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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
// TriMesh base template method implementations by Oleh Derevenko (C) 2016-2019
#ifndef _ODE_COLLISION_TRIMESH_INTERNAL_IMPL_H_
#define _ODE_COLLISION_TRIMESH_INTERNAL_IMPL_H_
#include "collision_trimesh_internal.h"
#if dTRIMESH_ENABLED
template<typename tcoordfloat, typename tindexint>
/*static */
void dxTriDataBase::retrieveTriangleVertexPoints(dVector3 out_Points[dMTV__MAX], unsigned triangleIndex,
const tcoordfloat *vertexInstances, int vertexStride, const tindexint *triangleVertexIndices, int triangleStride)
{
const tindexint *triangleIndicesOfInterest = (const tindexint *)((uint8 *)triangleVertexIndices + (sizeint)triangleIndex * triangleStride);
for (unsigned trianglePoint = dMTV__MIN; trianglePoint != dMTV__MAX; ++trianglePoint)
{
unsigned vertexIndex = triangleIndicesOfInterest[trianglePoint];
tcoordfloat *pointVertex = (tcoordfloat *)((uint8 *)vertexInstances + (sizeint)vertexIndex * vertexStride);
dAssignVector3(out_Points[trianglePoint], (dReal)pointVertex[dSA_X], (dReal)pointVertex[dSA_Y], (dReal)pointVertex[dSA_Z]);
dSASSERT(dSA_X == 0);
dSASSERT(dSA_Y == 1);
dSASSERT(dSA_Z == 2);
}
}
template<class TMeshDataAccessor>
/*static */
void dxTriDataBase::meaningfulPreprocess_SetupEdgeRecords(EdgeRecord *edges, sizeint numEdges, const TMeshDataAccessor &dataAccessor)
{
unsigned vertexIndices[dMTV__MAX];
// Make a list of every edge in the mesh
unsigned triangleIdx = 0;
for (sizeint edgeIdx = 0; edgeIdx != numEdges; ++triangleIdx, edgeIdx += dMTV__MAX)
{
dataAccessor.getTriangleVertexIndices(vertexIndices, triangleIdx);
edges[edgeIdx + dMTV_FIRST].setupEdge(dMTV_FIRST, triangleIdx, vertexIndices);
edges[edgeIdx + dMTV_SECOND].setupEdge(dMTV_SECOND, triangleIdx, vertexIndices);
edges[edgeIdx + dMTV_THIRD].setupEdge(dMTV_THIRD, triangleIdx, vertexIndices);
}
}
template<class TMeshDataAccessor>
/*static */
void dxTriDataBase::meaningfulPreprocess_buildEdgeFlags(uint8 *useFlags/*=NULL*/, IFaceAngleStorageControl *faceAngles/*=NULL*/,
EdgeRecord *edges, sizeint numEdges, VertexRecord *vertices,
const dReal *externalNormals/*=NULL*/, const TMeshDataAccessor &dataAccessor)
{
dIASSERT(useFlags != NULL || faceAngles != NULL);
dIASSERT(numEdges != 0);
const bool negativeAnglesStored = faceAngles != NULL && faceAngles->areNegativeAnglesStored();
// Go through the sorted list of edges and flag all the edges and vertices that we need to use
EdgeRecord *const lastEdge = edges + (numEdges - 1);
for (EdgeRecord *currEdge = edges; ; ++currEdge)
{
// Handle the last edge separately to have an optimizer friendly loop
if (currEdge >= lastEdge)
{
// This is a boundary edge
if (currEdge == lastEdge)
{
if (faceAngles != NULL)
{
buildBoundaryEdgeAngle(faceAngles, currEdge);
}
if (useFlags != NULL)
{
// For the last element EdgeRecord::kAbsVertexUsed assignment can be skipped as noone is going to need it any more
useFlags[currEdge[0].m_triIdx] |= ((edges[currEdge[0].m_vertIdx1].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0 ? currEdge[0].m_vert1Flags : 0)
| ((edges[currEdge[0].m_vertIdx2].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0 ? currEdge[0].m_vert2Flags : 0)
| currEdge[0].m_edgeFlags;
}
}
break;
}
unsigned vertIdx1 = currEdge[0].m_vertIdx1;
unsigned vertIdx2 = currEdge[0].m_vertIdx2;
if (vertIdx2 == currEdge[1].m_vertIdx2 // Check second vertex first as it is more likely to change taking the sorting rules into account
&& vertIdx1 == currEdge[1].m_vertIdx1)
{
// We let the dot threshold for concavity get slightly negative to allow for rounding errors
const float kConcaveThreshold = 0.000001f;
const dVector3 *pSecondTriangleEdgeToUse = NULL, *pFirstTriangleToUse = NULL;
dVector3 secondTriangleMatchingEdge;
dVector3 firstTriangle[dMTV__MAX];
dVector3 secondOppositeVertexSegment, triangleNormal;
dReal lengthSquareProduct, secondOppositeSegmentLengthSquare;
// Calculate orthogonal vector from the matching edge of the second triangle to its opposite point
{
dVector3 secondTriangle[dMTV__MAX];
dataAccessor.getTriangleVertexPoints(secondTriangle, currEdge[1].m_triIdx);
// Get the vertex opposite this edge in the second triangle
dMeshTriangleVertex secondOppositeVertex = currEdge[1].getOppositeVertexIndex();
dMeshTriangleVertex secondEdgeStart = secondOppositeVertex + 1 != dMTV__MAX ? (dMeshTriangleVertex)(secondOppositeVertex + 1) : dMTV__MIN;
dMeshTriangleVertex secondEdgeEnd = (dMeshTriangleVertex)(dMTV_FIRST + dMTV_SECOND + dMTV_THIRD - secondEdgeStart - secondOppositeVertex);
dSubtractVectors3(secondTriangleMatchingEdge, secondTriangle[secondEdgeEnd], secondTriangle[secondEdgeStart]);
if (dSafeNormalize3(secondTriangleMatchingEdge))
{
pSecondTriangleEdgeToUse = &secondTriangleMatchingEdge;
dVector3 secondTriangleOppositeEdge;
dSubtractVectors3(secondTriangleOppositeEdge, secondTriangle[secondOppositeVertex], secondTriangle[secondEdgeStart]);
dReal dProjectionLength = dCalcVectorDot3(secondTriangleOppositeEdge, secondTriangleMatchingEdge);
dAddVectorScaledVector3(secondOppositeVertexSegment, secondTriangleOppositeEdge, secondTriangleMatchingEdge, -dProjectionLength);
}
else
{
dSubtractVectors3(secondOppositeVertexSegment, secondTriangle[secondOppositeVertex], secondTriangle[secondEdgeStart]);
}
secondOppositeSegmentLengthSquare = dCalcVectorLengthSquare3(secondOppositeVertexSegment);
}
// Either calculate the normal from triangle vertices...
if (externalNormals == NULL)
{
// Get the normal of the first triangle
dataAccessor.getTriangleVertexPoints(firstTriangle, currEdge[0].m_triIdx);
pFirstTriangleToUse = &firstTriangle[dMTV__MIN];
dVector3 firstEdge, secondEdge;
dSubtractVectors3(secondEdge, firstTriangle[dMTV_THIRD], firstTriangle[dMTV_SECOND]);
dSubtractVectors3(firstEdge, firstTriangle[dMTV_FIRST], firstTriangle[dMTV_SECOND]);
dCalcVectorCross3(triangleNormal, secondEdge, firstEdge);
dReal normalLengthSuqare = dCalcVectorLengthSquare3(triangleNormal);
lengthSquareProduct = secondOppositeSegmentLengthSquare * normalLengthSuqare;
}
// ...or use the externally supplied normals
else
{
const dReal *pTriangleExternalNormal = externalNormals + currEdge[0].m_triIdx * dSA__MAX;
dAssignVector3(triangleNormal, pTriangleExternalNormal[dSA_X], pTriangleExternalNormal[dSA_Y], pTriangleExternalNormal[dSA_Z]);
// normalLengthSuqare = REAL(1.0);
dUASSERT(dFabs(dCalcVectorLengthSquare3(triangleNormal) - REAL(1.0)) < REAL(0.25) * kConcaveThreshold * kConcaveThreshold, "Mesh triangle normals must be normalized");
lengthSquareProduct = secondOppositeSegmentLengthSquare/* * normalLengthSuqare*/;
}
dReal normalSegmentDot = dCalcVectorDot3(triangleNormal, secondOppositeVertexSegment);
// This is a concave edge, leave it for the next pass
// OD: This is the "dot >= kConcaveThresh" check, but since the vectros were not normalized to save on roots and divisions,
// the check against zero is performed first and then the dot product is squared and compared against the threshold multiplied by lengths' squares
// OD: Originally, there was dot > -kConcaveThresh check, but this does not seem to be a good idea
// as it can mark all edges on potentially large (nearly) flat surfaces concave.
if (normalSegmentDot > REAL(0.0) && normalSegmentDot * normalSegmentDot >= kConcaveThreshold * kConcaveThreshold * lengthSquareProduct)
{
if (faceAngles != NULL)
{
buildConcaveEdgeAngle(faceAngles, negativeAnglesStored, currEdge, normalSegmentDot, lengthSquareProduct,
triangleNormal, secondOppositeVertexSegment,
pSecondTriangleEdgeToUse, pFirstTriangleToUse, dataAccessor);
}
if (useFlags != NULL)
{
// Mark the vertices of a concave edge to prevent their use
unsigned absVertexFlags1 = edges[vertIdx1].m_absVertexFlags;
edges[vertIdx1].m_absVertexFlags |= absVertexFlags1 | EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED;
if ((absVertexFlags1 & (EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED)) == EdgeRecord::AVF_VERTEX_USED)
{
// If the vertex was already used from other triangles but then discovered
// to have a concave edge, unmark the previous use
unsigned usedFromEdgeIndex = vertices[vertIdx1].m_UsedFromEdgeIndex;
const EdgeRecord *usedFromEdge = edges + usedFromEdgeIndex;
unsigned usedInTriangleIndex = usedFromEdge->m_triIdx;
uint8 usedVertFlags = usedFromEdge->m_vertIdx1 == vertIdx1 ? usedFromEdge->m_vert1Flags : usedFromEdge->m_vert2Flags;
useFlags[usedInTriangleIndex] ^= usedVertFlags;
dIASSERT((useFlags[usedInTriangleIndex] & usedVertFlags) == 0);
}
unsigned absVertexFlags2 = edges[vertIdx2].m_absVertexFlags;
edges[vertIdx2].m_absVertexFlags = absVertexFlags2 | EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED;
if ((absVertexFlags2 & (EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED)) == EdgeRecord::AVF_VERTEX_USED)
{
// Similarly unmark the possible previous use of the edge's second vertex
unsigned usedFromEdgeIndex = vertices[vertIdx2].m_UsedFromEdgeIndex;
const EdgeRecord *usedFromEdge = edges + usedFromEdgeIndex;
unsigned usedInTriangleIndex = usedFromEdge->m_triIdx;
uint8 usedVertFlags = usedFromEdge->m_vertIdx1 == vertIdx2 ? usedFromEdge->m_vert1Flags : usedFromEdge->m_vert2Flags;
useFlags[usedInTriangleIndex] ^= usedVertFlags;
dIASSERT((useFlags[usedInTriangleIndex] & usedVertFlags) == 0);
}
}
}
// If this is a convex edge, mark its vertices and edge as used
else
{
if (faceAngles != NULL)
{
buildConvexEdgeAngle(faceAngles, currEdge, normalSegmentDot, lengthSquareProduct,
triangleNormal, secondOppositeVertexSegment,
pSecondTriangleEdgeToUse, pFirstTriangleToUse, dataAccessor);
}
if (useFlags != NULL)
{
EdgeRecord *edgeToUse = currEdge;
unsigned triIdx = edgeToUse[0].m_triIdx;
unsigned triIdx1 = edgeToUse[1].m_triIdx;
unsigned triUseFlags = useFlags[triIdx];
unsigned triUseFlags1 = useFlags[triIdx1];
// Choose to add flags to the bitmask that already has more edges
// (to group flags in selected triangles rather than scattering them evenly)
if ((triUseFlags1 & CUF__USE_ALL_EDGES) > (triUseFlags & CUF__USE_ALL_EDGES))
{
triIdx = triIdx1;
triUseFlags = triUseFlags1;
edgeToUse = edgeToUse + 1;
}
if ((edges[vertIdx1].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
{
// Only add each vertex once and set a mark to prevent further additions
edges[vertIdx1].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
// Also remember the index the vertex flags are going to be applied to
// to allow easily clear the vertex from the use flags if any concave edges are found to connect to it
vertices[vertIdx1].m_UsedFromEdgeIndex = (unsigned)(edgeToUse - edges);
triUseFlags |= edgeToUse[0].m_vert1Flags;
}
// Same processing for the second vertex...
if ((edges[vertIdx2].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
{
edges[vertIdx2].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
vertices[vertIdx2].m_UsedFromEdgeIndex = (unsigned)(edgeToUse - edges);
triUseFlags |= edgeToUse[0].m_vert2Flags;
}
// And finally store the use flags adding the edge flags in
useFlags[triIdx] = triUseFlags | edgeToUse[0].m_edgeFlags;
}
}
// Skip the second edge
++currEdge;
}
// This is a boundary edge
else
{
if (faceAngles != NULL)
{
buildBoundaryEdgeAngle(faceAngles, currEdge);
}
if (useFlags != NULL)
{
unsigned triIdx = currEdge[0].m_triIdx;
unsigned triUseExtraFlags = 0;
if ((edges[vertIdx1].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
{
edges[vertIdx1].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
vertices[vertIdx1].m_UsedFromEdgeIndex = (unsigned)(currEdge - edges);
triUseExtraFlags |= currEdge[0].m_vert1Flags;
}
if ((edges[vertIdx2].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
{
edges[vertIdx2].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
vertices[vertIdx2].m_UsedFromEdgeIndex = (unsigned)(currEdge - edges);
triUseExtraFlags |= currEdge[0].m_vert2Flags;
}
useFlags[triIdx] |= triUseExtraFlags | currEdge[0].m_edgeFlags;
}
}
}
}
/*static */
void dxTriDataBase::buildBoundaryEdgeAngle(IFaceAngleStorageControl *faceAngles,
EdgeRecord *currEdge)
{
const dReal faceAngle = REAL(0.0);
dMeshTriangleVertex firstVertexStartIndex = currEdge[0].getEdgeStartVertexIndex();
faceAngles->assignFacesAngleIntoStorage(currEdge[0].m_triIdx, firstVertexStartIndex, faceAngle);
// -- For boundary edges, only the first element is valid
// dMeshTriangleVertex secondVertexStartIndex = currEdge[1].getEdgeStartVertexIndex();
// faceAngles->assignFacesAngleIntoStorage(currEdge[1].m_TriIdx, secondVertexStartIndex, faceAngle);
}
template<class TMeshDataAccessor>
/*static */
void dxTriDataBase::buildConcaveEdgeAngle(IFaceAngleStorageControl *faceAngles, bool negativeAnglesStored,
EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
const TMeshDataAccessor &dataAccessor)
{
dReal faceAngle;
dMeshTriangleVertex firstVertexStartIndex = currEdge[0].getEdgeStartVertexIndex();
// Check if concave angles are stored at all
if (negativeAnglesStored)
{
// The length square product can become zero due to precision loss
// when both the normal and the opposite edge vectors are very small.
if (lengthSquareProduct != REAL(0.0))
{
faceAngle = -calculateEdgeAngleValidated(firstVertexStartIndex,
currEdge, normalSegmentDot, lengthSquareProduct, triangleNormal, secondOppositeVertexSegment,
pSecondTriangleMatchingEdge, pFirstTriangle, dataAccessor);
}
else
{
faceAngle = REAL(0.0);
}
}
else
{
// If concave angles ate not stored, set an arbitrary negative value
faceAngle = -(dReal)M_PI;
}
faceAngles->assignFacesAngleIntoStorage(currEdge[0].m_triIdx, firstVertexStartIndex, faceAngle);
dMeshTriangleVertex secondVertexStartIndex = currEdge[1].getEdgeStartVertexIndex();
faceAngles->assignFacesAngleIntoStorage(currEdge[1].m_triIdx, secondVertexStartIndex, faceAngle);
}
template<class TMeshDataAccessor>
/*static */
void dxTriDataBase::buildConvexEdgeAngle(IFaceAngleStorageControl *faceAngles,
EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
const TMeshDataAccessor &dataAccessor)
{
dReal faceAngle;
dMeshTriangleVertex firstVertexStartIndex = currEdge[0].getEdgeStartVertexIndex();
// The length square product can become zero due to precision loss
// when both the normal and the opposite edge vectors are very small.
if (normalSegmentDot < REAL(0.0) && lengthSquareProduct != REAL(0.0))
{
faceAngle = calculateEdgeAngleValidated(firstVertexStartIndex,
currEdge, -normalSegmentDot, lengthSquareProduct, triangleNormal, secondOppositeVertexSegment,
pSecondTriangleMatchingEdge, pFirstTriangle, dataAccessor);
}
else
{
faceAngle = REAL(0.0);
}
faceAngles->assignFacesAngleIntoStorage(currEdge[0].m_triIdx, firstVertexStartIndex, faceAngle);
dMeshTriangleVertex secondVertexStartIndex = currEdge[1].getEdgeStartVertexIndex();
faceAngles->assignFacesAngleIntoStorage(currEdge[1].m_triIdx, secondVertexStartIndex, faceAngle);
}
template<class TMeshDataAccessor>
/*static */
dReal dxTriDataBase::calculateEdgeAngleValidated(unsigned firstVertexStartIndex,
EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
const TMeshDataAccessor &dataAccessor)
{
dIASSERT(lengthSquareProduct >= REAL(0.0));
dReal result;
dReal angleCosine = normalSegmentDot / dSqrt(lengthSquareProduct);
if (angleCosine < REAL(1.0))
{
dVector3 normalSecondOppositeSegmentCross;
dCalcVectorCross3(normalSecondOppositeSegmentCross, triangleNormal, secondOppositeVertexSegment);
dReal secondTriangleEdgeDirectionCheck;
if (pSecondTriangleMatchingEdge != NULL)
{
// Check the cross product against the second triangle edge, if possible...
secondTriangleEdgeDirectionCheck = dCalcVectorDot3(normalSecondOppositeSegmentCross, *pSecondTriangleMatchingEdge);
}
else
{
// ...if not, calculate the supposed direction of the second triangle's edge
// as negative of first triangle edge. For that cross-multiply the precomputed
// first triangle normal by vector from the degenerate edge to its opposite vertex.
// Retrieve the first triangle points if necessary
dVector3 firstTriangleStorage[dMTV__MAX];
const dVector3 *pFirstTriangleToUse = pFirstTriangle;
if (pFirstTriangle == NULL)
{
dataAccessor.getTriangleVertexPoints(firstTriangleStorage, currEdge[0].m_triIdx);
pFirstTriangleToUse = &firstTriangleStorage[dMTV__MIN];
}
// Calculate the opposite vector
unsigned firstTriangleOppositeIndex = firstVertexStartIndex != dMTV__MIN ? firstVertexStartIndex - 1 : dMTV__MAX - 1;
dVector3 firstOppositeVertexSegment;
dSubtractVectors3(firstOppositeVertexSegment, pFirstTriangleToUse[firstTriangleOppositeIndex], pFirstTriangleToUse[firstVertexStartIndex]);
dVector3 normalFirstOppositeSegmentCross;
dCalcVectorCross3(normalFirstOppositeSegmentCross, triangleNormal, firstOppositeVertexSegment);
// And finally calculate the dot product to compare vector directions
secondTriangleEdgeDirectionCheck = dCalcVectorDot3(normalSecondOppositeSegmentCross, normalFirstOppositeSegmentCross);
}
// Negative product means the angle absolute value is less than M_PI_2, positive - greater.
result = secondTriangleEdgeDirectionCheck < REAL(0.0) ? dAsin(angleCosine) : (dReal)M_PI_2 + dAcos(angleCosine);
}
else
{
result = (dReal)M_PI_2;
dIASSERT(angleCosine - REAL(1.0) < 1e-4); // The computational error can not be too high because the dot product had been verified to be greater than the concave threshold above
}
return result;
}
#endif // #if dTRIMESH_ENABLED
#endif // #ifndef _ODE_COLLISION_TRIMESH_INTERNAL_IMPL_H_
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