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#include <lua.h>
#include <lauxlib.h>
#define STB_VORBIS_HEADER_ONLY
#include <stb_vorbis.c>
#define MINIAUDIO_IMPLEMENTATION
#include <miniaudio.h>
#undef STB_VORBIS_HEADER_ONLY
#include <stb_vorbis.c>
/* stb_vorbis defines this for some reason? */
#undef L
#include "util/util.h"
#include "audio.h"
const char *audio_engine_tname = "audio.Engine";
void setup_audio(lua_State *L, int honey_tbl)
{
luaL_newmetatable(L, audio_engine_tname); lua_pop(L, 1);
struct honey_tbl_t audio[] = {
#define X(name, func) H_FUNC(name, func),
AUDIO_FUNCTIONS
#undef X
/* ma_result values */
H_ENUM(MA_SUCCESS),
H_END,
};
create_table(L, audio);
lua_setfield(L, honey_tbl, "audio");
}
int audio_engine_init(lua_State *L)
{
ma_engine *engine = lua_newuserdata(L, sizeof(ma_engine));
ma_result result = ma_engine_init(NULL, engine);
if (result != MA_SUCCESS)
luaL_error(L, "failed to initialize audio engine: %d", result);
luaL_getmetatable(L, audio_engine_tname);
lua_setmetatable(L, -2);
return 1;
}
int audio_engine_uninit(lua_State *L)
{
ma_engine *engine = luaL_checkudata(L, 1, audio_engine_tname);
ma_engine_uninit(engine);
return 0;
}
int audio_engine_play_sound(lua_State *L)
{
ma_engine *engine = luaL_checkudata(L, 1, audio_engine_tname);
char *filename = luaL_checkstring(L, 2);
ma_engine_play_sound(engine, filename, NULL);
return 0;
}
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