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path: root/src/mesh/assimp-master/test/models/ASE/anim.ASE
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*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2,00 - Tue Oct 28 18:51:39 2008"
*SCENE {
	*SCENE_FILENAME ""
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 0
}
*GEOMOBJECT {
	*NODE_NAME "Box01"
	*NODE_TM {
		*NODE_NAME "Box01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 -1.4245	6.5527	0.0000
		*TM_POS -1.4245	6.5527	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-23.0769	-15.0997	0.0000
			*MESH_VERTEX    1	20.2279	-15.0997	0.0000
			*MESH_VERTEX    2	-23.0769	28.2051	0.0000
			*MESH_VERTEX    3	20.2279	28.2051	0.0000
			*MESH_VERTEX    4	-23.0769	-15.0997	29.0598
			*MESH_VERTEX    5	20.2279	-15.0997	29.0598
			*MESH_VERTEX    6	-23.0769	28.2051	29.0598
			*MESH_VERTEX    7	20.2279	28.2051	29.0598
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
		*MESH_NUMTVERTEX 12
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.0000	0.0000	0.0000
			*MESH_TVERT 1	1.0000	0.0000	0.0000
			*MESH_TVERT 2	0.0000	1.0000	0.0000
			*MESH_TVERT 3	1.0000	1.0000	0.0000
			*MESH_TVERT 4	0.0000	0.0000	0.0000
			*MESH_TVERT 5	1.0000	0.0000	0.0000
			*MESH_TVERT 6	0.0000	1.0000	0.0000
			*MESH_TVERT 7	1.0000	1.0000	0.0000
			*MESH_TVERT 8	0.0000	0.0000	0.0000
			*MESH_TVERT 9	1.0000	0.0000	0.0000
			*MESH_TVERT 10	0.0000	1.0000	0.0000
			*MESH_TVERT 11	1.0000	1.0000	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	9	11	10
			*MESH_TFACE 1	10	8	9
			*MESH_TFACE 2	8	9	11
			*MESH_TFACE 3	11	10	8
			*MESH_TFACE 4	4	5	7
			*MESH_TFACE 5	7	6	4
			*MESH_TFACE 6	0	1	3
			*MESH_TFACE 7	3	2	0
			*MESH_TFACE 8	4	5	7
			*MESH_TFACE 9	7	6	4
			*MESH_TFACE 10	0	1	3
			*MESH_TFACE 11	3	2	0
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 1	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 2	0.0000	-0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	-0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 3	-0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	-0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 4	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 6	1.0000	0.0000	-0.0000
				*MESH_VERTEXNORMAL 1	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 3	1.0000	0.0000	-0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 7	1.0000	-0.0000	0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 5	1.0000	-0.0000	0.0000
				*MESH_VERTEXNORMAL 1	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 8	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 9	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 10	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 0	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
			*MESH_FACENORMAL 11	-1.0000	-0.0000	-0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 6	-1.0000	-0.0000	-0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.7765	0.8824	0.3412
}
*GEOMOBJECT {
	*NODE_NAME "Box02"
	*NODE_TM {
		*NODE_NAME "Box02"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.7750	0.0000	0.0000
		*TM_ROW1 0.0000	0.7418	-0.2246
		*TM_ROW2 0.0000	0.3655	1.2070
		*TM_ROW3 -45.4570	-12.7152	18.9634
		*TM_POS -45.4570	-12.7152	18.9634
		*TM_ROTAXIS 1.0000	-0.0000	-0.0000
		*TM_ROTANGLE 0.2940
		*TM_SCALE 0.7750	0.7750	1.2611
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-56.7183	-22.4365	21.9073
			*MESH_VERTEX    1	-34.1956	-22.4365	21.9073
			*MESH_VERTEX    2	-56.7183	-2.9939	16.0196
			*MESH_VERTEX    3	-34.1956	-2.9939	16.0196
			*MESH_VERTEX    4	-56.7183	-11.8149	56.9822
			*MESH_VERTEX    5	-34.1956	-11.8149	56.9822
			*MESH_VERTEX    6	-56.7183	7.6277	51.0944
			*MESH_VERTEX    7	-34.1956	7.6277	51.0944
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
		*MESH_NUMTVERTEX 12
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.0000	0.0000	0.0000
			*MESH_TVERT 1	1.0000	0.0000	0.0000
			*MESH_TVERT 2	0.0000	1.0000	0.0000
			*MESH_TVERT 3	1.0000	1.0000	0.0000
			*MESH_TVERT 4	0.0000	0.0000	0.0000
			*MESH_TVERT 5	1.0000	0.0000	0.0000
			*MESH_TVERT 6	0.0000	1.0000	0.0000
			*MESH_TVERT 7	1.0000	1.0000	0.0000
			*MESH_TVERT 8	0.0000	0.0000	0.0000
			*MESH_TVERT 9	1.0000	0.0000	0.0000
			*MESH_TVERT 10	0.0000	1.0000	0.0000
			*MESH_TVERT 11	1.0000	1.0000	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	9	11	10
			*MESH_TFACE 1	10	8	9
			*MESH_TFACE 2	8	9	11
			*MESH_TFACE 3	11	10	8
			*MESH_TFACE 4	4	5	7
			*MESH_TFACE 5	7	6	4
			*MESH_TFACE 6	0	1	3
			*MESH_TFACE 7	3	2	0
			*MESH_TFACE 8	4	5	7
			*MESH_TFACE 9	7	6	4
			*MESH_TFACE 10	0	1	3
			*MESH_TFACE 11	3	2	0
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 1	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 2	0.0000	-0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	-0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 3	-0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	-0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 4	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 6	1.0000	0.0000	-0.0000
				*MESH_VERTEXNORMAL 1	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 3	1.0000	0.0000	-0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 7	1.0000	-0.0000	0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 5	1.0000	-0.0000	0.0000
				*MESH_VERTEXNORMAL 1	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 8	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 9	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 10	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 0	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
			*MESH_FACENORMAL 11	-1.0000	-0.0000	-0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 6	-1.0000	-0.0000	-0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*TM_ANIMATION {
		*NODE_NAME "Box02"
		*CONTROL_POS_TRACK {
			*CONTROL_POS_SAMPLE 0	-45.4570	-12.7152	18.9634
			*CONTROL_POS_SAMPLE 800	-45.1391	-10.6490	18.9634
			*CONTROL_POS_SAMPLE 1600	-41.9603	-7.7881	18.9634
			*CONTROL_POS_SAMPLE 2400	-37.8278	-5.0861	18.9634
			*CONTROL_POS_SAMPLE 3200	-33.2185	-1.9073	18.9634
			*CONTROL_POS_SAMPLE 4000	-27.3378	1.2715	18.9634
			*CONTROL_POS_SAMPLE 4800	-24.0000	3.4967	18.9634
			*CONTROL_POS_SAMPLE 5600	-23.0464	5.4040	18.9634
			*CONTROL_POS_SAMPLE 6400	-23.0464	7.4702	18.9634
			*CONTROL_POS_SAMPLE 7200	-23.5232	-16.3709	18.9634
			*CONTROL_POS_SAMPLE 8000	-24.9536	-15.5762	18.9634
			*CONTROL_POS_SAMPLE 8800	-27.6556	-13.0331	18.9634
			*CONTROL_POS_SAMPLE 9600	-33.0596	-10.9669	18.9634
			*CONTROL_POS_SAMPLE 10400	-40.2119	-9.0596	18.9634
			*CONTROL_POS_SAMPLE 11200	-45.7748	-6.6143	18.9634
			*CONTROL_POS_SAMPLE 12000	-46.2517	-3.7599	18.9634
			*CONTROL_POS_SAMPLE 12800	-45.7748	-1.4305	18.9634
			*CONTROL_POS_SAMPLE 13600	-44.1854	0.9536	18.9634
			*CONTROL_POS_SAMPLE 14400	-40.8477	1.2715	18.9634
			*CONTROL_POS_SAMPLE 15200	-32.7417	1.2715	18.9634
			*CONTROL_POS_SAMPLE 16000	-25.1126	1.2715	18.9634
		}
		*CONTROL_ROT_TRACK {
			*CONTROL_ROT_SAMPLE 0	1.0000	-0.0000	0.0000	0.2940
			*CONTROL_ROT_SAMPLE 800	-1.0000	0.0000	0.0000	0.0028
			*CONTROL_ROT_SAMPLE 1600	-1.0000	0.0000	0.0000	0.0222
			*CONTROL_ROT_SAMPLE 2400	-1.0000	0.0000	0.0000	0.0305
			*CONTROL_ROT_SAMPLE 3200	-1.0000	0.0000	0.0000	0.0277
			*CONTROL_ROT_SAMPLE 4000	-1.0000	0.0000	0.0000	0.0361
			*CONTROL_ROT_SAMPLE 4800	-1.0000	0.0000	0.0000	0.0416
			*CONTROL_ROT_SAMPLE 5600	-1.0000	0.0000	0.0000	0.0472
			*CONTROL_ROT_SAMPLE 6400	-1.0000	0.0000	0.0000	0.0333
			*CONTROL_ROT_SAMPLE 7200	-1.0000	0.0000	0.0000	0.0361
			*CONTROL_ROT_SAMPLE 8000	-1.0000	0.0000	0.0000	0.0499
			*CONTROL_ROT_SAMPLE 8800	-1.0000	0.0000	0.0000	0.0333
			*CONTROL_ROT_SAMPLE 9600	-1.0000	0.0000	0.0000	0.0361
			*CONTROL_ROT_SAMPLE 10400	-1.0000	0.0000	0.0000	0.0472
			*CONTROL_ROT_SAMPLE 11200	-1.0000	0.0000	0.0000	0.0416
			*CONTROL_ROT_SAMPLE 12000	-1.0000	0.0000	0.0000	0.0388
			*CONTROL_ROT_SAMPLE 12800	-1.0000	0.0000	0.0000	0.0305
			*CONTROL_ROT_SAMPLE 13600	-1.0000	0.0000	0.0000	0.0361
			*CONTROL_ROT_SAMPLE 15200	1.0000	0.0000	0.0000	0.5853
			*CONTROL_ROT_SAMPLE 16000	-1.0000	0.0000	0.0000	0.3024
		}
	}
	*WIREFRAME_COLOR 0.6039	0.8431	0.8980
}