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|
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<tr><td class='sub'>a 3D game engine written in C</td><td class='sub right'></td></tr></table>
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<div class='path'>path: <a href='/git/honey-engine/tree/'>root</a>/<a href='/git/honey-engine/tree/src'>src</a>/<a href='/git/honey-engine/tree/src/glad'>glad</a>/<a href='/git/honey-engine/tree/src/glad/glad.h'>glad.h</a></div><div class='content'>blob: cde8703174114b9746a120b4596242eaa727ca3d (<a href='/git/honey-engine/plain/src/glad/glad.h'>plain</a>)
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<a id='n381' href='#n381'>381</a>
<a id='n382' href='#n382'>382</a>
<a id='n383' href='#n383'>383</a>
<a id='n384' href='#n384'>384</a>
<a id='n385' href='#n385'>385</a>
<a id='n386' href='#n386'>386</a>
<a id='n387' href='#n387'>387</a>
<a id='n388' href='#n388'>388</a>
<a id='n389' href='#n389'>389</a>
<a id='n390' href='#n390'>390</a>
<a id='n391' href='#n391'>391</a>
<a id='n392' href='#n392'>392</a>
<a id='n393' href='#n393'>393</a>
<a id='n394' href='#n394'>394</a>
<a id='n395' href='#n395'>395</a>
<a id='n396' href='#n396'>396</a>
<a id='n397' href='#n397'>397</a>
<a id='n398' href='#n398'>398</a>
<a id='n399' href='#n399'>399</a>
<a id='n400' href='#n400'>400</a>
<a id='n401' href='#n401'>401</a>
<a id='n402' href='#n402'>402</a>
<a id='n403' href='#n403'>403</a>
<a id='n404' href='#n404'>404</a>
<a id='n405' href='#n405'>405</a>
<a id='n406' href='#n406'>406</a>
<a id='n407' href='#n407'>407</a>
<a id='n408' href='#n408'>408</a>
<a id='n409' href='#n409'>409</a>
<a id='n410' href='#n410'>410</a>
<a id='n411' href='#n411'>411</a>
<a id='n412' href='#n412'>412</a>
<a id='n413' href='#n413'>413</a>
<a id='n414' href='#n414'>414</a>
<a id='n415' href='#n415'>415</a>
<a id='n416' href='#n416'>416</a>
<a id='n417' href='#n417'>417</a>
<a id='n418' href='#n418'>418</a>
<a id='n419' href='#n419'>419</a>
<a id='n420' href='#n420'>420</a>
<a id='n421' href='#n421'>421</a>
<a id='n422' href='#n422'>422</a>
<a id='n423' href='#n423'>423</a>
<a id='n424' href='#n424'>424</a>
<a id='n425' href='#n425'>425</a>
<a id='n426' href='#n426'>426</a>
<a id='n427' href='#n427'>427</a>
<a id='n428' href='#n428'>428</a>
<a id='n429' href='#n429'>429</a>
<a id='n430' href='#n430'>430</a>
<a id='n431' href='#n431'>431</a>
<a id='n432' href='#n432'>432</a>
<a id='n433' href='#n433'>433</a>
<a id='n434' href='#n434'>434</a>
<a id='n435' href='#n435'>435</a>
<a id='n436' href='#n436'>436</a>
<a id='n437' href='#n437'>437</a>
<a id='n438' href='#n438'>438</a>
<a id='n439' href='#n439'>439</a>
<a id='n440' href='#n440'>440</a>
<a id='n441' href='#n441'>441</a>
<a id='n442' href='#n442'>442</a>
<a id='n443' href='#n443'>443</a>
<a id='n444' href='#n444'>444</a>
<a id='n445' href='#n445'>445</a>
<a id='n446' href='#n446'>446</a>
<a id='n447' href='#n447'>447</a>
<a id='n448' href='#n448'>448</a>
<a id='n449' href='#n449'>449</a>
<a id='n450' href='#n450'>450</a>
<a id='n451' href='#n451'>451</a>
<a id='n452' href='#n452'>452</a>
<a id='n453' href='#n453'>453</a>
<a id='n454' href='#n454'>454</a>
<a id='n455' href='#n455'>455</a>
<a id='n456' href='#n456'>456</a>
<a id='n457' href='#n457'>457</a>
<a id='n458' href='#n458'>458</a>
<a id='n459' href='#n459'>459</a>
<a id='n460' href='#n460'>460</a>
<a id='n461' href='#n461'>461</a>
<a id='n462' href='#n462'>462</a>
<a id='n463' href='#n463'>463</a>
<a id='n464' href='#n464'>464</a>
<a id='n465' href='#n465'>465</a>
<a id='n466' href='#n466'>466</a>
<a id='n467' href='#n467'>467</a>
<a id='n468' href='#n468'>468</a>
<a id='n469' href='#n469'>469</a>
<a id='n470' href='#n470'>470</a>
<a id='n471' href='#n471'>471</a>
<a id='n472' href='#n472'>472</a>
<a id='n473' href='#n473'>473</a>
<a id='n474' href='#n474'>474</a>
<a id='n475' href='#n475'>475</a>
<a id='n476' href='#n476'>476</a>
<a id='n477' href='#n477'>477</a>
<a id='n478' href='#n478'>478</a>
<a id='n479' href='#n479'>479</a>
<a id='n480' href='#n480'>480</a>
<a id='n481' href='#n481'>481</a>
<a id='n482' href='#n482'>482</a>
<a id='n483' href='#n483'>483</a>
<a id='n484' href='#n484'>484</a>
<a id='n485' href='#n485'>485</a>
<a id='n486' href='#n486'>486</a>
<a id='n487' href='#n487'>487</a>
<a id='n488' href='#n488'>488</a>
<a id='n489' href='#n489'>489</a>
<a id='n490' href='#n490'>490</a>
<a id='n491' href='#n491'>491</a>
<a id='n492' href='#n492'>492</a>
<a id='n493' href='#n493'>493</a>
<a id='n494' href='#n494'>494</a>
<a id='n495' href='#n495'>495</a>
<a id='n496' href='#n496'>496</a>
<a id='n497' href='#n497'>497</a>
<a id='n498' href='#n498'>498</a>
<a id='n499' href='#n499'>499</a>
<a id='n500' href='#n500'>500</a>
<a id='n501' href='#n501'>501</a>
<a id='n502' href='#n502'>502</a>
<a id='n503' href='#n503'>503</a>
<a id='n504' href='#n504'>504</a>
<a id='n505' href='#n505'>505</a>
<a id='n506' href='#n506'>506</a>
<a id='n507' href='#n507'>507</a>
<a id='n508' href='#n508'>508</a>
<a id='n509' href='#n509'>509</a>
<a id='n510' href='#n510'>510</a>
<a id='n511' href='#n511'>511</a>
<a id='n512' href='#n512'>512</a>
<a id='n513' href='#n513'>513</a>
<a id='n514' href='#n514'>514</a>
<a id='n515' href='#n515'>515</a>
<a id='n516' href='#n516'>516</a>
<a id='n517' href='#n517'>517</a>
<a id='n518' href='#n518'>518</a>
<a id='n519' href='#n519'>519</a>
<a id='n520' href='#n520'>520</a>
<a id='n521' href='#n521'>521</a>
<a id='n522' href='#n522'>522</a>
<a id='n523' href='#n523'>523</a>
<a id='n524' href='#n524'>524</a>
<a id='n525' href='#n525'>525</a>
<a id='n526' href='#n526'>526</a>
<a id='n527' href='#n527'>527</a>
<a id='n528' href='#n528'>528</a>
<a id='n529' href='#n529'>529</a>
<a id='n530' href='#n530'>530</a>
<a id='n531' href='#n531'>531</a>
<a id='n532' href='#n532'>532</a>
<a id='n533' href='#n533'>533</a>
<a id='n534' href='#n534'>534</a>
<a id='n535' href='#n535'>535</a>
<a id='n536' href='#n536'>536</a>
<a id='n537' href='#n537'>537</a>
<a id='n538' href='#n538'>538</a>
<a id='n539' href='#n539'>539</a>
<a id='n540' href='#n540'>540</a>
<a id='n541' href='#n541'>541</a>
<a id='n542' href='#n542'>542</a>
<a id='n543' href='#n543'>543</a>
<a id='n544' href='#n544'>544</a>
<a id='n545' href='#n545'>545</a>
<a id='n546' href='#n546'>546</a>
<a id='n547' href='#n547'>547</a>
<a id='n548' href='#n548'>548</a>
<a id='n549' href='#n549'>549</a>
<a id='n550' href='#n550'>550</a>
<a id='n551' href='#n551'>551</a>
<a id='n552' href='#n552'>552</a>
<a id='n553' href='#n553'>553</a>
<a id='n554' href='#n554'>554</a>
<a id='n555' href='#n555'>555</a>
<a id='n556' href='#n556'>556</a>
<a id='n557' href='#n557'>557</a>
<a id='n558' href='#n558'>558</a>
<a id='n559' href='#n559'>559</a>
<a id='n560' href='#n560'>560</a>
<a id='n561' href='#n561'>561</a>
<a id='n562' href='#n562'>562</a>
<a id='n563' href='#n563'>563</a>
<a id='n564' href='#n564'>564</a>
<a id='n565' href='#n565'>565</a>
<a id='n566' href='#n566'>566</a>
<a id='n567' href='#n567'>567</a>
<a id='n568' href='#n568'>568</a>
<a id='n569' href='#n569'>569</a>
<a id='n570' href='#n570'>570</a>
<a id='n571' href='#n571'>571</a>
<a id='n572' href='#n572'>572</a>
<a id='n573' href='#n573'>573</a>
<a id='n574' href='#n574'>574</a>
<a id='n575' href='#n575'>575</a>
<a id='n576' href='#n576'>576</a>
<a id='n577' href='#n577'>577</a>
<a id='n578' href='#n578'>578</a>
<a id='n579' href='#n579'>579</a>
<a id='n580' href='#n580'>580</a>
<a id='n581' href='#n581'>581</a>
<a id='n582' href='#n582'>582</a>
<a id='n583' href='#n583'>583</a>
<a id='n584' href='#n584'>584</a>
<a id='n585' href='#n585'>585</a>
<a id='n586' href='#n586'>586</a>
<a id='n587' href='#n587'>587</a>
<a id='n588' href='#n588'>588</a>
<a id='n589' href='#n589'>589</a>
<a id='n590' href='#n590'>590</a>
<a id='n591' href='#n591'>591</a>
<a id='n592' href='#n592'>592</a>
<a id='n593' href='#n593'>593</a>
<a id='n594' href='#n594'>594</a>
<a id='n595' href='#n595'>595</a>
<a id='n596' href='#n596'>596</a>
<a id='n597' href='#n597'>597</a>
<a id='n598' href='#n598'>598</a>
<a id='n599' href='#n599'>599</a>
<a id='n600' href='#n600'>600</a>
<a id='n601' href='#n601'>601</a>
<a id='n602' href='#n602'>602</a>
<a id='n603' href='#n603'>603</a>
<a id='n604' href='#n604'>604</a>
<a id='n605' href='#n605'>605</a>
<a id='n606' href='#n606'>606</a>
<a id='n607' href='#n607'>607</a>
<a id='n608' href='#n608'>608</a>
<a id='n609' href='#n609'>609</a>
<a id='n610' href='#n610'>610</a>
<a id='n611' href='#n611'>611</a>
<a id='n612' href='#n612'>612</a>
<a id='n613' href='#n613'>613</a>
<a id='n614' href='#n614'>614</a>
<a id='n615' href='#n615'>615</a>
<a id='n616' href='#n616'>616</a>
<a id='n617' href='#n617'>617</a>
<a id='n618' href='#n618'>618</a>
<a id='n619' href='#n619'>619</a>
<a id='n620' href='#n620'>620</a>
<a id='n621' href='#n621'>621</a>
<a id='n622' href='#n622'>622</a>
<a id='n623' href='#n623'>623</a>
<a id='n624' href='#n624'>624</a>
<a id='n625' href='#n625'>625</a>
<a id='n626' href='#n626'>626</a>
<a id='n627' href='#n627'>627</a>
<a id='n628' href='#n628'>628</a>
<a id='n629' href='#n629'>629</a>
<a id='n630' href='#n630'>630</a>
<a id='n631' href='#n631'>631</a>
<a id='n632' href='#n632'>632</a>
<a id='n633' href='#n633'>633</a>
<a id='n634' href='#n634'>634</a>
<a id='n635' href='#n635'>635</a>
<a id='n636' href='#n636'>636</a>
<a id='n637' href='#n637'>637</a>
<a id='n638' href='#n638'>638</a>
<a id='n639' href='#n639'>639</a>
<a id='n640' href='#n640'>640</a>
<a id='n641' href='#n641'>641</a>
<a id='n642' href='#n642'>642</a>
<a id='n643' href='#n643'>643</a>
<a id='n644' href='#n644'>644</a>
<a id='n645' href='#n645'>645</a>
<a id='n646' href='#n646'>646</a>
<a id='n647' href='#n647'>647</a>
<a id='n648' href='#n648'>648</a>
<a id='n649' href='#n649'>649</a>
<a id='n650' href='#n650'>650</a>
<a id='n651' href='#n651'>651</a>
<a id='n652' href='#n652'>652</a>
<a id='n653' href='#n653'>653</a>
<a id='n654' href='#n654'>654</a>
<a id='n655' href='#n655'>655</a>
<a id='n656' href='#n656'>656</a>
<a id='n657' href='#n657'>657</a>
<a id='n658' href='#n658'>658</a>
<a id='n659' href='#n659'>659</a>
<a id='n660' href='#n660'>660</a>
<a id='n661' href='#n661'>661</a>
<a id='n662' href='#n662'>662</a>
<a id='n663' href='#n663'>663</a>
<a id='n664' href='#n664'>664</a>
<a id='n665' href='#n665'>665</a>
<a id='n666' href='#n666'>666</a>
<a id='n667' href='#n667'>667</a>
<a id='n668' href='#n668'>668</a>
<a id='n669' href='#n669'>669</a>
<a id='n670' href='#n670'>670</a>
<a id='n671' href='#n671'>671</a>
<a id='n672' href='#n672'>672</a>
<a id='n673' href='#n673'>673</a>
<a id='n674' href='#n674'>674</a>
<a id='n675' href='#n675'>675</a>
<a id='n676' href='#n676'>676</a>
<a id='n677' href='#n677'>677</a>
<a id='n678' href='#n678'>678</a>
<a id='n679' href='#n679'>679</a>
<a id='n680' href='#n680'>680</a>
<a id='n681' href='#n681'>681</a>
<a id='n682' href='#n682'>682</a>
<a id='n683' href='#n683'>683</a>
<a id='n684' href='#n684'>684</a>
<a id='n685' href='#n685'>685</a>
<a id='n686' href='#n686'>686</a>
<a id='n687' href='#n687'>687</a>
<a id='n688' href='#n688'>688</a>
<a id='n689' href='#n689'>689</a>
<a id='n690' href='#n690'>690</a>
<a id='n691' href='#n691'>691</a>
<a id='n692' href='#n692'>692</a>
<a id='n693' href='#n693'>693</a>
<a id='n694' href='#n694'>694</a>
<a id='n695' href='#n695'>695</a>
<a id='n696' href='#n696'>696</a>
<a id='n697' href='#n697'>697</a>
<a id='n698' href='#n698'>698</a>
<a id='n699' href='#n699'>699</a>
<a id='n700' href='#n700'>700</a>
<a id='n701' href='#n701'>701</a>
<a id='n702' href='#n702'>702</a>
<a id='n703' href='#n703'>703</a>
<a id='n704' href='#n704'>704</a>
<a id='n705' href='#n705'>705</a>
<a id='n706' href='#n706'>706</a>
<a id='n707' href='#n707'>707</a>
<a id='n708' href='#n708'>708</a>
<a id='n709' href='#n709'>709</a>
<a id='n710' href='#n710'>710</a>
<a id='n711' href='#n711'>711</a>
<a id='n712' href='#n712'>712</a>
<a id='n713' href='#n713'>713</a>
<a id='n714' href='#n714'>714</a>
<a id='n715' href='#n715'>715</a>
<a id='n716' href='#n716'>716</a>
<a id='n717' href='#n717'>717</a>
<a id='n718' href='#n718'>718</a>
<a id='n719' href='#n719'>719</a>
<a id='n720' href='#n720'>720</a>
<a id='n721' href='#n721'>721</a>
<a id='n722' href='#n722'>722</a>
<a id='n723' href='#n723'>723</a>
<a id='n724' href='#n724'>724</a>
<a id='n725' href='#n725'>725</a>
<a id='n726' href='#n726'>726</a>
<a id='n727' href='#n727'>727</a>
<a id='n728' href='#n728'>728</a>
<a id='n729' href='#n729'>729</a>
<a id='n730' href='#n730'>730</a>
<a id='n731' href='#n731'>731</a>
<a id='n732' href='#n732'>732</a>
<a id='n733' href='#n733'>733</a>
<a id='n734' href='#n734'>734</a>
<a id='n735' href='#n735'>735</a>
<a id='n736' href='#n736'>736</a>
<a id='n737' href='#n737'>737</a>
<a id='n738' href='#n738'>738</a>
<a id='n739' href='#n739'>739</a>
<a id='n740' href='#n740'>740</a>
<a id='n741' href='#n741'>741</a>
<a id='n742' href='#n742'>742</a>
<a id='n743' href='#n743'>743</a>
<a id='n744' href='#n744'>744</a>
<a id='n745' href='#n745'>745</a>
<a id='n746' href='#n746'>746</a>
<a id='n747' href='#n747'>747</a>
<a id='n748' href='#n748'>748</a>
<a id='n749' href='#n749'>749</a>
<a id='n750' href='#n750'>750</a>
<a id='n751' href='#n751'>751</a>
<a id='n752' href='#n752'>752</a>
<a id='n753' href='#n753'>753</a>
<a id='n754' href='#n754'>754</a>
<a id='n755' href='#n755'>755</a>
<a id='n756' href='#n756'>756</a>
<a id='n757' href='#n757'>757</a>
<a id='n758' href='#n758'>758</a>
<a id='n759' href='#n759'>759</a>
<a id='n760' href='#n760'>760</a>
<a id='n761' href='#n761'>761</a>
<a id='n762' href='#n762'>762</a>
<a id='n763' href='#n763'>763</a>
<a id='n764' href='#n764'>764</a>
<a id='n765' href='#n765'>765</a>
<a id='n766' href='#n766'>766</a>
<a id='n767' href='#n767'>767</a>
<a id='n768' href='#n768'>768</a>
<a id='n769' href='#n769'>769</a>
<a id='n770' href='#n770'>770</a>
<a id='n771' href='#n771'>771</a>
<a id='n772' href='#n772'>772</a>
<a id='n773' href='#n773'>773</a>
<a id='n774' href='#n774'>774</a>
<a id='n775' href='#n775'>775</a>
<a id='n776' href='#n776'>776</a>
<a id='n777' href='#n777'>777</a>
<a id='n778' href='#n778'>778</a>
<a id='n779' href='#n779'>779</a>
<a id='n780' href='#n780'>780</a>
<a id='n781' href='#n781'>781</a>
<a id='n782' href='#n782'>782</a>
<a id='n783' href='#n783'>783</a>
<a id='n784' href='#n784'>784</a>
<a id='n785' href='#n785'>785</a>
<a id='n786' href='#n786'>786</a>
<a id='n787' href='#n787'>787</a>
<a id='n788' href='#n788'>788</a>
<a id='n789' href='#n789'>789</a>
<a id='n790' href='#n790'>790</a>
<a id='n791' href='#n791'>791</a>
<a id='n792' href='#n792'>792</a>
<a id='n793' href='#n793'>793</a>
<a id='n794' href='#n794'>794</a>
<a id='n795' href='#n795'>795</a>
<a id='n796' href='#n796'>796</a>
<a id='n797' href='#n797'>797</a>
<a id='n798' href='#n798'>798</a>
<a id='n799' href='#n799'>799</a>
<a id='n800' href='#n800'>800</a>
<a id='n801' href='#n801'>801</a>
<a id='n802' href='#n802'>802</a>
<a id='n803' href='#n803'>803</a>
<a id='n804' href='#n804'>804</a>
<a id='n805' href='#n805'>805</a>
<a id='n806' href='#n806'>806</a>
<a id='n807' href='#n807'>807</a>
<a id='n808' href='#n808'>808</a>
<a id='n809' href='#n809'>809</a>
<a id='n810' href='#n810'>810</a>
<a id='n811' href='#n811'>811</a>
<a id='n812' href='#n812'>812</a>
<a id='n813' href='#n813'>813</a>
<a id='n814' href='#n814'>814</a>
<a id='n815' href='#n815'>815</a>
<a id='n816' href='#n816'>816</a>
<a id='n817' href='#n817'>817</a>
<a id='n818' href='#n818'>818</a>
<a id='n819' href='#n819'>819</a>
<a id='n820' href='#n820'>820</a>
<a id='n821' href='#n821'>821</a>
<a id='n822' href='#n822'>822</a>
<a id='n823' href='#n823'>823</a>
<a id='n824' href='#n824'>824</a>
<a id='n825' href='#n825'>825</a>
<a id='n826' href='#n826'>826</a>
<a id='n827' href='#n827'>827</a>
<a id='n828' href='#n828'>828</a>
<a id='n829' href='#n829'>829</a>
<a id='n830' href='#n830'>830</a>
<a id='n831' href='#n831'>831</a>
<a id='n832' href='#n832'>832</a>
<a id='n833' href='#n833'>833</a>
<a id='n834' href='#n834'>834</a>
<a id='n835' href='#n835'>835</a>
<a id='n836' href='#n836'>836</a>
<a id='n837' href='#n837'>837</a>
<a id='n838' href='#n838'>838</a>
<a id='n839' href='#n839'>839</a>
<a id='n840' href='#n840'>840</a>
<a id='n841' href='#n841'>841</a>
<a id='n842' href='#n842'>842</a>
<a id='n843' href='#n843'>843</a>
<a id='n844' href='#n844'>844</a>
<a id='n845' href='#n845'>845</a>
<a id='n846' href='#n846'>846</a>
<a id='n847' href='#n847'>847</a>
<a id='n848' href='#n848'>848</a>
<a id='n849' href='#n849'>849</a>
<a id='n850' href='#n850'>850</a>
<a id='n851' href='#n851'>851</a>
<a id='n852' href='#n852'>852</a>
<a id='n853' href='#n853'>853</a>
<a id='n854' href='#n854'>854</a>
<a id='n855' href='#n855'>855</a>
<a id='n856' href='#n856'>856</a>
<a id='n857' href='#n857'>857</a>
<a id='n858' href='#n858'>858</a>
<a id='n859' href='#n859'>859</a>
<a id='n860' href='#n860'>860</a>
<a id='n861' href='#n861'>861</a>
<a id='n862' href='#n862'>862</a>
<a id='n863' href='#n863'>863</a>
<a id='n864' href='#n864'>864</a>
<a id='n865' href='#n865'>865</a>
<a id='n866' href='#n866'>866</a>
<a id='n867' href='#n867'>867</a>
<a id='n868' href='#n868'>868</a>
<a id='n869' href='#n869'>869</a>
<a id='n870' href='#n870'>870</a>
<a id='n871' href='#n871'>871</a>
<a id='n872' href='#n872'>872</a>
<a id='n873' href='#n873'>873</a>
<a id='n874' href='#n874'>874</a>
<a id='n875' href='#n875'>875</a>
<a id='n876' href='#n876'>876</a>
<a id='n877' href='#n877'>877</a>
<a id='n878' href='#n878'>878</a>
<a id='n879' href='#n879'>879</a>
<a id='n880' href='#n880'>880</a>
<a id='n881' href='#n881'>881</a>
<a id='n882' href='#n882'>882</a>
<a id='n883' href='#n883'>883</a>
<a id='n884' href='#n884'>884</a>
<a id='n885' href='#n885'>885</a>
<a id='n886' href='#n886'>886</a>
<a id='n887' href='#n887'>887</a>
<a id='n888' href='#n888'>888</a>
<a id='n889' href='#n889'>889</a>
<a id='n890' href='#n890'>890</a>
<a id='n891' href='#n891'>891</a>
<a id='n892' href='#n892'>892</a>
<a id='n893' href='#n893'>893</a>
<a id='n894' href='#n894'>894</a>
<a id='n895' href='#n895'>895</a>
<a id='n896' href='#n896'>896</a>
<a id='n897' href='#n897'>897</a>
<a id='n898' href='#n898'>898</a>
<a id='n899' href='#n899'>899</a>
<a id='n900' href='#n900'>900</a>
<a id='n901' href='#n901'>901</a>
<a id='n902' href='#n902'>902</a>
<a id='n903' href='#n903'>903</a>
<a id='n904' href='#n904'>904</a>
<a id='n905' href='#n905'>905</a>
<a id='n906' href='#n906'>906</a>
<a id='n907' href='#n907'>907</a>
<a id='n908' href='#n908'>908</a>
<a id='n909' href='#n909'>909</a>
<a id='n910' href='#n910'>910</a>
<a id='n911' href='#n911'>911</a>
<a id='n912' href='#n912'>912</a>
<a id='n913' href='#n913'>913</a>
<a id='n914' href='#n914'>914</a>
<a id='n915' href='#n915'>915</a>
<a id='n916' href='#n916'>916</a>
<a id='n917' href='#n917'>917</a>
<a id='n918' href='#n918'>918</a>
<a id='n919' href='#n919'>919</a>
<a id='n920' href='#n920'>920</a>
<a id='n921' href='#n921'>921</a>
<a id='n922' href='#n922'>922</a>
<a id='n923' href='#n923'>923</a>
<a id='n924' href='#n924'>924</a>
<a id='n925' href='#n925'>925</a>
<a id='n926' href='#n926'>926</a>
<a id='n927' href='#n927'>927</a>
<a id='n928' href='#n928'>928</a>
<a id='n929' href='#n929'>929</a>
<a id='n930' href='#n930'>930</a>
<a id='n931' href='#n931'>931</a>
<a id='n932' href='#n932'>932</a>
<a id='n933' href='#n933'>933</a>
<a id='n934' href='#n934'>934</a>
<a id='n935' href='#n935'>935</a>
<a id='n936' href='#n936'>936</a>
<a id='n937' href='#n937'>937</a>
<a id='n938' href='#n938'>938</a>
<a id='n939' href='#n939'>939</a>
<a id='n940' href='#n940'>940</a>
<a id='n941' href='#n941'>941</a>
<a id='n942' href='#n942'>942</a>
<a id='n943' href='#n943'>943</a>
<a id='n944' href='#n944'>944</a>
<a id='n945' href='#n945'>945</a>
<a id='n946' href='#n946'>946</a>
<a id='n947' href='#n947'>947</a>
<a id='n948' href='#n948'>948</a>
<a id='n949' href='#n949'>949</a>
<a id='n950' href='#n950'>950</a>
<a id='n951' href='#n951'>951</a>
<a id='n952' href='#n952'>952</a>
<a id='n953' href='#n953'>953</a>
<a id='n954' href='#n954'>954</a>
<a id='n955' href='#n955'>955</a>
<a id='n956' href='#n956'>956</a>
<a id='n957' href='#n957'>957</a>
<a id='n958' href='#n958'>958</a>
<a id='n959' href='#n959'>959</a>
<a id='n960' href='#n960'>960</a>
<a id='n961' href='#n961'>961</a>
<a id='n962' href='#n962'>962</a>
<a id='n963' href='#n963'>963</a>
<a id='n964' href='#n964'>964</a>
<a id='n965' href='#n965'>965</a>
<a id='n966' href='#n966'>966</a>
<a id='n967' href='#n967'>967</a>
<a id='n968' href='#n968'>968</a>
<a id='n969' href='#n969'>969</a>
<a id='n970' href='#n970'>970</a>
<a id='n971' href='#n971'>971</a>
<a id='n972' href='#n972'>972</a>
<a id='n973' href='#n973'>973</a>
<a id='n974' href='#n974'>974</a>
<a id='n975' href='#n975'>975</a>
<a id='n976' href='#n976'>976</a>
<a id='n977' href='#n977'>977</a>
<a id='n978' href='#n978'>978</a>
<a id='n979' href='#n979'>979</a>
<a id='n980' href='#n980'>980</a>
<a id='n981' href='#n981'>981</a>
<a id='n982' href='#n982'>982</a>
<a id='n983' href='#n983'>983</a>
<a id='n984' href='#n984'>984</a>
<a id='n985' href='#n985'>985</a>
<a id='n986' href='#n986'>986</a>
<a id='n987' href='#n987'>987</a>
<a id='n988' href='#n988'>988</a>
<a id='n989' href='#n989'>989</a>
<a id='n990' href='#n990'>990</a>
<a id='n991' href='#n991'>991</a>
<a id='n992' href='#n992'>992</a>
<a id='n993' href='#n993'>993</a>
<a id='n994' href='#n994'>994</a>
<a id='n995' href='#n995'>995</a>
<a id='n996' href='#n996'>996</a>
<a id='n997' href='#n997'>997</a>
<a id='n998' href='#n998'>998</a>
<a id='n999' href='#n999'>999</a>
<a id='n1000' href='#n1000'>1000</a>
<a id='n1001' href='#n1001'>1001</a>
<a id='n1002' href='#n1002'>1002</a>
<a id='n1003' href='#n1003'>1003</a>
<a id='n1004' href='#n1004'>1004</a>
<a id='n1005' href='#n1005'>1005</a>
<a id='n1006' href='#n1006'>1006</a>
<a id='n1007' href='#n1007'>1007</a>
<a id='n1008' href='#n1008'>1008</a>
<a id='n1009' href='#n1009'>1009</a>
<a id='n1010' href='#n1010'>1010</a>
<a id='n1011' href='#n1011'>1011</a>
<a id='n1012' href='#n1012'>1012</a>
<a id='n1013' href='#n1013'>1013</a>
<a id='n1014' href='#n1014'>1014</a>
<a id='n1015' href='#n1015'>1015</a>
<a id='n1016' href='#n1016'>1016</a>
<a id='n1017' href='#n1017'>1017</a>
<a id='n1018' href='#n1018'>1018</a>
<a id='n1019' href='#n1019'>1019</a>
<a id='n1020' href='#n1020'>1020</a>
<a id='n1021' href='#n1021'>1021</a>
<a id='n1022' href='#n1022'>1022</a>
<a id='n1023' href='#n1023'>1023</a>
<a id='n1024' href='#n1024'>1024</a>
<a id='n1025' href='#n1025'>1025</a>
<a id='n1026' href='#n1026'>1026</a>
<a id='n1027' href='#n1027'>1027</a>
<a id='n1028' href='#n1028'>1028</a>
<a id='n1029' href='#n1029'>1029</a>
<a id='n1030' href='#n1030'>1030</a>
<a id='n1031' href='#n1031'>1031</a>
<a id='n1032' href='#n1032'>1032</a>
<a id='n1033' href='#n1033'>1033</a>
<a id='n1034' href='#n1034'>1034</a>
<a id='n1035' href='#n1035'>1035</a>
<a id='n1036' href='#n1036'>1036</a>
<a id='n1037' href='#n1037'>1037</a>
<a id='n1038' href='#n1038'>1038</a>
<a id='n1039' href='#n1039'>1039</a>
<a id='n1040' href='#n1040'>1040</a>
<a id='n1041' href='#n1041'>1041</a>
<a id='n1042' href='#n1042'>1042</a>
<a id='n1043' href='#n1043'>1043</a>
<a id='n1044' href='#n1044'>1044</a>
<a id='n1045' href='#n1045'>1045</a>
<a id='n1046' href='#n1046'>1046</a>
<a id='n1047' href='#n1047'>1047</a>
<a id='n1048' href='#n1048'>1048</a>
<a id='n1049' href='#n1049'>1049</a>
<a id='n1050' href='#n1050'>1050</a>
<a id='n1051' href='#n1051'>1051</a>
<a id='n1052' href='#n1052'>1052</a>
<a id='n1053' href='#n1053'>1053</a>
<a id='n1054' href='#n1054'>1054</a>
<a id='n1055' href='#n1055'>1055</a>
<a id='n1056' href='#n1056'>1056</a>
<a id='n1057' href='#n1057'>1057</a>
<a id='n1058' href='#n1058'>1058</a>
<a id='n1059' href='#n1059'>1059</a>
<a id='n1060' href='#n1060'>1060</a>
<a id='n1061' href='#n1061'>1061</a>
<a id='n1062' href='#n1062'>1062</a>
<a id='n1063' href='#n1063'>1063</a>
<a id='n1064' href='#n1064'>1064</a>
<a id='n1065' href='#n1065'>1065</a>
<a id='n1066' href='#n1066'>1066</a>
<a id='n1067' href='#n1067'>1067</a>
<a id='n1068' href='#n1068'>1068</a>
<a id='n1069' href='#n1069'>1069</a>
<a id='n1070' href='#n1070'>1070</a>
<a id='n1071' href='#n1071'>1071</a>
<a id='n1072' href='#n1072'>1072</a>
<a id='n1073' href='#n1073'>1073</a>
<a id='n1074' href='#n1074'>1074</a>
<a id='n1075' href='#n1075'>1075</a>
<a id='n1076' href='#n1076'>1076</a>
<a id='n1077' href='#n1077'>1077</a>
<a id='n1078' href='#n1078'>1078</a>
<a id='n1079' href='#n1079'>1079</a>
<a id='n1080' href='#n1080'>1080</a>
<a id='n1081' href='#n1081'>1081</a>
<a id='n1082' href='#n1082'>1082</a>
<a id='n1083' href='#n1083'>1083</a>
<a id='n1084' href='#n1084'>1084</a>
<a id='n1085' href='#n1085'>1085</a>
<a id='n1086' href='#n1086'>1086</a>
<a id='n1087' href='#n1087'>1087</a>
<a id='n1088' href='#n1088'>1088</a>
<a id='n1089' href='#n1089'>1089</a>
<a id='n1090' href='#n1090'>1090</a>
<a id='n1091' href='#n1091'>1091</a>
<a id='n1092' href='#n1092'>1092</a>
<a id='n1093' href='#n1093'>1093</a>
<a id='n1094' href='#n1094'>1094</a>
<a id='n1095' href='#n1095'>1095</a>
<a id='n1096' href='#n1096'>1096</a>
<a id='n1097' href='#n1097'>1097</a>
<a id='n1098' href='#n1098'>1098</a>
<a id='n1099' href='#n1099'>1099</a>
<a id='n1100' href='#n1100'>1100</a>
<a id='n1101' href='#n1101'>1101</a>
<a id='n1102' href='#n1102'>1102</a>
<a id='n1103' href='#n1103'>1103</a>
<a id='n1104' href='#n1104'>1104</a>
<a id='n1105' href='#n1105'>1105</a>
<a id='n1106' href='#n1106'>1106</a>
<a id='n1107' href='#n1107'>1107</a>
<a id='n1108' href='#n1108'>1108</a>
<a id='n1109' href='#n1109'>1109</a>
<a id='n1110' href='#n1110'>1110</a>
<a id='n1111' href='#n1111'>1111</a>
<a id='n1112' href='#n1112'>1112</a>
<a id='n1113' href='#n1113'>1113</a>
<a id='n1114' href='#n1114'>1114</a>
<a id='n1115' href='#n1115'>1115</a>
<a id='n1116' href='#n1116'>1116</a>
<a id='n1117' href='#n1117'>1117</a>
<a id='n1118' href='#n1118'>1118</a>
<a id='n1119' href='#n1119'>1119</a>
<a id='n1120' href='#n1120'>1120</a>
<a id='n1121' href='#n1121'>1121</a>
<a id='n1122' href='#n1122'>1122</a>
<a id='n1123' href='#n1123'>1123</a>
<a id='n1124' href='#n1124'>1124</a>
<a id='n1125' href='#n1125'>1125</a>
<a id='n1126' href='#n1126'>1126</a>
<a id='n1127' href='#n1127'>1127</a>
<a id='n1128' href='#n1128'>1128</a>
<a id='n1129' href='#n1129'>1129</a>
<a id='n1130' href='#n1130'>1130</a>
<a id='n1131' href='#n1131'>1131</a>
<a id='n1132' href='#n1132'>1132</a>
<a id='n1133' href='#n1133'>1133</a>
<a id='n1134' href='#n1134'>1134</a>
<a id='n1135' href='#n1135'>1135</a>
<a id='n1136' href='#n1136'>1136</a>
<a id='n1137' href='#n1137'>1137</a>
<a id='n1138' href='#n1138'>1138</a>
<a id='n1139' href='#n1139'>1139</a>
<a id='n1140' href='#n1140'>1140</a>
<a id='n1141' href='#n1141'>1141</a>
<a id='n1142' href='#n1142'>1142</a>
<a id='n1143' href='#n1143'>1143</a>
<a id='n1144' href='#n1144'>1144</a>
<a id='n1145' href='#n1145'>1145</a>
<a id='n1146' href='#n1146'>1146</a>
<a id='n1147' href='#n1147'>1147</a>
<a id='n1148' href='#n1148'>1148</a>
<a id='n1149' href='#n1149'>1149</a>
<a id='n1150' href='#n1150'>1150</a>
<a id='n1151' href='#n1151'>1151</a>
<a id='n1152' href='#n1152'>1152</a>
<a id='n1153' href='#n1153'>1153</a>
<a id='n1154' href='#n1154'>1154</a>
<a id='n1155' href='#n1155'>1155</a>
<a id='n1156' href='#n1156'>1156</a>
<a id='n1157' href='#n1157'>1157</a>
<a id='n1158' href='#n1158'>1158</a>
<a id='n1159' href='#n1159'>1159</a>
<a id='n1160' href='#n1160'>1160</a>
<a id='n1161' href='#n1161'>1161</a>
<a id='n1162' href='#n1162'>1162</a>
<a id='n1163' href='#n1163'>1163</a>
<a id='n1164' href='#n1164'>1164</a>
<a id='n1165' href='#n1165'>1165</a>
<a id='n1166' href='#n1166'>1166</a>
<a id='n1167' href='#n1167'>1167</a>
<a id='n1168' href='#n1168'>1168</a>
<a id='n1169' href='#n1169'>1169</a>
<a id='n1170' href='#n1170'>1170</a>
<a id='n1171' href='#n1171'>1171</a>
<a id='n1172' href='#n1172'>1172</a>
<a id='n1173' href='#n1173'>1173</a>
<a id='n1174' href='#n1174'>1174</a>
<a id='n1175' href='#n1175'>1175</a>
<a id='n1176' href='#n1176'>1176</a>
<a id='n1177' href='#n1177'>1177</a>
<a id='n1178' href='#n1178'>1178</a>
<a id='n1179' href='#n1179'>1179</a>
<a id='n1180' href='#n1180'>1180</a>
<a id='n1181' href='#n1181'>1181</a>
<a id='n1182' href='#n1182'>1182</a>
<a id='n1183' href='#n1183'>1183</a>
<a id='n1184' href='#n1184'>1184</a>
<a id='n1185' href='#n1185'>1185</a>
<a id='n1186' href='#n1186'>1186</a>
<a id='n1187' href='#n1187'>1187</a>
<a id='n1188' href='#n1188'>1188</a>
<a id='n1189' href='#n1189'>1189</a>
<a id='n1190' href='#n1190'>1190</a>
<a id='n1191' href='#n1191'>1191</a>
<a id='n1192' href='#n1192'>1192</a>
<a id='n1193' href='#n1193'>1193</a>
<a id='n1194' href='#n1194'>1194</a>
<a id='n1195' href='#n1195'>1195</a>
<a id='n1196' href='#n1196'>1196</a>
<a id='n1197' href='#n1197'>1197</a>
<a id='n1198' href='#n1198'>1198</a>
<a id='n1199' href='#n1199'>1199</a>
<a id='n1200' href='#n1200'>1200</a>
<a id='n1201' href='#n1201'>1201</a>
<a id='n1202' href='#n1202'>1202</a>
<a id='n1203' href='#n1203'>1203</a>
<a id='n1204' href='#n1204'>1204</a>
<a id='n1205' href='#n1205'>1205</a>
<a id='n1206' href='#n1206'>1206</a>
<a id='n1207' href='#n1207'>1207</a>
<a id='n1208' href='#n1208'>1208</a>
<a id='n1209' href='#n1209'>1209</a>
<a id='n1210' href='#n1210'>1210</a>
<a id='n1211' href='#n1211'>1211</a>
<a id='n1212' href='#n1212'>1212</a>
<a id='n1213' href='#n1213'>1213</a>
<a id='n1214' href='#n1214'>1214</a>
<a id='n1215' href='#n1215'>1215</a>
<a id='n1216' href='#n1216'>1216</a>
<a id='n1217' href='#n1217'>1217</a>
<a id='n1218' href='#n1218'>1218</a>
<a id='n1219' href='#n1219'>1219</a>
<a id='n1220' href='#n1220'>1220</a>
<a id='n1221' href='#n1221'>1221</a>
<a id='n1222' href='#n1222'>1222</a>
<a id='n1223' href='#n1223'>1223</a>
<a id='n1224' href='#n1224'>1224</a>
<a id='n1225' href='#n1225'>1225</a>
<a id='n1226' href='#n1226'>1226</a>
<a id='n1227' href='#n1227'>1227</a>
<a id='n1228' href='#n1228'>1228</a>
<a id='n1229' href='#n1229'>1229</a>
<a id='n1230' href='#n1230'>1230</a>
<a id='n1231' href='#n1231'>1231</a>
<a id='n1232' href='#n1232'>1232</a>
<a id='n1233' href='#n1233'>1233</a>
<a id='n1234' href='#n1234'>1234</a>
<a id='n1235' href='#n1235'>1235</a>
<a id='n1236' href='#n1236'>1236</a>
<a id='n1237' href='#n1237'>1237</a>
<a id='n1238' href='#n1238'>1238</a>
<a id='n1239' href='#n1239'>1239</a>
<a id='n1240' href='#n1240'>1240</a>
<a id='n1241' href='#n1241'>1241</a>
<a id='n1242' href='#n1242'>1242</a>
<a id='n1243' href='#n1243'>1243</a>
<a id='n1244' href='#n1244'>1244</a>
<a id='n1245' href='#n1245'>1245</a>
<a id='n1246' href='#n1246'>1246</a>
<a id='n1247' href='#n1247'>1247</a>
<a id='n1248' href='#n1248'>1248</a>
<a id='n1249' href='#n1249'>1249</a>
<a id='n1250' href='#n1250'>1250</a>
<a id='n1251' href='#n1251'>1251</a>
<a id='n1252' href='#n1252'>1252</a>
<a id='n1253' href='#n1253'>1253</a>
<a id='n1254' href='#n1254'>1254</a>
<a id='n1255' href='#n1255'>1255</a>
<a id='n1256' href='#n1256'>1256</a>
<a id='n1257' href='#n1257'>1257</a>
<a id='n1258' href='#n1258'>1258</a>
<a id='n1259' href='#n1259'>1259</a>
<a id='n1260' href='#n1260'>1260</a>
<a id='n1261' href='#n1261'>1261</a>
<a id='n1262' href='#n1262'>1262</a>
<a id='n1263' href='#n1263'>1263</a>
<a id='n1264' href='#n1264'>1264</a>
<a id='n1265' href='#n1265'>1265</a>
<a id='n1266' href='#n1266'>1266</a>
<a id='n1267' href='#n1267'>1267</a>
<a id='n1268' href='#n1268'>1268</a>
<a id='n1269' href='#n1269'>1269</a>
<a id='n1270' href='#n1270'>1270</a>
<a id='n1271' href='#n1271'>1271</a>
<a id='n1272' href='#n1272'>1272</a>
<a id='n1273' href='#n1273'>1273</a>
<a id='n1274' href='#n1274'>1274</a>
<a id='n1275' href='#n1275'>1275</a>
<a id='n1276' href='#n1276'>1276</a>
<a id='n1277' href='#n1277'>1277</a>
<a id='n1278' href='#n1278'>1278</a>
<a id='n1279' href='#n1279'>1279</a>
<a id='n1280' href='#n1280'>1280</a>
<a id='n1281' href='#n1281'>1281</a>
<a id='n1282' href='#n1282'>1282</a>
<a id='n1283' href='#n1283'>1283</a>
<a id='n1284' href='#n1284'>1284</a>
<a id='n1285' href='#n1285'>1285</a>
<a id='n1286' href='#n1286'>1286</a>
<a id='n1287' href='#n1287'>1287</a>
<a id='n1288' href='#n1288'>1288</a>
<a id='n1289' href='#n1289'>1289</a>
<a id='n1290' href='#n1290'>1290</a>
<a id='n1291' href='#n1291'>1291</a>
<a id='n1292' href='#n1292'>1292</a>
<a id='n1293' href='#n1293'>1293</a>
<a id='n1294' href='#n1294'>1294</a>
<a id='n1295' href='#n1295'>1295</a>
<a id='n1296' href='#n1296'>1296</a>
<a id='n1297' href='#n1297'>1297</a>
<a id='n1298' href='#n1298'>1298</a>
<a id='n1299' href='#n1299'>1299</a>
<a id='n1300' href='#n1300'>1300</a>
<a id='n1301' href='#n1301'>1301</a>
<a id='n1302' href='#n1302'>1302</a>
<a id='n1303' href='#n1303'>1303</a>
<a id='n1304' href='#n1304'>1304</a>
<a id='n1305' href='#n1305'>1305</a>
<a id='n1306' href='#n1306'>1306</a>
<a id='n1307' href='#n1307'>1307</a>
<a id='n1308' href='#n1308'>1308</a>
<a id='n1309' href='#n1309'>1309</a>
<a id='n1310' href='#n1310'>1310</a>
<a id='n1311' href='#n1311'>1311</a>
<a id='n1312' href='#n1312'>1312</a>
<a id='n1313' href='#n1313'>1313</a>
<a id='n1314' href='#n1314'>1314</a>
<a id='n1315' href='#n1315'>1315</a>
<a id='n1316' href='#n1316'>1316</a>
<a id='n1317' href='#n1317'>1317</a>
<a id='n1318' href='#n1318'>1318</a>
<a id='n1319' href='#n1319'>1319</a>
<a id='n1320' href='#n1320'>1320</a>
<a id='n1321' href='#n1321'>1321</a>
<a id='n1322' href='#n1322'>1322</a>
<a id='n1323' href='#n1323'>1323</a>
<a id='n1324' href='#n1324'>1324</a>
<a id='n1325' href='#n1325'>1325</a>
<a id='n1326' href='#n1326'>1326</a>
<a id='n1327' href='#n1327'>1327</a>
<a id='n1328' href='#n1328'>1328</a>
<a id='n1329' href='#n1329'>1329</a>
<a id='n1330' href='#n1330'>1330</a>
<a id='n1331' href='#n1331'>1331</a>
<a id='n1332' href='#n1332'>1332</a>
<a id='n1333' href='#n1333'>1333</a>
<a id='n1334' href='#n1334'>1334</a>
<a id='n1335' href='#n1335'>1335</a>
<a id='n1336' href='#n1336'>1336</a>
<a id='n1337' href='#n1337'>1337</a>
<a id='n1338' href='#n1338'>1338</a>
<a id='n1339' href='#n1339'>1339</a>
<a id='n1340' href='#n1340'>1340</a>
<a id='n1341' href='#n1341'>1341</a>
<a id='n1342' href='#n1342'>1342</a>
<a id='n1343' href='#n1343'>1343</a>
<a id='n1344' href='#n1344'>1344</a>
<a id='n1345' href='#n1345'>1345</a>
<a id='n1346' href='#n1346'>1346</a>
<a id='n1347' href='#n1347'>1347</a>
<a id='n1348' href='#n1348'>1348</a>
<a id='n1349' href='#n1349'>1349</a>
<a id='n1350' href='#n1350'>1350</a>
<a id='n1351' href='#n1351'>1351</a>
<a id='n1352' href='#n1352'>1352</a>
<a id='n1353' href='#n1353'>1353</a>
<a id='n1354' href='#n1354'>1354</a>
<a id='n1355' href='#n1355'>1355</a>
<a id='n1356' href='#n1356'>1356</a>
<a id='n1357' href='#n1357'>1357</a>
<a id='n1358' href='#n1358'>1358</a>
<a id='n1359' href='#n1359'>1359</a>
<a id='n1360' href='#n1360'>1360</a>
<a id='n1361' href='#n1361'>1361</a>
<a id='n1362' href='#n1362'>1362</a>
<a id='n1363' href='#n1363'>1363</a>
<a id='n1364' href='#n1364'>1364</a>
<a id='n1365' href='#n1365'>1365</a>
<a id='n1366' href='#n1366'>1366</a>
<a id='n1367' href='#n1367'>1367</a>
<a id='n1368' href='#n1368'>1368</a>
<a id='n1369' href='#n1369'>1369</a>
<a id='n1370' href='#n1370'>1370</a>
<a id='n1371' href='#n1371'>1371</a>
<a id='n1372' href='#n1372'>1372</a>
<a id='n1373' href='#n1373'>1373</a>
<a id='n1374' href='#n1374'>1374</a>
<a id='n1375' href='#n1375'>1375</a>
<a id='n1376' href='#n1376'>1376</a>
<a id='n1377' href='#n1377'>1377</a>
<a id='n1378' href='#n1378'>1378</a>
<a id='n1379' href='#n1379'>1379</a>
<a id='n1380' href='#n1380'>1380</a>
<a id='n1381' href='#n1381'>1381</a>
<a id='n1382' href='#n1382'>1382</a>
<a id='n1383' href='#n1383'>1383</a>
<a id='n1384' href='#n1384'>1384</a>
<a id='n1385' href='#n1385'>1385</a>
<a id='n1386' href='#n1386'>1386</a>
<a id='n1387' href='#n1387'>1387</a>
<a id='n1388' href='#n1388'>1388</a>
<a id='n1389' href='#n1389'>1389</a>
<a id='n1390' href='#n1390'>1390</a>
<a id='n1391' href='#n1391'>1391</a>
<a id='n1392' href='#n1392'>1392</a>
<a id='n1393' href='#n1393'>1393</a>
<a id='n1394' href='#n1394'>1394</a>
<a id='n1395' href='#n1395'>1395</a>
<a id='n1396' href='#n1396'>1396</a>
<a id='n1397' href='#n1397'>1397</a>
<a id='n1398' href='#n1398'>1398</a>
<a id='n1399' href='#n1399'>1399</a>
<a id='n1400' href='#n1400'>1400</a>
<a id='n1401' href='#n1401'>1401</a>
<a id='n1402' href='#n1402'>1402</a>
<a id='n1403' href='#n1403'>1403</a>
<a id='n1404' href='#n1404'>1404</a>
<a id='n1405' href='#n1405'>1405</a>
<a id='n1406' href='#n1406'>1406</a>
<a id='n1407' href='#n1407'>1407</a>
<a id='n1408' href='#n1408'>1408</a>
<a id='n1409' href='#n1409'>1409</a>
<a id='n1410' href='#n1410'>1410</a>
<a id='n1411' href='#n1411'>1411</a>
<a id='n1412' href='#n1412'>1412</a>
<a id='n1413' href='#n1413'>1413</a>
<a id='n1414' href='#n1414'>1414</a>
<a id='n1415' href='#n1415'>1415</a>
<a id='n1416' href='#n1416'>1416</a>
<a id='n1417' href='#n1417'>1417</a>
<a id='n1418' href='#n1418'>1418</a>
<a id='n1419' href='#n1419'>1419</a>
<a id='n1420' href='#n1420'>1420</a>
<a id='n1421' href='#n1421'>1421</a>
<a id='n1422' href='#n1422'>1422</a>
<a id='n1423' href='#n1423'>1423</a>
<a id='n1424' href='#n1424'>1424</a>
<a id='n1425' href='#n1425'>1425</a>
<a id='n1426' href='#n1426'>1426</a>
<a id='n1427' href='#n1427'>1427</a>
<a id='n1428' href='#n1428'>1428</a>
<a id='n1429' href='#n1429'>1429</a>
<a id='n1430' href='#n1430'>1430</a>
<a id='n1431' href='#n1431'>1431</a>
<a id='n1432' href='#n1432'>1432</a>
<a id='n1433' href='#n1433'>1433</a>
<a id='n1434' href='#n1434'>1434</a>
<a id='n1435' href='#n1435'>1435</a>
<a id='n1436' href='#n1436'>1436</a>
<a id='n1437' href='#n1437'>1437</a>
<a id='n1438' href='#n1438'>1438</a>
<a id='n1439' href='#n1439'>1439</a>
<a id='n1440' href='#n1440'>1440</a>
<a id='n1441' href='#n1441'>1441</a>
<a id='n1442' href='#n1442'>1442</a>
<a id='n1443' href='#n1443'>1443</a>
<a id='n1444' href='#n1444'>1444</a>
<a id='n1445' href='#n1445'>1445</a>
<a id='n1446' href='#n1446'>1446</a>
<a id='n1447' href='#n1447'>1447</a>
<a id='n1448' href='#n1448'>1448</a>
<a id='n1449' href='#n1449'>1449</a>
<a id='n1450' href='#n1450'>1450</a>
<a id='n1451' href='#n1451'>1451</a>
<a id='n1452' href='#n1452'>1452</a>
<a id='n1453' href='#n1453'>1453</a>
<a id='n1454' href='#n1454'>1454</a>
<a id='n1455' href='#n1455'>1455</a>
<a id='n1456' href='#n1456'>1456</a>
<a id='n1457' href='#n1457'>1457</a>
<a id='n1458' href='#n1458'>1458</a>
<a id='n1459' href='#n1459'>1459</a>
<a id='n1460' href='#n1460'>1460</a>
<a id='n1461' href='#n1461'>1461</a>
<a id='n1462' href='#n1462'>1462</a>
<a id='n1463' href='#n1463'>1463</a>
<a id='n1464' href='#n1464'>1464</a>
<a id='n1465' href='#n1465'>1465</a>
<a id='n1466' href='#n1466'>1466</a>
<a id='n1467' href='#n1467'>1467</a>
<a id='n1468' href='#n1468'>1468</a>
<a id='n1469' href='#n1469'>1469</a>
<a id='n1470' href='#n1470'>1470</a>
<a id='n1471' href='#n1471'>1471</a>
<a id='n1472' href='#n1472'>1472</a>
<a id='n1473' href='#n1473'>1473</a>
<a id='n1474' href='#n1474'>1474</a>
<a id='n1475' href='#n1475'>1475</a>
<a id='n1476' href='#n1476'>1476</a>
<a id='n1477' href='#n1477'>1477</a>
<a id='n1478' href='#n1478'>1478</a>
<a id='n1479' href='#n1479'>1479</a>
<a id='n1480' href='#n1480'>1480</a>
<a id='n1481' href='#n1481'>1481</a>
<a id='n1482' href='#n1482'>1482</a>
<a id='n1483' href='#n1483'>1483</a>
<a id='n1484' href='#n1484'>1484</a>
<a id='n1485' href='#n1485'>1485</a>
<a id='n1486' href='#n1486'>1486</a>
<a id='n1487' href='#n1487'>1487</a>
<a id='n1488' href='#n1488'>1488</a>
<a id='n1489' href='#n1489'>1489</a>
<a id='n1490' href='#n1490'>1490</a>
<a id='n1491' href='#n1491'>1491</a>
<a id='n1492' href='#n1492'>1492</a>
<a id='n1493' href='#n1493'>1493</a>
<a id='n1494' href='#n1494'>1494</a>
<a id='n1495' href='#n1495'>1495</a>
<a id='n1496' href='#n1496'>1496</a>
<a id='n1497' href='#n1497'>1497</a>
<a id='n1498' href='#n1498'>1498</a>
<a id='n1499' href='#n1499'>1499</a>
<a id='n1500' href='#n1500'>1500</a>
<a id='n1501' href='#n1501'>1501</a>
<a id='n1502' href='#n1502'>1502</a>
<a id='n1503' href='#n1503'>1503</a>
<a id='n1504' href='#n1504'>1504</a>
<a id='n1505' href='#n1505'>1505</a>
<a id='n1506' href='#n1506'>1506</a>
<a id='n1507' href='#n1507'>1507</a>
<a id='n1508' href='#n1508'>1508</a>
<a id='n1509' href='#n1509'>1509</a>
<a id='n1510' href='#n1510'>1510</a>
<a id='n1511' href='#n1511'>1511</a>
<a id='n1512' href='#n1512'>1512</a>
<a id='n1513' href='#n1513'>1513</a>
<a id='n1514' href='#n1514'>1514</a>
<a id='n1515' href='#n1515'>1515</a>
<a id='n1516' href='#n1516'>1516</a>
<a id='n1517' href='#n1517'>1517</a>
<a id='n1518' href='#n1518'>1518</a>
<a id='n1519' href='#n1519'>1519</a>
<a id='n1520' href='#n1520'>1520</a>
<a id='n1521' href='#n1521'>1521</a>
<a id='n1522' href='#n1522'>1522</a>
<a id='n1523' href='#n1523'>1523</a>
<a id='n1524' href='#n1524'>1524</a>
<a id='n1525' href='#n1525'>1525</a>
<a id='n1526' href='#n1526'>1526</a>
<a id='n1527' href='#n1527'>1527</a>
<a id='n1528' href='#n1528'>1528</a>
<a id='n1529' href='#n1529'>1529</a>
<a id='n1530' href='#n1530'>1530</a>
<a id='n1531' href='#n1531'>1531</a>
<a id='n1532' href='#n1532'>1532</a>
<a id='n1533' href='#n1533'>1533</a>
<a id='n1534' href='#n1534'>1534</a>
<a id='n1535' href='#n1535'>1535</a>
<a id='n1536' href='#n1536'>1536</a>
<a id='n1537' href='#n1537'>1537</a>
<a id='n1538' href='#n1538'>1538</a>
<a id='n1539' href='#n1539'>1539</a>
<a id='n1540' href='#n1540'>1540</a>
<a id='n1541' href='#n1541'>1541</a>
<a id='n1542' href='#n1542'>1542</a>
<a id='n1543' href='#n1543'>1543</a>
<a id='n1544' href='#n1544'>1544</a>
<a id='n1545' href='#n1545'>1545</a>
<a id='n1546' href='#n1546'>1546</a>
<a id='n1547' href='#n1547'>1547</a>
<a id='n1548' href='#n1548'>1548</a>
<a id='n1549' href='#n1549'>1549</a>
<a id='n1550' href='#n1550'>1550</a>
<a id='n1551' href='#n1551'>1551</a>
<a id='n1552' href='#n1552'>1552</a>
<a id='n1553' href='#n1553'>1553</a>
<a id='n1554' href='#n1554'>1554</a>
<a id='n1555' href='#n1555'>1555</a>
<a id='n1556' href='#n1556'>1556</a>
<a id='n1557' href='#n1557'>1557</a>
<a id='n1558' href='#n1558'>1558</a>
<a id='n1559' href='#n1559'>1559</a>
<a id='n1560' href='#n1560'>1560</a>
<a id='n1561' href='#n1561'>1561</a>
<a id='n1562' href='#n1562'>1562</a>
<a id='n1563' href='#n1563'>1563</a>
<a id='n1564' href='#n1564'>1564</a>
<a id='n1565' href='#n1565'>1565</a>
<a id='n1566' href='#n1566'>1566</a>
<a id='n1567' href='#n1567'>1567</a>
<a id='n1568' href='#n1568'>1568</a>
<a id='n1569' href='#n1569'>1569</a>
<a id='n1570' href='#n1570'>1570</a>
<a id='n1571' href='#n1571'>1571</a>
<a id='n1572' href='#n1572'>1572</a>
<a id='n1573' href='#n1573'>1573</a>
<a id='n1574' href='#n1574'>1574</a>
<a id='n1575' href='#n1575'>1575</a>
<a id='n1576' href='#n1576'>1576</a>
<a id='n1577' href='#n1577'>1577</a>
<a id='n1578' href='#n1578'>1578</a>
<a id='n1579' href='#n1579'>1579</a>
<a id='n1580' href='#n1580'>1580</a>
<a id='n1581' href='#n1581'>1581</a>
<a id='n1582' href='#n1582'>1582</a>
<a id='n1583' href='#n1583'>1583</a>
<a id='n1584' href='#n1584'>1584</a>
<a id='n1585' href='#n1585'>1585</a>
<a id='n1586' href='#n1586'>1586</a>
<a id='n1587' href='#n1587'>1587</a>
<a id='n1588' href='#n1588'>1588</a>
<a id='n1589' href='#n1589'>1589</a>
<a id='n1590' href='#n1590'>1590</a>
<a id='n1591' href='#n1591'>1591</a>
<a id='n1592' href='#n1592'>1592</a>
<a id='n1593' href='#n1593'>1593</a>
<a id='n1594' href='#n1594'>1594</a>
<a id='n1595' href='#n1595'>1595</a>
<a id='n1596' href='#n1596'>1596</a>
<a id='n1597' href='#n1597'>1597</a>
<a id='n1598' href='#n1598'>1598</a>
<a id='n1599' href='#n1599'>1599</a>
<a id='n1600' href='#n1600'>1600</a>
<a id='n1601' href='#n1601'>1601</a>
<a id='n1602' href='#n1602'>1602</a>
<a id='n1603' href='#n1603'>1603</a>
<a id='n1604' href='#n1604'>1604</a>
<a id='n1605' href='#n1605'>1605</a>
<a id='n1606' href='#n1606'>1606</a>
<a id='n1607' href='#n1607'>1607</a>
<a id='n1608' href='#n1608'>1608</a>
<a id='n1609' href='#n1609'>1609</a>
<a id='n1610' href='#n1610'>1610</a>
<a id='n1611' href='#n1611'>1611</a>
<a id='n1612' href='#n1612'>1612</a>
<a id='n1613' href='#n1613'>1613</a>
<a id='n1614' href='#n1614'>1614</a>
<a id='n1615' href='#n1615'>1615</a>
<a id='n1616' href='#n1616'>1616</a>
<a id='n1617' href='#n1617'>1617</a>
<a id='n1618' href='#n1618'>1618</a>
<a id='n1619' href='#n1619'>1619</a>
<a id='n1620' href='#n1620'>1620</a>
<a id='n1621' href='#n1621'>1621</a>
<a id='n1622' href='#n1622'>1622</a>
<a id='n1623' href='#n1623'>1623</a>
<a id='n1624' href='#n1624'>1624</a>
<a id='n1625' href='#n1625'>1625</a>
<a id='n1626' href='#n1626'>1626</a>
<a id='n1627' href='#n1627'>1627</a>
<a id='n1628' href='#n1628'>1628</a>
<a id='n1629' href='#n1629'>1629</a>
<a id='n1630' href='#n1630'>1630</a>
<a id='n1631' href='#n1631'>1631</a>
<a id='n1632' href='#n1632'>1632</a>
<a id='n1633' href='#n1633'>1633</a>
<a id='n1634' href='#n1634'>1634</a>
<a id='n1635' href='#n1635'>1635</a>
<a id='n1636' href='#n1636'>1636</a>
<a id='n1637' href='#n1637'>1637</a>
<a id='n1638' href='#n1638'>1638</a>
<a id='n1639' href='#n1639'>1639</a>
<a id='n1640' href='#n1640'>1640</a>
<a id='n1641' href='#n1641'>1641</a>
<a id='n1642' href='#n1642'>1642</a>
<a id='n1643' href='#n1643'>1643</a>
<a id='n1644' href='#n1644'>1644</a>
<a id='n1645' href='#n1645'>1645</a>
<a id='n1646' href='#n1646'>1646</a>
<a id='n1647' href='#n1647'>1647</a>
<a id='n1648' href='#n1648'>1648</a>
<a id='n1649' href='#n1649'>1649</a>
<a id='n1650' href='#n1650'>1650</a>
<a id='n1651' href='#n1651'>1651</a>
<a id='n1652' href='#n1652'>1652</a>
<a id='n1653' href='#n1653'>1653</a>
<a id='n1654' href='#n1654'>1654</a>
<a id='n1655' href='#n1655'>1655</a>
<a id='n1656' href='#n1656'>1656</a>
<a id='n1657' href='#n1657'>1657</a>
<a id='n1658' href='#n1658'>1658</a>
<a id='n1659' href='#n1659'>1659</a>
<a id='n1660' href='#n1660'>1660</a>
<a id='n1661' href='#n1661'>1661</a>
<a id='n1662' href='#n1662'>1662</a>
<a id='n1663' href='#n1663'>1663</a>
<a id='n1664' href='#n1664'>1664</a>
<a id='n1665' href='#n1665'>1665</a>
<a id='n1666' href='#n1666'>1666</a>
<a id='n1667' href='#n1667'>1667</a>
<a id='n1668' href='#n1668'>1668</a>
<a id='n1669' href='#n1669'>1669</a>
<a id='n1670' href='#n1670'>1670</a>
<a id='n1671' href='#n1671'>1671</a>
<a id='n1672' href='#n1672'>1672</a>
<a id='n1673' href='#n1673'>1673</a>
<a id='n1674' href='#n1674'>1674</a>
<a id='n1675' href='#n1675'>1675</a>
<a id='n1676' href='#n1676'>1676</a>
<a id='n1677' href='#n1677'>1677</a>
<a id='n1678' href='#n1678'>1678</a>
<a id='n1679' href='#n1679'>1679</a>
<a id='n1680' href='#n1680'>1680</a>
<a id='n1681' href='#n1681'>1681</a>
<a id='n1682' href='#n1682'>1682</a>
<a id='n1683' href='#n1683'>1683</a>
<a id='n1684' href='#n1684'>1684</a>
<a id='n1685' href='#n1685'>1685</a>
<a id='n1686' href='#n1686'>1686</a>
<a id='n1687' href='#n1687'>1687</a>
<a id='n1688' href='#n1688'>1688</a>
<a id='n1689' href='#n1689'>1689</a>
<a id='n1690' href='#n1690'>1690</a>
<a id='n1691' href='#n1691'>1691</a>
<a id='n1692' href='#n1692'>1692</a>
<a id='n1693' href='#n1693'>1693</a>
<a id='n1694' href='#n1694'>1694</a>
<a id='n1695' href='#n1695'>1695</a>
<a id='n1696' href='#n1696'>1696</a>
<a id='n1697' href='#n1697'>1697</a>
<a id='n1698' href='#n1698'>1698</a>
<a id='n1699' href='#n1699'>1699</a>
<a id='n1700' href='#n1700'>1700</a>
<a id='n1701' href='#n1701'>1701</a>
<a id='n1702' href='#n1702'>1702</a>
<a id='n1703' href='#n1703'>1703</a>
<a id='n1704' href='#n1704'>1704</a>
<a id='n1705' href='#n1705'>1705</a>
<a id='n1706' href='#n1706'>1706</a>
<a id='n1707' href='#n1707'>1707</a>
<a id='n1708' href='#n1708'>1708</a>
<a id='n1709' href='#n1709'>1709</a>
<a id='n1710' href='#n1710'>1710</a>
<a id='n1711' href='#n1711'>1711</a>
<a id='n1712' href='#n1712'>1712</a>
<a id='n1713' href='#n1713'>1713</a>
<a id='n1714' href='#n1714'>1714</a>
<a id='n1715' href='#n1715'>1715</a>
<a id='n1716' href='#n1716'>1716</a>
<a id='n1717' href='#n1717'>1717</a>
<a id='n1718' href='#n1718'>1718</a>
<a id='n1719' href='#n1719'>1719</a>
<a id='n1720' href='#n1720'>1720</a>
<a id='n1721' href='#n1721'>1721</a>
<a id='n1722' href='#n1722'>1722</a>
<a id='n1723' href='#n1723'>1723</a>
<a id='n1724' href='#n1724'>1724</a>
<a id='n1725' href='#n1725'>1725</a>
<a id='n1726' href='#n1726'>1726</a>
<a id='n1727' href='#n1727'>1727</a>
<a id='n1728' href='#n1728'>1728</a>
<a id='n1729' href='#n1729'>1729</a>
<a id='n1730' href='#n1730'>1730</a>
<a id='n1731' href='#n1731'>1731</a>
<a id='n1732' href='#n1732'>1732</a>
<a id='n1733' href='#n1733'>1733</a>
<a id='n1734' href='#n1734'>1734</a>
<a id='n1735' href='#n1735'>1735</a>
<a id='n1736' href='#n1736'>1736</a>
<a id='n1737' href='#n1737'>1737</a>
<a id='n1738' href='#n1738'>1738</a>
<a id='n1739' href='#n1739'>1739</a>
<a id='n1740' href='#n1740'>1740</a>
<a id='n1741' href='#n1741'>1741</a>
<a id='n1742' href='#n1742'>1742</a>
<a id='n1743' href='#n1743'>1743</a>
<a id='n1744' href='#n1744'>1744</a>
<a id='n1745' href='#n1745'>1745</a>
<a id='n1746' href='#n1746'>1746</a>
<a id='n1747' href='#n1747'>1747</a>
<a id='n1748' href='#n1748'>1748</a>
<a id='n1749' href='#n1749'>1749</a>
<a id='n1750' href='#n1750'>1750</a>
<a id='n1751' href='#n1751'>1751</a>
<a id='n1752' href='#n1752'>1752</a>
<a id='n1753' href='#n1753'>1753</a>
<a id='n1754' href='#n1754'>1754</a>
<a id='n1755' href='#n1755'>1755</a>
<a id='n1756' href='#n1756'>1756</a>
<a id='n1757' href='#n1757'>1757</a>
<a id='n1758' href='#n1758'>1758</a>
<a id='n1759' href='#n1759'>1759</a>
<a id='n1760' href='#n1760'>1760</a>
<a id='n1761' href='#n1761'>1761</a>
<a id='n1762' href='#n1762'>1762</a>
<a id='n1763' href='#n1763'>1763</a>
<a id='n1764' href='#n1764'>1764</a>
<a id='n1765' href='#n1765'>1765</a>
<a id='n1766' href='#n1766'>1766</a>
<a id='n1767' href='#n1767'>1767</a>
<a id='n1768' href='#n1768'>1768</a>
<a id='n1769' href='#n1769'>1769</a>
<a id='n1770' href='#n1770'>1770</a>
<a id='n1771' href='#n1771'>1771</a>
<a id='n1772' href='#n1772'>1772</a>
<a id='n1773' href='#n1773'>1773</a>
<a id='n1774' href='#n1774'>1774</a>
<a id='n1775' href='#n1775'>1775</a>
<a id='n1776' href='#n1776'>1776</a>
<a id='n1777' href='#n1777'>1777</a>
<a id='n1778' href='#n1778'>1778</a>
<a id='n1779' href='#n1779'>1779</a>
<a id='n1780' href='#n1780'>1780</a>
<a id='n1781' href='#n1781'>1781</a>
<a id='n1782' href='#n1782'>1782</a>
<a id='n1783' href='#n1783'>1783</a>
<a id='n1784' href='#n1784'>1784</a>
<a id='n1785' href='#n1785'>1785</a>
<a id='n1786' href='#n1786'>1786</a>
<a id='n1787' href='#n1787'>1787</a>
<a id='n1788' href='#n1788'>1788</a>
<a id='n1789' href='#n1789'>1789</a>
<a id='n1790' href='#n1790'>1790</a>
<a id='n1791' href='#n1791'>1791</a>
<a id='n1792' href='#n1792'>1792</a>
<a id='n1793' href='#n1793'>1793</a>
<a id='n1794' href='#n1794'>1794</a>
<a id='n1795' href='#n1795'>1795</a>
<a id='n1796' href='#n1796'>1796</a>
<a id='n1797' href='#n1797'>1797</a>
<a id='n1798' href='#n1798'>1798</a>
<a id='n1799' href='#n1799'>1799</a>
<a id='n1800' href='#n1800'>1800</a>
<a id='n1801' href='#n1801'>1801</a>
<a id='n1802' href='#n1802'>1802</a>
<a id='n1803' href='#n1803'>1803</a>
<a id='n1804' href='#n1804'>1804</a>
<a id='n1805' href='#n1805'>1805</a>
<a id='n1806' href='#n1806'>1806</a>
<a id='n1807' href='#n1807'>1807</a>
<a id='n1808' href='#n1808'>1808</a>
<a id='n1809' href='#n1809'>1809</a>
<a id='n1810' href='#n1810'>1810</a>
<a id='n1811' href='#n1811'>1811</a>
<a id='n1812' href='#n1812'>1812</a>
<a id='n1813' href='#n1813'>1813</a>
<a id='n1814' href='#n1814'>1814</a>
<a id='n1815' href='#n1815'>1815</a>
<a id='n1816' href='#n1816'>1816</a>
<a id='n1817' href='#n1817'>1817</a>
<a id='n1818' href='#n1818'>1818</a>
<a id='n1819' href='#n1819'>1819</a>
<a id='n1820' href='#n1820'>1820</a>
<a id='n1821' href='#n1821'>1821</a>
<a id='n1822' href='#n1822'>1822</a>
<a id='n1823' href='#n1823'>1823</a>
<a id='n1824' href='#n1824'>1824</a>
<a id='n1825' href='#n1825'>1825</a>
<a id='n1826' href='#n1826'>1826</a>
<a id='n1827' href='#n1827'>1827</a>
<a id='n1828' href='#n1828'>1828</a>
<a id='n1829' href='#n1829'>1829</a>
<a id='n1830' href='#n1830'>1830</a>
<a id='n1831' href='#n1831'>1831</a>
<a id='n1832' href='#n1832'>1832</a>
<a id='n1833' href='#n1833'>1833</a>
<a id='n1834' href='#n1834'>1834</a>
<a id='n1835' href='#n1835'>1835</a>
<a id='n1836' href='#n1836'>1836</a>
<a id='n1837' href='#n1837'>1837</a>
<a id='n1838' href='#n1838'>1838</a>
<a id='n1839' href='#n1839'>1839</a>
<a id='n1840' href='#n1840'>1840</a>
<a id='n1841' href='#n1841'>1841</a>
<a id='n1842' href='#n1842'>1842</a>
<a id='n1843' href='#n1843'>1843</a>
<a id='n1844' href='#n1844'>1844</a>
<a id='n1845' href='#n1845'>1845</a>
<a id='n1846' href='#n1846'>1846</a>
<a id='n1847' href='#n1847'>1847</a>
<a id='n1848' href='#n1848'>1848</a>
<a id='n1849' href='#n1849'>1849</a>
<a id='n1850' href='#n1850'>1850</a>
<a id='n1851' href='#n1851'>1851</a>
<a id='n1852' href='#n1852'>1852</a>
<a id='n1853' href='#n1853'>1853</a>
<a id='n1854' href='#n1854'>1854</a>
<a id='n1855' href='#n1855'>1855</a>
<a id='n1856' href='#n1856'>1856</a>
<a id='n1857' href='#n1857'>1857</a>
<a id='n1858' href='#n1858'>1858</a>
<a id='n1859' href='#n1859'>1859</a>
<a id='n1860' href='#n1860'>1860</a>
<a id='n1861' href='#n1861'>1861</a>
<a id='n1862' href='#n1862'>1862</a>
<a id='n1863' href='#n1863'>1863</a>
<a id='n1864' href='#n1864'>1864</a>
<a id='n1865' href='#n1865'>1865</a>
<a id='n1866' href='#n1866'>1866</a>
<a id='n1867' href='#n1867'>1867</a>
<a id='n1868' href='#n1868'>1868</a>
<a id='n1869' href='#n1869'>1869</a>
<a id='n1870' href='#n1870'>1870</a>
<a id='n1871' href='#n1871'>1871</a>
<a id='n1872' href='#n1872'>1872</a>
<a id='n1873' href='#n1873'>1873</a>
<a id='n1874' href='#n1874'>1874</a>
<a id='n1875' href='#n1875'>1875</a>
<a id='n1876' href='#n1876'>1876</a>
<a id='n1877' href='#n1877'>1877</a>
<a id='n1878' href='#n1878'>1878</a>
<a id='n1879' href='#n1879'>1879</a>
<a id='n1880' href='#n1880'>1880</a>
<a id='n1881' href='#n1881'>1881</a>
<a id='n1882' href='#n1882'>1882</a>
<a id='n1883' href='#n1883'>1883</a>
<a id='n1884' href='#n1884'>1884</a>
<a id='n1885' href='#n1885'>1885</a>
<a id='n1886' href='#n1886'>1886</a>
<a id='n1887' href='#n1887'>1887</a>
<a id='n1888' href='#n1888'>1888</a>
<a id='n1889' href='#n1889'>1889</a>
<a id='n1890' href='#n1890'>1890</a>
<a id='n1891' href='#n1891'>1891</a>
<a id='n1892' href='#n1892'>1892</a>
<a id='n1893' href='#n1893'>1893</a>
<a id='n1894' href='#n1894'>1894</a>
<a id='n1895' href='#n1895'>1895</a>
<a id='n1896' href='#n1896'>1896</a>
<a id='n1897' href='#n1897'>1897</a>
<a id='n1898' href='#n1898'>1898</a>
<a id='n1899' href='#n1899'>1899</a>
<a id='n1900' href='#n1900'>1900</a>
<a id='n1901' href='#n1901'>1901</a>
<a id='n1902' href='#n1902'>1902</a>
<a id='n1903' href='#n1903'>1903</a>
<a id='n1904' href='#n1904'>1904</a>
<a id='n1905' href='#n1905'>1905</a>
<a id='n1906' href='#n1906'>1906</a>
<a id='n1907' href='#n1907'>1907</a>
<a id='n1908' href='#n1908'>1908</a>
<a id='n1909' href='#n1909'>1909</a>
<a id='n1910' href='#n1910'>1910</a>
<a id='n1911' href='#n1911'>1911</a>
<a id='n1912' href='#n1912'>1912</a>
<a id='n1913' href='#n1913'>1913</a>
<a id='n1914' href='#n1914'>1914</a>
<a id='n1915' href='#n1915'>1915</a>
<a id='n1916' href='#n1916'>1916</a>
<a id='n1917' href='#n1917'>1917</a>
<a id='n1918' href='#n1918'>1918</a>
<a id='n1919' href='#n1919'>1919</a>
<a id='n1920' href='#n1920'>1920</a>
<a id='n1921' href='#n1921'>1921</a>
<a id='n1922' href='#n1922'>1922</a>
<a id='n1923' href='#n1923'>1923</a>
<a id='n1924' href='#n1924'>1924</a>
<a id='n1925' href='#n1925'>1925</a>
<a id='n1926' href='#n1926'>1926</a>
<a id='n1927' href='#n1927'>1927</a>
<a id='n1928' href='#n1928'>1928</a>
<a id='n1929' href='#n1929'>1929</a>
<a id='n1930' href='#n1930'>1930</a>
<a id='n1931' href='#n1931'>1931</a>
<a id='n1932' href='#n1932'>1932</a>
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</pre></td>
<td class='lines'><pre><code>/*
OpenGL loader generated by glad 0.1.33 on Fri May 15 05:18:36 2020.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: core
Extensions:
Loader: True
Local files: True
Omit khrplatform: False
Reproducible: False
Commandline:
--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --local-files --extensions=""
Online:
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
*/
#ifndef __glad_h_
#define __glad_h_
#ifdef __gl_h_
#error OpenGL header already included, remove this include, glad already provides it
#endif
#define __gl_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define APIENTRY __stdcall
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct gladGLversionStruct {
int major;
int minor;
};
typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
# if defined(_WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern
# else
# define GLAPI __declspec(dllexport) extern
# endif
# else
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllimport)) extern
# else
# define GLAPI __declspec(dllimport) extern
# endif
# endif
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
# define GLAPI __attribute__ ((visibility ("default"))) extern
# else
# define GLAPI extern
# endif
# else
# define GLAPI extern
# endif
#endif
GLAPI struct gladGLversionStruct GLVersion;
GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
#include "khrplatform.h"
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
typedef khronos_intptr_t GLintptr;
typedef khronos_intptr_t GLintptrARB;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_ssize_t GLsizeiptrARB;
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_REPEAT 0x2901
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DOUBLE 0x140A
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_EQUATION 0x8009
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_DEPTH_CLAMP 0x864F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_SRC1_COLOR 0x88F9
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#define GL_INT_2_10_10_10_REV 0x8D9F
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
GLAPI PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
GLAPI PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
GLAPI PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int GLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D glad_glTexSubImage1D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
GLAPI int GLAD_GL_VERSION_1_2;
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
GLAPI int GLAD_GL_VERSION_1_3;
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_glCompressedTexImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_glGetCompressedTexImage
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
GLAPI int GLAD_GL_VERSION_1_4;
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf glad_glPointParameterf
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv glad_glPointParameterfv
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri glad_glPointParameteri
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv glad_glPointParameteriv
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
GLAPI int GLAD_GL_VERSION_1_5;
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData glad_glGetBufferSubData
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
GLAPI int GLAD_GL_VERSION_2_0;
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_glGetVertexAttribdv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
GLAPI PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d glad_glVertexAttrib1d
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_glVertexAttrib1dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s glad_glVertexAttrib1s
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_glVertexAttrib1sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d glad_glVertexAttrib2d
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_glVertexAttrib2dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s glad_glVertexAttrib2s
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_glVertexAttrib2sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d glad_glVertexAttrib3d
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_glVertexAttrib3dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s glad_glVertexAttrib3s
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_glVertexAttrib3sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_glVertexAttrib4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d glad_glVertexAttrib4d
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_glVertexAttrib4dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_glVertexAttrib4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s glad_glVertexAttrib4s
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_glVertexAttrib4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_glVertexAttrib4usv
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
GLAPI int GLAD_GL_VERSION_2_1;
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
GLAPI int GLAD_GL_VERSION_3_0;
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski glad_glColorMaski
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v glad_glGetBooleani_v
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei glad_glEnablei
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei glad_glDisablei
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi glad_glIsEnabledi
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
#define glClampColor glad_glClampColor
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender glad_glBeginConditionalRender
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender glad_glEndConditionalRender
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
#define glVertexAttribI1i glad_glVertexAttribI1i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
#define glVertexAttribI2i glad_glVertexAttribI2i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
#define glVertexAttribI3i glad_glVertexAttribI3i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_glVertexAttribI1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_glVertexAttribI2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_glVertexAttribI3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_glVertexAttribI1iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_glVertexAttribI2iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_glVertexAttribI3iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_glVertexAttribI4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_glVertexAttribI4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_glVertexAttribI4usv
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation glad_glBindFragDataLocation
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv glad_glTexParameterIiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv glad_glTexParameterIuiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_glGetTexParameterIiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_glFramebufferTexture1D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_glFramebufferTexture3D
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
GLAPI int GLAD_GL_VERSION_3_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_glDrawArraysInstanced
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_glDrawElementsInstanced
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
#define glTexBuffer glad_glTexBuffer
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData glad_glCopyBufferSubData
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices glad_glGetUniformIndices
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
#define glGetActiveUniformName glad_glGetActiveUniformName
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding glad_glUniformBlockBinding
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
GLAPI int GLAD_GL_VERSION_3_2;
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
#define glProvokingVertex glad_glProvokingVertex
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync glad_glFenceSync
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
GLAPI PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync glad_glIsSync
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync glad_glDeleteSync
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync glad_glClientWaitSync
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync glad_glWaitSync
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v glad_glGetInteger64v
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv glad_glGetSynciv
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
#define glGetInteger64i_v glad_glGetInteger64i_v
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
#define glFramebufferTexture glad_glFramebufferTexture
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
#define glTexImage2DMultisample glad_glTexImage2DMultisample
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
#define glTexImage3DMultisample glad_glTexImage3DMultisample
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
#define glGetMultisamplefv glad_glGetMultisamplefv
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
#define glSampleMaski glad_glSampleMaski
#endif
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
GLAPI int GLAD_GL_VERSION_3_3;
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
#define glGetFragDataIndex glad_glGetFragDataIndex
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
#define glGenSamplers glad_glGenSamplers
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
#define glDeleteSamplers glad_glDeleteSamplers
typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
#define glIsSampler glad_glIsSampler
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
#define glBindSampler glad_glBindSampler
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
#define glSamplerParameteri glad_glSamplerParameteri
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
#define glSamplerParameteriv glad_glSamplerParameteriv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
#define glSamplerParameterf glad_glSamplerParameterf
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
#define glSamplerParameterfv glad_glSamplerParameterfv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
#define glSamplerParameterIiv glad_glSamplerParameterIiv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
#define glQueryCounter glad_glQueryCounter
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
#define glVertexAttribDivisor glad_glVertexAttribDivisor
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
#define glVertexAttribP1ui glad_glVertexAttribP1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
#define glVertexAttribP2ui glad_glVertexAttribP2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
#define glVertexAttribP3ui glad_glVertexAttribP3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
#define glVertexAttribP4ui glad_glVertexAttribP4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
#define glVertexP2ui glad_glVertexP2ui
typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
#define glVertexP2uiv glad_glVertexP2uiv
typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
#define glVertexP3ui glad_glVertexP3ui
typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
#define glVertexP3uiv glad_glVertexP3uiv
typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
#define glVertexP4ui glad_glVertexP4ui
typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
#define glVertexP4uiv glad_glVertexP4uiv
typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
#define glTexCoordP1ui glad_glTexCoordP1ui
typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
#define glTexCoordP1uiv glad_glTexCoordP1uiv
typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
#define glTexCoordP2ui glad_glTexCoordP2ui
typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
#define glTexCoordP2uiv glad_glTexCoordP2uiv
typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
#define glTexCoordP3ui glad_glTexCoordP3ui
typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
#define glTexCoordP3uiv glad_glTexCoordP3uiv
typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
#define glTexCoordP4ui glad_glTexCoordP4ui
typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
#define glTexCoordP4uiv glad_glTexCoordP4uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
#define glNormalP3ui glad_glNormalP3ui
typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
#define glNormalP3uiv glad_glNormalP3uiv
typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
#define glColorP3ui glad_glColorP3ui
typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
#define glColorP3uiv glad_glColorP3uiv
typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
#define glColorP4ui glad_glColorP4ui
typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
#define glColorP4uiv glad_glColorP4uiv
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
#endif
#ifdef __cplusplus
}
#endif
#endif
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