1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#include <lua.h>
#include <honeysuckle.h>
#include <cglm/cglm.h>
#include "util/util.h"
#include "glm.h"
int perspective(lua_State *L);
int look(lua_State *L);
void setup_camera(lua_State *L, int glm_tbl)
{
int tbl = hs_create_table(L,
hs_str_cfunc("perspective", perspective),
hs_str_cfunc("look", look),
);
append_table(L, glm_tbl, tbl);
lua_pop(L, 1);
}
int perspective(lua_State *L)
{
lua_Number fov, aspect, near, far;
void *dest_ptr;
hs_parse_args(L, hs_num(fov), hs_num(aspect), hs_num(near), hs_num(far), hs_user(dest_ptr));
mat4 *dest = dest_ptr;
glm_perspective(fov, aspect, near, far, *dest);
return 0;
}
int look(lua_State *L)
{
float *eye = luaL_checkudata(L, 1, vec3_tname);
float *dir = luaL_checkudata(L, 2, vec3_tname);
float *up = luaL_checkudata(L, 3, vec3_tname);
void *dest = luaL_checkudata(L, 4, mat4_tname);
glm_look(eye, dir, up, dest);
return 0;
}
|