summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/port/PyAssimp/README.rst
blob: 03b7968f152b9b67038ff1d43aea64a4051579e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
PyAssimp: Python bindings for libassimp
=======================================

A simple Python wrapper for Assimp using ``ctypes`` to access the
library. Requires Python >= 2.6.

Python 3 support is mostly here, but not well tested.

Note that pyassimp is not complete. Many ASSIMP features are missing.

USAGE
-----

Complete example: 3D viewer
~~~~~~~~~~~~~~~~~~~~~~~~~~~

``pyassimp`` comes with a simple 3D viewer that shows how to load and
display a 3D model using a shader-based OpenGL pipeline.

.. figure:: 3d_viewer_screenshot.png
   :alt: Screenshot

   Screenshot

To use it, from within ``/port/PyAssimp``:

::

    $ cd scripts
    $ python ./3D-viewer <path to your model>

You can use this code as starting point in your applications.

Writing your own code
~~~~~~~~~~~~~~~~~~~~~

To get started with ``pyassimp``, examine the simpler ``sample.py``
script in ``scripts/``, which illustrates the basic usage. All Assimp
data structures are wrapped using ``ctypes``. All the data+length fields
in Assimp's data structures (such as ``aiMesh::mNumVertices``,
``aiMesh::mVertices``) are replaced by simple python lists, so you can
call ``len()`` on them to get their respective size and access members
using ``[]``.

For example, to load a file named ``hello.3ds`` and print the first
vertex of the first mesh, you would do (proper error handling
substituted by assertions ...):

.. code:: python


    from pyassimp import load
    with load('hello.3ds') as scene:

        assert len(scene.meshes)
        mesh = scene.meshes[0]

        assert len(mesh.vertices)
        print(mesh.vertices[0])


Another example to list the 'top nodes' in a scene:

.. code:: python


    from pyassimp import load
    with load('hello.3ds') as scene:

        for c in scene.rootnode.children:
            print(str(c))


INSTALL
-------

Install ``pyassimp`` by running:

::

    $ python setup.py install

PyAssimp requires a assimp dynamic library (``DLL`` on windows, ``.so``
on linux, ``.dynlib`` on macOS) in order to work. The default search
directories are:

-  the current directory
-  on linux additionally: ``/usr/lib``, ``/usr/local/lib``,
   ``/usr/lib/x86_64-linux-gnu``

To build that library, refer to the Assimp master ``INSTALL``
instructions. To look in more places, edit ``./pyassimp/helper.py``.
There's an ``additional_dirs`` list waiting for your entries.