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#include <lua.h>
#include <lauxlib.h>
#include <nanovg.h>
#include <nanovg_gl.h>
#include "nvg.h"
int nvgScissor_bind(lua_State *L)
{
NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float w = luaL_checknumber(L, 4);
float h = luaL_checknumber(L, 5);
nvgScissor(*ctx, x, y, w, h);
return 0;
}
int nvgIntersectScissor_bind(lua_State *L)
{
NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float w = luaL_checknumber(L, 4);
float h = luaL_checknumber(L, 5);
nvgIntersectScissor(*ctx, x, y, w, h);
return 0;
}
int nvgResetScissor_bind(lua_State *L)
{
NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname);
nvgResetScissor(*ctx);
return 0;
}
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