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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

Copyright (c) 2006-2022, assimp team



All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:

* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.

* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AssetLib/Blender/BlenderIntermediate.h"
#include <assimp/camera.h>
#include <assimp/light.h>
#include <assimp/mesh.h>
#include <assimp/texture.h>

using namespace ::Assimp;
using namespace ::Assimp::Blender;

class BlenderIntermediateTest : public ::testing::Test {
    // empty
};

#define NAME_1 "name1"
#define NAME_2 "name2"

// Updated this test after fixing #1776:
// A comparator in C++ is used for ordering and must implement strict weak ordering,
// which means it must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
TEST_F(BlenderIntermediateTest, ConversionData_ObjectCompareTest) {
    Object obj1, obj2;
    strncpy(obj1.id.name, NAME_1, sizeof(obj1.id.name));
    strncpy(obj2.id.name, NAME_2, sizeof(obj2.id.name));

    Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second;
    bool res(cmp_true_because_first_is_smaller_than_second(&obj1, &obj2));
    EXPECT_TRUE(res);

    Blender::ObjectCompare cmp_false_because_equal;
    res = cmp_false_because_equal(&obj1, &obj1);
    EXPECT_FALSE(res);

    Blender::ObjectCompare cmp_false_because_first_is_greater_than_second;
    res = cmp_false_because_first_is_greater_than_second(&obj2, &obj1);
    EXPECT_FALSE(res);
}