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void * glMapBuffer( GLenum target, GLenum access);
void * glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void glMinSampleShading( GLfloat value);
void glMultiDrawArrays( GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
void glMultiDrawElements( GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount);
void glMultiDrawElementsBaseVertex( GLenum mode, const GLsizei *count, GLenum type, const void * const *indices, GLsizei drawcount, const GLint *basevertex);
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