1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
#include <lua.h>
#include <honeysuckle.h>
#include <assimp/scene.h>
#include "import.h"
void push_vector(lua_State *L, struct aiVector3D vec)
{
hs_create_table(L,
hs_str_num("x", vec.x),
hs_str_num("y", vec.y),
hs_str_num("z", vec.z),
);
}
void push_face(lua_State *L, struct aiFace face)
{
lua_createtable(L, face.mNumIndices, 0);
int tbl = lua_gettop(L);
for (int i=0; i<face.mNumIndices; i++) {
lua_pushinteger(L, face.mIndices[i]);
lua_rawseti(L, tbl, i+1);
}
}
void push_aistring(lua_State *L, struct aiString str)
{
lua_pushstring(L, str.data);
}
void push_mesh(lua_State *L, struct aiMesh mesh)
{
int count = mesh.mNumVertices;
/* create tables */
lua_createtable(L, count, 0);
int vertices = lua_gettop(L);
/* populate */
for (int i=0; i<count; i++) {
/* positions */
push_vector(L, mesh.mVertices[i]);
lua_rawseti(L, vertices, i+1);
}
/* create mesh table */
lua_createtable(L, 0, 1);
int meshtbl = lua_gettop(L);
lua_pushvalue(L, vertices);
lua_setfield(L, meshtbl, "vertices");
/* clean up */
lua_remove(L, vertices);
}
|