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#ifndef HONEY_GL_H
#define HONEY_GL_H

#include <lua.h>

void setup_gl(lua_State *L, int honey_index);
void setup_shader(lua_State *L, int gl_index);
void setup_drawing(lua_State *L, int gl_index);
void setup_data(lua_State *L, int gl_index);
void setup_texture(lua_State *L, int gl_index);

void setup_window(lua_State *L, int honey_index);

#endif