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#include "../include/common.h"
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
void honey_error_clear_strings() {
memset(honey_error_data.string1, 0, HONEY_ERROR_DATA_STRING_LENGTH);
memset(honey_error_data.string2, 0, HONEY_ERROR_DATA_STRING_LENGTH);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
void honey_error_set_string1(char* string) {
size_t n_bytes = strlen(string) + 1;
if (n_bytes > HONEY_ERROR_DATA_STRING_LENGTH)
n_bytes = HONEY_ERROR_DATA_STRING_LENGTH;
memcpy(honey_error_data.string1, string, n_bytes);
honey_error_data.string1[HONEY_ERROR_DATA_STRING_LENGTH-1] = 0;
}
void honey_error_set_string2(char* string) {
size_t n_bytes = strlen(string) + 1;
if (n_bytes > HONEY_ERROR_DATA_STRING_LENGTH)
n_bytes = HONEY_ERROR_DATA_STRING_LENGTH;
memcpy(honey_error_data.string2, string, n_bytes);
honey_error_data.string2[HONEY_ERROR_DATA_STRING_LENGTH-1] = 0;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
void honey_human_readable_error(char* error_string, honey_result error) {
size_t string_size = sizeof(char)*3*HONEY_ERROR_DATA_STRING_LENGTH;
switch(error) {
case HONEY_OK:
snprintf(error_string, string_size, "[honey] OK");
break;
case HONEY_MEMORY_ALLOCATION_ERROR:
snprintf(error_string, string_size, "[honey] ERROR: failed to allocate memory");
break;
case HONEY_FILE_READ_ERROR:
if (honey_error_data.string1 != NULL) {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to read file '%s'",
honey_error_data.string1);
} else {
snprintf(error_string, string_size, "[honey] ERROR: failed to read file");
}
break;
case HONEY_VERTEX_SHADER_COMPILATION_ERROR:
if (honey_error_data.string1 != NULL) {
if (honey_error_data.string2 != NULL) {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to compile vertex shader '%s'\n"
"[honey] GLSL compiler output:\n%s\n",
honey_error_data.string2,
honey_error_data.string1);
} else {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to compile vertex shader\n"
"[honey] GLSL compiler output:\n%s\n",
honey_error_data.string1);
}
} else {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to compile vertex shader.");
}
break;
case HONEY_FRAGMENT_SHADER_COMPILATION_ERROR:
if (honey_error_data.string1 != NULL) {
if (honey_error_data.string2 != NULL) {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to compile fragment shader '%s'\n"
"[honey] GLSL compiler output:\n%s\n",
honey_error_data.string2,
honey_error_data.string1);
} else {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to compile fragment shader\n"
"[honey] GLSL compiler output:\n%s\n",
honey_error_data.string1);
}
} else {
snprintf(error_string,
string_size,
"[honey] ERROR: failed to compile fragment shader.");
}
break;
case HONEY_SHADER_LINK_ERROR:
break;
case HONEY_MESH_BAD_VERTEX_DATA:
break;
case HONEY_MESH_BAD_INDEX_DATA:
break;
case HONEY_MODEL_LOAD_ERROR:
snprintf(error_string,
string_size,
"[honey] ERROR: model '%s' contains errors",
honey_error_data.string1);
break;
default:
break;
}
}
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