1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
#include <stdlib.h>
#include <stdbool.h>
#include "gl/glad/glad.h"
#include <GLFW/glfw3.h>
#include <lua.h>
#include <honeysuckle.h>
#include "util/util.h"
#include "gl.h"
int gl_create_buffer(lua_State *L);
int gl_bind_buffer(lua_State *L);
int gl_buffer_data(lua_State *L);
int gl_vertex_array_create(lua_State *L);
int gl_vertex_array_bind(lua_State *L);
int gl_vertex_attrib_pointer(lua_State *L);
int gl_vertex_array_enable_attrib(lua_State *L);
void setup_data(lua_State *L, int gl_index)
{
int tbl = hs_create_table(L,
/* functions */
hs_str_cfunc("GenBuffers", gl_create_buffer),
hs_str_cfunc("BindBuffer", gl_bind_buffer),
hs_str_cfunc("BufferData", gl_buffer_data),
hs_str_cfunc("GenVertexArrays", gl_vertex_array_create),
hs_str_cfunc("BindVertexArray", gl_vertex_array_bind),
hs_str_cfunc("VertexAttribPointer", gl_vertex_attrib_pointer),
hs_str_cfunc("EnableVertexAttribArray", gl_vertex_array_enable_attrib),
/******** enums ********/
/* buffer bind targets */
hs_str_int("ARRAY_BUFFER", GL_ARRAY_BUFFER),
hs_str_int("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER),
/* buffer usage patters */
hs_str_int("STREAM_DRAW", GL_STREAM_DRAW),
hs_str_int("STATIC_DRAW", GL_STATIC_DRAW),
hs_str_int("DYNAMIC_DRAW", GL_DYNAMIC_DRAW),
);
append_table(L, gl_index, tbl);
lua_pop(L, 1);
}
int gl_create_buffer(lua_State *L)
{
int buf;
glGenBuffers(1, &buf);
lua_pushinteger(L, buf);
return 1;
}
int gl_bind_buffer(lua_State *L)
{
lua_Integer target, buf;
hs_parse_args(L, hs_int(target), hs_int(buf));
glBindBuffer(target, buf);
return 0;
}
#define GET_BUFFER_TYPE(type, name, conversion) \
void * get_buffer_ ## name (lua_State *L, size_t *sz, int tbl) { \
size_t len = lua_objlen(L, tbl); \
*sz = len * sizeof(type); \
type *buf = malloc(*sz); \
if (buf == NULL) \
hs_throw_error(L, "failed to allocate intermediary buffer"); \
for (int i=0; i<len; i++) { \
lua_rawgeti(L, tbl, i+1); \
if (!lua_isnumber(L, -1)) \
hs_throw_error(L, "all elements must be numbers (failed at index %d)", i); \
buf[i] = conversion(L, -1); \
lua_pop(L, 1); \
} \
return buf; \
}
GET_BUFFER_TYPE(unsigned int, uint, lua_tointeger)
GET_BUFFER_TYPE(int, int, lua_tointeger)
GET_BUFFER_TYPE(float, float, lua_tonumber)
int gl_buffer_data(lua_State *L)
{
lua_Integer target, type, usage;
int table;
hs_parse_args(L, hs_int(target), hs_int(type), hs_tbl(table), hs_int(usage));
/* build raw buffer */
void *buf; size_t len;
switch(type) {
case GL_UNSIGNED_INT:
buf = get_buffer_uint(L, &len, table);
break;
case GL_INT:
buf = get_buffer_int(L, &len, table);
break;
case GL_FLOAT:
buf = get_buffer_float(L, &len, table);
break;
default:
hs_throw_error(L, "invalid type");
}
/* call */
glBufferData(target, len, buf, usage);
free(buf);
return 0;
}
int gl_vertex_array_create(lua_State *L)
{
int array;
glGenVertexArrays(1, &array);
lua_pushinteger(L, array);
return 1;
}
int gl_vertex_array_bind(lua_State *L)
{
lua_Integer array;
hs_parse_args(L, hs_int(array));
glBindVertexArray(array);
return 0;
}
int gl_vertex_attrib_pointer(lua_State *L)
{
lua_Integer index, size, stride, offset;
bool normalized;
hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset));
glVertexAttribPointer(index, size, GL_FLOAT,
normalized, stride*sizeof(float),
(void*) (offset*sizeof(float)));
return 0;
}
int gl_vertex_array_enable_attrib(lua_State *L)
{
lua_Integer index;
hs_parse_args(L, hs_int(index));
glEnableVertexAttribArray(index);
return 0;
}
|