summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp
blob: e7a2e917e9c4e86d25862485e0da1d61910d039c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2019, assimp team


All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.

* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

----------------------------------------------------------------------
*/
/// \file   X3DImporter_Group.cpp
/// \brief  Parsing data from nodes of "Grouping" set of X3D.
/// date   2015-2016
/// author smal.root@gmail.com

#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER

#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
#include "X3DXmlHelper.h"

namespace Assimp {

// <Group
// DEF=""              ID
// USE=""              IDREF
// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
//    <\!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Group>
// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
void X3DImporter::startReadGroup(XmlNode &node) {
    std::string def, use;

    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);

    // if "USE" defined then find already defined element.
    if (!use.empty()) {
        X3DNodeElementBase *ne(nullptr);
        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
    } else {
        ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
        // at this place new group mode created and made current, so we can name it.
        if (!def.empty()) mNodeElementCur->ID = def;
        // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.

        // for empty element exit from node in that place
        if (isNodeEmpty(node)) ParseHelper_Node_Exit();
    } // if(!use.empty()) else
}

void X3DImporter::endReadGroup() {
    ParseHelper_Node_Exit(); // go up in scene graph
}

// <StaticGroup
// DEF=""              ID
// USE=""              IDREF
// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
//    <\!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </StaticGroup>
// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
// contain any USE references outside the StaticGroup.
void X3DImporter::startReadStaticGroup(XmlNode &node) {
    std::string def, use;

    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);

    // if "USE" defined then find already defined element.
    if (!use.empty()) {
        X3DNodeElementBase *ne(nullptr);

        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
    } else {
        ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children.
        // at this place new group mode created and made current, so we can name it.
        if (!def.empty()) mNodeElementCur->ID = def;
        // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.

        // for empty element exit from node in that place
        if (isNodeEmpty(node)) ParseHelper_Node_Exit();
    } // if(!use.empty()) else
}

void X3DImporter::endReadStaticGroup() {
    ParseHelper_Node_Exit(); // go up in scene graph
}

// <Switch
// DEF=""              ID
// USE=""              IDREF
// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// whichChoice="-1"    SFInt32 [inputOutput]
// >
//    <\!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Switch>
// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
// is chosen.
void X3DImporter::startReadSwitch(XmlNode &node) {
    std::string def, use;
    int32_t whichChoice = -1;

    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
    XmlParser::getIntAttribute(node, "whichChoice", whichChoice);

    // if "USE" defined then find already defined element.
    if (!use.empty()) {
        X3DNodeElementBase *ne(nullptr);

        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
    } else {
        ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
        // at this place new group mode created and made current, so we can name it.
        if (!def.empty()) mNodeElementCur->ID = def;

        // also set values specific to this type of group
        ((X3DNodeElementGroup *)mNodeElementCur)->UseChoice = true;
        ((X3DNodeElementGroup *)mNodeElementCur)->Choice = whichChoice;
        // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.

        // for empty element exit from node in that place
        if (isNodeEmpty(node)) ParseHelper_Node_Exit();
    } // if(!use.empty()) else
}

void X3DImporter::endReadSwitch() {
    // just exit from node. Defined choice will be accepted at postprocessing stage.
    ParseHelper_Node_Exit(); // go up in scene graph
}

// <Transform
// DEF=""                     ID
// USE=""                     IDREF
// bboxCenter="0 0 0"         SFVec3f    [initializeOnly]
// bboxSize="-1 -1 -1"        SFVec3f    [initializeOnly]
// center="0 0 0"             SFVec3f    [inputOutput]
// rotation="0 0 1 0"         SFRotation [inputOutput]
// scale="1 1 1"              SFVec3f    [inputOutput]
// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
// translation="0 0 0"        SFVec3f    [inputOutput]
// >
//    <\!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Transform>
// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
// equivalent transformation matrices,
//   P' = T * C * R * SR * S * -SR * -C * P
void X3DImporter::startReadTransform(XmlNode &node) {
    aiVector3D center(0, 0, 0);
    float rotation[4] = { 0, 0, 1, 0 };
    aiVector3D scale(1, 1, 1); // A value of zero indicates that any child geometry shall not be displayed
    float scale_orientation[4] = { 0, 0, 1, 0 };
    aiVector3D translation(0, 0, 0);
    aiMatrix4x4 matr, tmatr;
    std::string use, def;

    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
    X3DXmlHelper::getVector3DAttribute(node, "center", center);
    X3DXmlHelper::getVector3DAttribute(node, "scale", scale);
    X3DXmlHelper::getVector3DAttribute(node, "translation", translation);
    std::vector<float> tvec;
    if (X3DXmlHelper::getFloatArrayAttribute(node, "rotation", tvec)) {
        if (tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
        memcpy(rotation, tvec.data(), sizeof(rotation));
        tvec.clear();
    }
    if (X3DXmlHelper::getFloatArrayAttribute(node, "scaleOrientation", tvec)) {
        if (tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements.");
        memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation));
        tvec.clear();
    }

    // if "USE" defined then find already defined element.
    if (!use.empty()) {
        X3DNodeElementBase *ne(nullptr);
        bool newgroup = (nullptr == mNodeElementCur);
        if(newgroup)
            ParseHelper_Group_Begin();
        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
        if (newgroup && isNodeEmpty(node)) {
            ParseHelper_Node_Exit();
        }
    } else {
        ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
        // at this place new group mode created and made current, so we can name it.
        if (!def.empty()) {
            mNodeElementCur->ID = def;
        }

        //
        // also set values specific to this type of group
        //
        // calculate transformation matrix
        aiMatrix4x4::Translation(translation, matr); // T
        aiMatrix4x4::Translation(center, tmatr); // C
        matr *= tmatr;
        aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr); // R
        matr *= tmatr;
        aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // SR
        matr *= tmatr;
        aiMatrix4x4::Scaling(scale, tmatr); // S
        matr *= tmatr;
        aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // -SR
        matr *= tmatr;
        aiMatrix4x4::Translation(-center, tmatr); // -C
        matr *= tmatr;
        // and assign it
        ((X3DNodeElementGroup *)mNodeElementCur)->Transformation = matr;
        // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.

        // for empty element exit from node in that place
        if (isNodeEmpty(node)) {
            ParseHelper_Node_Exit();
        }
    } // if(!use.empty()) else
}

void X3DImporter::endReadTransform() {
    ParseHelper_Node_Exit(); // go up in scene graph
}

} // namespace Assimp

#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER