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void glPatchParameteri( 	GLenum pname,	GLint value);
void glPatchParameterfv( 	GLenum pname,	const GLfloat *values);
void glPauseTransformFeedback( 	void);
void glPixelStoref( 	GLenum pname,	GLfloat param);
void glPixelStorei( 	GLenum pname,	GLint param);
void glPointParameterf( 	GLenum pname,	GLfloat param);
void glPointParameteri( 	GLenum pname,	GLint param);
void glPointParameterfv( 	GLenum pname,	const GLfloat * params);
void glPointParameteriv( 	GLenum pname,	const GLint * params);
void glPointSize( 	GLfloat size);
void glPolygonMode( 	GLenum face,	GLenum mode);
void glPolygonOffset( 	GLfloat factor,	GLfloat units);
void glPrimitiveRestartIndex( 	GLuint index);
void glProgramBinary( 	GLuint program,	GLenum binaryFormat,	const void *binary,	GLsizei length);
void glProgramParameteri( 	GLuint program,	GLenum pname,	GLint value);
void glProgramUniform1f( 	GLuint program,	GLint location,	GLfloat v0);
void glProgramUniform2f( 	GLuint program,	GLint location,	GLfloat v0,	GLfloat v1);
void glProgramUniform3f( 	GLuint program,	GLint location,	GLfloat v0,	GLfloat v1,	GLfloat v2);
void glProgramUniform4f( 	GLuint program,	GLint location,	GLfloat v0,	GLfloat v1,	GLfloat v2,	GLfloat v3);
void glProgramUniform1i( 	GLuint program,	GLint location,	GLint v0);
void glProgramUniform2i( 	GLuint program,	GLint location,	GLint v0,	GLint v1);
void glProgramUniform3i( 	GLuint program,	GLint location,	GLint v0,	GLint v1,	GLint v2);
void glProgramUniform4i( 	GLuint program,	GLint location,	GLint v0,	GLint v1,	GLint v2,	GLint v3);
void glProgramUniform1ui( 	GLuint program,	GLint location,	GLuint v0);
void glProgramUniform2ui( 	GLuint program,	GLint location,	GLuint v0,	GLuint v1);
void glProgramUniform3ui( 	GLuint program,	GLint location,	GLuint v0,	GLuint v1,	GLuint v2);
void glProgramUniform4ui( 	GLuint program,	GLint location,	GLuint v0,	GLuint v1,	GLuint v2,	GLuint v3);
void glProgramUniform1fv( 	GLuint program,	GLint location,	GLsizei count,	const GLfloat *value);
void glProgramUniform2fv( 	GLuint program,	GLint location,	GLsizei count,	const GLfloat *value);
void glProgramUniform3fv( 	GLuint program,	GLint location,	GLsizei count,	const GLfloat *value);
void glProgramUniform4fv( 	GLuint program,	GLint location,	GLsizei count,	const GLfloat *value);
void glProgramUniform1iv( 	GLuint program,	GLint location,	GLsizei count,	const GLint *value);
void glProgramUniform2iv( 	GLuint program,	GLint location,	GLsizei count,	const GLint *value);
void glProgramUniform3iv( 	GLuint program,	GLint location,	GLsizei count,	const GLint *value);
void glProgramUniform4iv( 	GLuint program,	GLint location,	GLsizei count,	const GLint *value);
void glProgramUniform1uiv( 	GLuint program,	GLint location,	GLsizei count,	const GLuint *value);
void glProgramUniform2uiv( 	GLuint program,	GLint location,	GLsizei count,	const GLuint *value);
void glProgramUniform3uiv( 	GLuint program,	GLint location,	GLsizei count,	const GLuint *value);
void glProgramUniform4uiv( 	GLuint program,	GLint location,	GLsizei count,	const GLuint *value);
void glProgramUniformMatrix2fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix3fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix4fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix2x3fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix3x2fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix2x4fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix4x2fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix3x4fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProgramUniformMatrix4x3fv( 	GLuint program,	GLint location,	GLsizei count,	GLboolean transpose,	const GLfloat *value);
void glProvokingVertex( 	GLenum provokeMode);