob Shadow
bg = nvgRadialGradient(vg, x+(int)(pos*w),cy+1, kr-3,kr+3, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, x+(int)(pos*w)-kr-5,cy-kr-5,kr*2+5+5,kr*2+5+5+3);
nvgCircle(vg, x+(int)(pos*w),cy, kr);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, bg);
nvgFill(vg);
// Knob
knob = nvgLinearGradient(vg, x,cy-kr,x,cy+kr, nvgRGBA(255,255,255,16), nvgRGBA(0,0,0,16));
nvgBeginPath(vg);
nvgCircle(vg, x+(int)(pos*w),cy, kr-1);
nvgFillColor(vg, nvgRGBA(40,43,48,255));
nvgFill(vg);
nvgFillPaint(vg, knob);
nvgFill(vg);
nvgBeginPath(vg);
nvgCircle(vg, x+(int)(pos*w),cy, kr-0.5f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,92));
nvgStroke(vg);
nvgRestore(vg);
}
void drawEyes(NVGcontext* vg, float x, float y, float w, float h, float mx, float my, float t)
{
NVGpaint gloss, bg;
float ex = w *0.23f;
float ey = h * 0.5f;
float lx = x + ex;
float ly = y + ey;
float rx = x + w - ex;
float ry = y + ey;
float dx,dy,d;
float br = (ex < ey ? ex : ey) * 0.5f;
float blink = 1 - pow(sinf(t*0.5f),200)*0.8f;
bg = nvgLinearGradient(vg, x,y+h*0.5f,x+w*0.1f,y+h, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,16));
nvgBeginPath(vg);
nvgEllipse(vg, lx+3.0f,ly+16.0f, ex,ey);
nvgEllipse(vg, rx+3.0f,ry+16.0f, ex,ey);
nvgFillPaint(vg, bg);
nvgFill(vg);
bg = nvgLinearGradient(vg, x,y+h*0.25f,x+w*0.1f,y+h, nvgRGBA(220,220,220,255), nvgRGBA(128,128,128,255));
nvgBeginPath(vg);
nvgEllipse(vg, lx,ly, ex,ey);
nvgEllipse(vg, rx,ry, ex,ey);
nvgFillPaint(vg, bg);
nvgFill(vg);
dx = (mx - rx) / (ex * 10);
dy = (my - ry) / (ey * 10);
d = sqrtf(dx*dx+dy*dy);
if (d > 1.0f) {
dx /= d; dy /= d;
}
dx *= ex*0.4f;
dy *= ey*0.5f;
nvgBeginPath(vg);
nvgEllipse(vg, lx+dx,ly+dy+ey*0.25f*(1-blink), br,br*blink);
nvgFillColor(vg, nvgRGBA(32,32,32,255));
nvgFill(vg);
dx = (mx - rx) / (ex * 10);
dy = (my - ry) / (ey * 10);
d = sqrtf(dx*dx+dy*dy);
if (d > 1.0f) {
dx /= d; dy /= d;
}
dx *= ex*0.4f;
dy *= ey*0.5f;
nvgBeginPath(vg);
nvgEllipse(vg, rx+dx,ry+dy+ey*0.25f*(1-blink), br,br*blink);
nvgFillColor(vg, nvgRGBA(32,32,32,255));
nvgFill(vg);
gloss = nvgRadialGradient(vg, lx-ex*0.25f,ly-ey*0.5f, ex*0.1f,ex*0.75f, nvgRGBA(255,255,255,128), nvgRGBA(255,255,255,0));
nvgBeginPath(vg);
nvgEllipse(vg, lx,ly, ex,ey);
nvgFillPaint(vg, gloss);
nvgFill(vg);
gloss = nvgRadialGradient(vg, rx-ex*0.25f,ry-ey*0.5f, ex*0.1f,ex*0.75f, nvgRGBA(255,255,255,128), nvgRGBA(255,255,255,0));
nvgBeginPath(vg);
nvgEllipse(vg, rx,ry, ex,ey);
nvgFillPaint(vg, gloss);
nvgFill(vg);
}
void drawGraph(NVGcontext* vg, float x, float y, float w, float h, float t)
{
NVGpaint bg;
float samples[6];
float sx[6], sy[6];
float dx = w/5.0f;
int i;
samples[0] = (1+sinf(t*1.2345f+cosf(t*0.33457f)*0.44f))*0.5f;
samples[1] = (1+sinf(t*0.68363f+cosf(t*1.3f)*1.55f))*0.5f;
samples[2] = (1+sinf(t*1.1642f+cosf(t*0.33457)*1.24f))*0.5f;
samples[3] = (1+sinf(t*0.56345f+cosf(t*1.63f)*0.14f))*0.5f;
samples[4] = (1+sinf(t*1.6245f+cosf(t*0.254f)*0.3f))*0.5f;
samples[5] = (1+sinf(t*0.345f+cosf(t*0.03f)*0.6f))*0.5f;
for (i = 0; i < 6; i++) {
sx[i] = x+i*dx;
sy[i] = y+h*samples[i]*0.8f;
}
// Graph background
bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(0,160,192,0), nvgRGBA(0,160,192,64));
nvgBeginPath(vg);
nvgMoveTo(vg, sx[0], sy[0]);
for (i = 1; i < 6; i++)
nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1], sx[i]-dx*0.5f,sy[i], sx[i],sy[i]);
nvgLineTo(vg, x+w, y+h);
nvgLineTo(vg, x, y+h);
nvgFillPaint(vg, bg);
nvgFill(vg);
// Graph line
nvgBeginPath(vg);
nvgMoveTo(vg, sx[0], sy[0]+2);
for (i = 1; i < 6; i++)
nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1]+2, sx[i]-dx*0.5f,sy[i]+2, sx[i],sy[i]+2);
nvgStrokeColor(vg, nvgRGBA(0,0,0,32));
nvgStrokeWidth(vg, 3.0f);
nvgStroke(vg);
nvgBeginPath(vg);
nvgMoveTo(vg, sx[0], sy[0]);
for (i = 1; i < 6; i++)
nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1], sx[i]-dx*0.5f,sy[i], sx[i],sy[i]);
nvgStrokeColor(vg, nvgRGBA(0,160,192,255));
nvgStrokeWidth(vg, 3.0f);
nvgStroke(vg);
// Graph sample pos
for (i = 0; i < 6; i++) {
bg = nvgRadialGradient(vg, sx[i],sy[i]+2, 3.0f,8.0f, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, sx[i]-10, sy[i]-10+2, 20,20);
nvgFillPaint(vg, bg);
nvgFill(vg);
}
nvgBeginPath(vg);
for (i = 0; i < 6; i++)
nvgCircle(vg, sx[i], sy[i], 4.0f);
nvgFillColor(vg, nvgRGBA(0,160,192,255));
nvgFill(vg);
nvgBeginPath(vg);
for (i = 0; i < 6; i++)
nvgCircle(vg, sx[i], sy[i], 2.0f);
nvgFillColor(vg, nvgRGBA(220,220,220,255));
nvgFill(vg);
nvgStrokeWidth(vg, 1.0f);
}
void drawSpinner(NVGcontext* vg, float cx, float cy, float r, float t)
{
float a0 = 0.0f + t*6;
float a1 = NVG_PI + t*6;
float r0 = r;
float r1 = r * 0.75f;
float ax,ay, bx,by;
NVGpaint paint;
nvgSave(vg);
nvgBeginPath(vg);
nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
nvgClosePath(vg);
ax = cx + cosf(a0) * (r0+r1)*0.5f;
ay = cy + sinf(a0) * (r0+r1)*0.5f;
bx = cx + cosf(a1) * (r0+r1)*0.5f;
by = cy + sinf(a1) * (r0+r1)*0.5f;
paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,128));
nvgFillPaint(vg, paint);
nvgFill(vg);
nvgRestore(vg);
}
void drawThumbnails(NVGcontext* vg, float x, float y, float w, float h, const int* images, int nimages, float t)
{
float cornerRadius = 3.0f;
NVGpaint shadowPaint, imgPaint, fadePaint;
float ix,iy,iw,ih;
float thumb = 60.0f;
float arry = 30.5f;
int imgw, imgh;
float stackh = (nimages/2) * (thumb+10) + 10;
int i;
float u = (1+cosf(t*0.5f))*0.5f;
float u2 = (1-cosf(t*0.2f))*0.5f;
float scrollh, dv;
nvgSave(vg);
// nvgClearState(vg);
// Drop shadow
shadowPaint = nvgBoxGradient(vg, x,y+4, w,h, cornerRadius*2, 20, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, x-10,y-10, w+20,h+30);
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, shadowPaint);
nvgFill(vg);
// Window
nvgBeginPath(vg);
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
nvgMoveTo(vg, x-10,y+arry);
nvgLineTo(vg, x+1,y+arry-11);
nvgLineTo(vg, x+1,y+arry+11);
nvgFillColor(vg, nvgRGBA(200,200,200,255));
nvgFill(vg);
nvgSave(vg);
nvgScissor(vg, x,y,w,h);
nvgTranslate(vg, 0, -(stackh - h)*u);
dv = 1.0f / (float)(nimages-1);
for (i = 0; i < nimages; i++) {
float tx, ty, v, a;
tx = x+10;
ty = y+10;
tx += (i%2) * (thumb+10);
ty += (i/2) * (thumb+10);
nvgImageSize(vg, images[i], &imgw, &imgh);
if (imgw < imgh) {
iw = thumb;
ih = iw * (float)imgh/(float)imgw;
ix = 0;
iy = -(ih-thumb)*0.5f;
} else {
ih = thumb;
iw = ih * (float)imgw/(float)imgh;
ix = -(iw-thumb)*0.5f;
iy = 0;
}
v = i * dv;
a = clampf((u2-v) / dv, 0, 1);
if (a < 1.0f)
drawSpinner(vg, tx+thumb/2,ty+thumb/2, thumb*0.25f, t);
imgPaint = nvgImagePattern(vg, tx+ix, ty+iy, iw,ih, 0.0f/180.0f*NVG_PI, images[i], a);
nvgBeginPath(vg);
nvgRoundedRect(vg, tx,ty, thumb,thumb, 5);
nvgFillPaint(vg, imgPaint);
nvgFill(vg);
shadowPaint = nvgBoxGradient(vg, tx-1,ty, thumb+2,thumb+2, 5, 3, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, tx-5,ty-5, thumb+10,thumb+10);
nvgRoundedRect(vg, tx,ty, thumb,thumb, 6);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, shadowPaint);
nvgFill(vg);
nvgBeginPath(vg);
nvgRoundedRect(vg, tx+0.5f,ty+0.5f, thumb-1,thumb-1, 4-0.5f);
nvgStrokeWidth(vg,1.0f);
nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
nvgStroke(vg);
}
nvgRestore(vg);
// Hide fades
fadePaint = nvgLinearGradient(vg, x,y,x,y+6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0));
nvgBeginPath(vg);
nvgRect(vg, x+4,y,w-8,6);
nvgFillPaint(vg, fadePaint);
nvgFill(vg);
fadePaint = nvgLinearGradient(vg, x,y+h,x,y+h-6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0));
nvgBeginPath(vg);
nvgRect(vg, x+4,y+h-6,w-8,6);
nvgFillPaint(vg, fadePaint);
nvgFill(vg);
// Scroll bar
shadowPaint = nvgBoxGradient(vg, x+w-12+1,y+4+1, 8,h-8, 3,4, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+w-12,y+4, 8,h-8, 3);
nvgFillPaint(vg, shadowPaint);
// nvgFillColor(vg, nvgRGBA(255,0,0,128));
nvgFill(vg);
scrollh = (h/stackh) * (h-8);
shadowPaint = nvgBoxGradient(vg, x+w-12-1,y+4+(h-8-scrollh)*u-1, 8,scrollh, 3,4, nvgRGBA(220,220,220,255), nvgRGBA(128,128,128,255));
nvgBeginPath(vg);
nvgRoundedRect(vg, x+w-12+1,y+4+1 + (h-8-scrollh)*u, 8-2,scrollh-2, 2);
nvgFillPaint(vg, shadowPaint);
// nvgFillColor(vg, nvgRGBA(0,0,0,128));
nvgFill(vg);
nvgRestore(vg);
}
void drawColorwheel(NVGcontext* vg, float x, float y, float w, float h, float t)
{
int i;
float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
float hue = sinf(t * 0.12f);
NVGpaint paint;
nvgSave(vg);
/* nvgBeginPath(vg);
nvgRect(vg, x,y,w,h);
nvgFillColor(vg, nvgRGBA(255,0,0,128));
nvgFill(vg);*/
cx = x + w*0.5f;
cy = y + h*0.5f;
r1 = (w < h ? w : h) * 0.5f - 5.0f;
r0 = r1 - 20.0f;
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
for (i = 0; i < 6; i++) {
float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
nvgBeginPath(vg);
nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
nvgClosePath(vg);
ax = cx + cosf(a0) * (r0+r1)*0.5f;
ay = cy + sinf(a0) * (r0+r1)*0.5f;
bx = cx + cosf(a1) * (r0+r1)*0.5f;
by = cy + sinf(a1) * (r0+r1)*0.5f;
paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgHSLA(a0/(NVG_PI*2),1.0f,0.55f,255), nvgHSLA(a1/(NVG_PI*2),1.0f,0.55f,255));
nvgFillPaint(vg, paint);
nvgFill(vg);
}
nvgBeginPath(vg);
nvgCircle(vg, cx,cy, r0-0.5f);
nvgCircle(vg, cx,cy, r1+0.5f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
nvgStrokeWidth(vg, 1.0f);
nvgStroke(vg);
// Selector
nvgSave(vg);
nvgTranslate(vg, cx,cy);
nvgRotate(vg, hue*NVG_PI*2);
// Marker on
nvgStrokeWidth(vg, 2.0f);
nvgBeginPath(vg);
nvgRect(vg, r0-1,-3,r1-r0+2,6);
nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
nvgStroke(vg);
paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
nvgRect(vg, r0-2,-4,r1-r0+4,8);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, paint);
nvgFill(vg);
// Center triangle
r = r0 - 6;
ax = cosf(120.0f/180.0f*NVG_PI) * r;
ay = sinf(120.0f/180.0f*NVG_PI) * r;
bx = cosf(-120.0f/180.0f*NVG_PI) * r;
by = sinf(-120.0f/180.0f*NVG_PI) * r;
nvgBeginPath(vg);
nvgMoveTo(vg, r,0);
nvgLineTo(vg, ax,ay);
nvgLineTo(vg, bx,by);
nvgClosePath(vg);
paint = nvgLinearGradient(vg, r,0, ax,ay, nvgHSLA(hue,1.0f,0.5f,255), nvgRGBA(255,255,255,255));
nvgFillPaint(vg, paint);
nvgFill(vg);
paint = nvgLinearGradient(vg, (r+ax)*0.5f,(0+ay)*0.5f, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,255));
nvgFillPaint(vg, paint);
nvgFill(vg);
nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
nvgStroke(vg);
// Select circle on triangle
ax = cosf(120.0f/180.0f*NVG_PI) * r*0.3f;
ay = sinf(120.0f/180.0f*NVG_PI) * r*0.4f;
nvgStrokeWidth(vg, 2.0f);
nvgBeginPath(vg);
nvgCircle(vg, ax,ay,5);
nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
nvgStroke(vg);
paint = nvgRadialGradient(vg, ax,ay, 7,9, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
nvgBeginPath(vg);
nvgRect(vg, ax-20,ay-20,40,40);
nvgCircle(vg, ax,ay,7);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, paint);
nvgFill(vg);
nvgRestore(vg);
nvgRestore(vg);
}
void drawLines(NVGcontext* vg, float x, float y, float w, float h, float t)
{
int i, j;
float pad = 5.0f, s = w/9.0f - pad*2;
float pts[4*2], fx, fy;
int joins[3] = {NVG_MITER, NVG_ROUND, NVG_BEVEL};
int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
NVG_NOTUSED(h);
nvgSave(vg);
pts[0] = -s*0.25f + cosf(t*0.3f) * s*0.5f;
pts[1] = sinf(t*0.3f) * s*0.5f;
pts[2] = -s*0.25;
pts[3] = 0;
pts[4] = s*0.25f;
pts[5] = 0;
pts[6] = s*0.25f + cosf(-t*0.3f) * s*0.5f;
pts[7] = sinf(-t*0.3f) * s*0.5f;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
fx = x + s*0.5f + (i*3+j)/9.0f*w + pad;
fy = y - s*0.5f + pad;
nvgLineCap(vg, caps[i]);
nvgLineJoin(vg, joins[j]);
nvgStrokeWidth(vg, s*0.3f);
nvgStrokeColor(vg, nvgRGBA(0,0,0,160));
nvgBeginPath(vg);
nvgMoveTo(vg, fx+pts[0], fy+pts[1]);
nvgLineTo(vg, fx+pts[2], fy+pts[3]);
nvgLineTo(vg, fx+pts[4], fy+pts[5]);
nvgLineTo(vg, fx+pts[6], fy+pts[7]);
nvgStroke(vg);
nvgLineCap(vg, NVG_BUTT);
nvgLineJoin(vg, NVG_BEVEL);
nvgStrokeWidth(vg, 1.0f);
nvgStrokeColor(vg, nvgRGBA(0,192,255,255));
nvgBeginPath(vg);
nvgMoveTo(vg, fx+pts[0], fy+pts[1]);
nvgLineTo(vg, fx+pts[2], fy+pts[3]);
nvgLineTo(vg, fx+pts[4], fy+pts[5]);
nvgLineTo(vg, fx+pts[6], fy+pts[7]);
nvgStroke(vg);
}
}
nvgRestore(vg);
}
int loadDemoData(NVGcontext* vg, DemoData* data)
{
int i;
if (vg == NULL)
return -1;
for (i = 0; i < 12; i++) {
char file[128];
snprintf(file, 128, "../example/images/image%d.jpg", i+1);
data->images[i] = nvgCreateImage(vg, file, 0);
if (data->images[i] == 0) {
printf("Could not load %s.\n", file);
return -1;
}
}
data->fontIcons = nvgCreateFont(vg, "icons", "../example/entypo.ttf");
if (data->fontIcons == -1) {
printf("Could not add font icons.\n");
return -1;
}
data->fontNormal = nvgCreateFont(vg, "sans", "../example/Roboto-Regular.ttf");
if (data->fontNormal == -1) {
printf("Could not add font italic.\n");
return -1;
}
data->fontBold = nvgCreateFont(vg, "sans-bold", "../example/Roboto-Bold.ttf");
if (data->fontBold == -1) {
printf("Could not add font bold.\n");
return -1;
}
data->fontEmoji = nvgCreateFont(vg, "emoji", "../example/NotoEmoji-Regular.ttf");
if (data->fontEmoji == -1) {
printf("Could not add font emoji.\n");
return -1;
}
nvgAddFallbackFontId(vg, data->fontNormal, data->fontEmoji);
nvgAddFallbackFontId(vg, data->fontBold, data->fontEmoji);
return 0;
}
void freeDemoData(NVGcontext* vg, DemoData* data)
{
int i;
if (vg == NULL)
return;
for (i = 0; i < 12; i++)
nvgDeleteImage(vg, data->images[i]);
}
void drawParagraph(NVGcontext* vg, float x, float y, float width, float height, float mx, float my)
{
NVGtextRow rows[3];
NVGglyphPosition glyphs[100];
const char* text = "This is longer chunk of text.\n \n Would have used lorem ipsum but she was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party.🎉";
const char* start;
const char* end;
int nrows, i, nglyphs, j, lnum = 0;
float lineh;
float caretx, px;
float bounds[4];
float a;
const char* hoverText = "Hover your mouse over the text to see calculated caret position.";
float gx,gy;
int gutter = 0;
const char* boxText = "Testing\nsome multiline\ntext.";
NVG_NOTUSED(height);
nvgSave(vg);
nvgFontSize(vg, 15.0f);
nvgFontFace(vg, "sans");
nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
nvgTextMetrics(vg, NULL, NULL, &lineh);
// The text break API can be used to fill a large buffer of rows,
// or to iterate over the text just few lines (or just one) at a time.
// The "next" variable of the last returned item tells where to continue.
start = text;
end = text + strlen(text);
while ((nrows = nvgTextBreakLines(vg, start, end, width, rows, 3))) {
for (i = 0; i < nrows; i++) {
NVGtextRow* row = &rows[i];
int hit = mx > x && mx < (x+width) && my >= y && my < (y+lineh);
nvgBeginPath(vg);
nvgFillColor(vg, nvgRGBA(255,255,255,hit?64:16));
nvgRect(vg, x + row->minx, y, row->maxx - row->minx, lineh);
nvgFill(vg);
nvgFillColor(vg, nvgRGBA(255,255,255,255));
nvgText(vg, x, y, row->start, row->end);
if (hit) {
caretx = (mx < x+row->width/2) ? x : x+row->width;
px = x;
nglyphs = nvgTextGlyphPositions(vg, x, y, row->start, row->end, glyphs, 100);
for (j = 0; j < nglyphs; j++) {
float x0 = glyphs[j].x;
float x1 = (j+1 < nglyphs) ? glyphs[j+1].x : x+row->width;
float gx = x0 * 0.3f + x1 * 0.7f;
if (mx >= px && mx < gx)
caretx = glyphs[j].x;
px = gx;
}
nvgBeginPath(vg);
nvgFillColor(vg, nvgRGBA(255,192,0,255));
nvgRect(vg, caretx, y, 1, lineh);
nvgFill(vg);
gutter = lnum+1;
gx = x - 10;
gy = y + lineh/2;
}
lnum++;
y += lineh;
}
// Keep going...
start = rows[nrows-1].next;
}
if (gutter) {
char txt[16];
snprintf(txt, sizeof(txt), "%d", gutter);
nvgFontSize(vg, 12.0f);
nvgTextAlign(vg, NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
nvgTextBounds(vg, gx,gy, txt, NULL, bounds);
nvgBeginPath(vg);
nvgFillColor(vg, nvgRGBA(255,192,0,255));
nvgRoundedRect(vg, (int)bounds[0]-4,(int)bounds[1]-2, (int)(bounds[2]-bounds[0])+8, (int)(bounds[3]-bounds[1])+4, ((int)(bounds[3]-bounds[1])+4)/2-1);
nvgFill(vg);
nvgFillColor(vg, nvgRGBA(32,32,32,255));
nvgText(vg, gx,gy, txt, NULL);
}
y += 20.0f;
nvgFontSize(vg, 11.0f);
nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
nvgTextLineHeight(vg, 1.2f);
nvgTextBoxBounds(vg, x,y, 150, hoverText, NULL, bounds);
// Fade the tooltip out when close to it.
gx = clampf(mx, bounds[0], bounds[2]) - mx;
gy = clampf(my, bounds[1], bounds[3]) - my;
a = sqrtf(gx*gx + gy*gy) / 30.0f;
a = clampf(a, 0, 1);
nvgGlobalAlpha(vg, a);
nvgBeginPath(vg);
nvgFillColor(vg, nvgRGBA(220,220,220,255));
nvgRoundedRect(vg, bounds[0]-2,bounds[1]-2, (int)(bounds[2]-bounds[0])+4, (int)(bounds[3]-bounds[1])+4, 3);
px = (int)((bounds[2]+bounds[0])/2);
nvgMoveTo(vg, px,bounds[1] - 10);
nvgLineTo(vg, px+7,bounds[1]+1);
nvgLineTo(vg, px-7,bounds[1]+1);
nvgFill(vg);
nvgFillColor(vg, nvgRGBA(0,0,0,220));
nvgTextBox(vg, x,y, 150, hoverText, NULL);
nvgRestore(vg);
}
void drawWidths(NVGcontext* vg, float x, float y, float width)
{
int i;
nvgSave(vg);
nvgStrokeColor(vg, nvgRGBA(0,0,0,255));
for (i = 0; i < 20; i++) {
float w = (i+0.5f)*0.1f;
nvgStrokeWidth(vg, w);
nvgBeginPath(vg);
nvgMoveTo(vg, x,y);
nvgLineTo(vg, x+width,y+width*0.3f);
nvgStroke(vg);
y += 10;
}
nvgRestore(vg);
}
void drawCaps(NVGcontext* vg, float x, float y, float width)
{
int i;
int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
float lineWidth = 8.0f;
nvgSave(vg);
nvgBeginPath(vg);
nvgRect(vg, x-lineWidth/2, y, width+lineWidth, 40);
nvgFillColor(vg, nvgRGBA(255,255,255,32));
nvgFill(vg);
nvgBeginPath(vg);
nvgRect(vg, x, y, width, 40);
nvgFillColor(vg, nvgRGBA(255,255,255,32));
nvgFill(vg);
nvgStrokeWidth(vg, lineWidth);
for (i = 0; i < 3; i++) {
nvgLineCap(vg, caps[i]);
nvgStrokeColor(vg, nvgRGBA(0,0,0,255));
nvgBeginPath(vg);
nvgMoveTo(vg, x, y + i*10 + 5);
nvgLineTo(vg, x+width, y + i*10 + 5);
nvgStroke(vg);
}
nvgRestore(vg);
}
void drawScissor(NVGcontext* vg, float x, float y, float t)
{
nvgSave(vg);
// Draw first rect and set scissor to it's area.
nvgTranslate(vg, x, y);
nvgRotate(vg, nvgDegToRad(5));
nvgBeginPath(vg);
nvgRect(vg, -20,-20,60,40);
nvgFillColor(vg, nvgRGBA(255,0,0,255));
nvgFill(vg);
nvgScissor(vg, -20,-20,60,40);
// Draw second rectangle with offset and rotation.
nvgTranslate(vg, 40,0);
nvgRotate(vg, t);
// Draw the intended second rectangle without any scissoring.
nvgSave(vg);
nvgResetScissor(vg);
nvgBeginPath(vg);
nvgRect(vg, -20,-10,60,30);
nvgFillColor(vg, nvgRGBA(255,128,0,64));
nvgFill(vg);
nvgRestore(vg);
// Draw second rectangle with combined scissoring.
nvgIntersectScissor(vg, -20,-10,60,30);
nvgBeginPath(vg);
nvgRect(vg, -20,-10,60,30);
nvgFillColor(vg, nvgRGBA(255,128,0,255));
nvgFill(vg);
nvgRestore(vg);
}
void renderDemo(NVGcontext* vg, float mx, float my, float width, float height,
float t, int blowup, DemoData* data)
{
float x,y,popy;
drawEyes(vg, width - 250, 50, 150, 100, mx, my, t);
drawParagraph(vg, width - 450, 50, 150, 100, mx, my);
drawGraph(vg, 0, height/2, width, height/2, t);
drawColorwheel(vg, width - 300, height - 300, 250.0f, 250.0f, t);
// Line joints
drawLines(vg, 120, height-50, 600, 50, t);
// Line caps
drawWidths(vg, 10, 50, 30);
// Line caps
drawCaps(vg, 10, 300, 30);
drawScissor(vg, 50, height-80, t);
nvgSave(vg);
if (blowup) {
nvgRotate(vg, sinf(t*0.3f)*5.0f/180.0f*NVG_PI);
nvgScale(vg, 2.0f, 2.0f);
}
// Widgets
drawWindow(vg, "Widgets `n Stuff", 50, 50, 300, 400);
x = 60; y = 95;
drawSearchBox(vg, "Search", x,y,280,25);
y += 40;
drawDropDown(vg, "Effects", x,y,280,28);
popy = y + 14;
y += 45;
// Form
drawLabel(vg, "Login", x,y, 280,20);
y += 25;
drawEditBox(vg, "Email", x,y, 280,28);
y += 35;
drawEditBox(vg, "Password", x,y, 280,28);
y += 38;
drawCheckBox(vg, "Remember me", x,y, 140,28);
drawButton(vg, ICON_LOGIN, "Sign in", x+138, y, 140, 28, nvgRGBA(0,96,128,255));
y += 45;
// Slider
drawLabel(vg, "Diameter", x,y, 280,20);
y += 25;
drawEditBoxNum(vg, "123.00", "px", x+180,y, 100,28);
drawSlider(vg, 0.4f, x,y, 170,28);
y += 55;
drawButton(vg, ICON_TRASH, "Delete", x, y, 160, 28, nvgRGBA(128,16,8,255));
drawButton(vg, 0, "Cancel", x+170, y, 110, 28, nvgRGBA(0,0,0,0));
// Thumbnails box
drawThumbnails(vg, 365, popy-30, 160, 300, data->images, 12, t);
nvgRestore(vg);
}
static int mini(int a, int b) { return a < b ? a : b; }
static void unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
{
int x,y;
// Unpremultiply
for (y = 0; y < h; y++) {
unsigned char *row = &image[y*stride];
for (x = 0; x < w; x++) {
int r = row[0], g = row[1], b = row[2], a = row[3];
if (a != 0) {
row[0] = (int)mini(r*255/a, 255);
row[1] = (int)mini(g*255/a, 255);
row[2] = (int)mini(b*255/a, 255);
}
row += 4;
}
}
// Defringe
for (y = 0; y < h; y++) {
unsigned char *row = &image[y*stride];
for (x = 0; x < w; x++) {
int r = 0, g = 0, b = 0, a = row[3], n = 0;
if (a == 0) {
if (x-1 > 0 && row[-1] != 0) {
r += row[-4];
g += row[-3];
b += row[-2];
n++;
}
if (x+1 < w && row[7] != 0) {
r += row[4];
g += row[5];
b += row[6];
n++;
}
if (y-1 > 0 && row[-stride+3] != 0) {
r += row[-stride];
g += row[-stride+1];
b += row[-stride+2];
n++;
}
if (y+1 < h && row[stride+3] != 0) {
r += row[stride];
g += row[stride+1];
b += row[stride+2];
n++;
}
if (n > 0) {
row[0] = r/n;
row[1] = g/n;
row[2] = b/n;
}
}
row += 4;
}
}
}
static void setAlpha(unsigned char* image, int w, int h, int stride, unsigned char a)
{
int x, y;
for (y = 0; y < h; y++) {
unsigned char* row = &image[y*stride];
for (x = 0; x < w; x++)
row[x*4+3] = a;
}
}
static void flipHorizontal(unsigned char* image, int w, int h, int stride)
{
int i = 0, j = h-1, k;
while (i < j) {
unsigned char* ri = &image[i * stride];
unsigned char* rj = &image[j * stride];
for (k = 0; k < w*4; k++) {
unsigned char t = ri[k];
ri[k] = rj[k];
rj[k] = t;
}
i++;
j--;
}
}
void saveScreenShot(int w, int h, int premult, const char* name)
{
unsigned char* image = (unsigned char*)malloc(w*h*4);
if (image == NULL)
return;
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image);
if (premult)
unpremultiplyAlpha(image, w, h, w*4);
else
setAlpha(image, w, h, w*4, 255);
flipHorizontal(image, w, h, w*4);
stbi_write_png(name, w, h, 4, image, w*4);
free(image);
}
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