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int glActiveShaderProgram_bind(lua_State *L)
{
GLuint pipeline = luaL_checkinteger(L, 1);
GLuint program = luaL_checkinteger(L, 2);
glActiveShaderProgram(pipeline, program);
return 0;
}
int glActiveTexture_bind(lua_State *L)
{
GLenum texture = luaL_checkinteger(L, 1);
glActiveTexture(texture);
return 0;
}
int glAttachShader_bind(lua_State *L)
{
GLuint program = luaL_checkinteger(L, 1);
GLuint shader = luaL_checkinteger(L, 2);
glAttachShader(program, shader);
return 0;
}
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