summaryrefslogtreecommitdiff
path: root/src/opengl/bind/s
blob: cdddf6bd29c1ebae90053b594b36af970c2b65dd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
void glSampleCoverage( 	GLfloat value,	GLboolean invert);
void glSampleMaski( 	GLuint maskNumber,	GLbitfield mask);
void glSamplerParameterf( 	GLuint sampler,	GLenum pname,	GLfloat param);
void glSamplerParameteri( 	GLuint sampler,	GLenum pname,	GLint param);
void glSamplerParameterfv( 	GLuint sampler,	GLenum pname,	const GLfloat * params);
void glSamplerParameteriv( 	GLuint sampler,	GLenum pname,	const GLint * params);
void glSamplerParameterIiv( 	GLuint sampler,	GLenum pname,	const GLint *params);
void glSamplerParameterIuiv( 	GLuint sampler,	GLenum pname,	const GLuint *params);
void glScissor( 	GLint x,	GLint y,	GLsizei width,	GLsizei height);
void glScissorArrayv( 	GLuint first,	GLsizei count,	const GLint *v);
void glScissorIndexed( 	GLuint index,	GLint left,	GLint bottom,	GLsizei width,	GLsizei height);
void glScissorIndexedv( 	GLuint index,	const GLint *v);
void glShaderBinary( 	GLsizei count,	const GLuint *shaders,	GLenum binaryFormat,	const void *binary,	GLsizei length);
void glShaderSource( 	GLuint shader,	GLsizei count,	const GLchar **string,	const GLint *length);
void glStencilFunc( 	GLenum func,	GLint ref,	GLuint mask);
void glStencilFuncSeparate( 	GLenum face,	GLenum func,	GLint ref,	GLuint mask);
void glStencilMask( 	GLuint mask);
void glStencilMaskSeparate( 	GLenum face,	GLuint mask);
void glStencilOp( 	GLenum sfail,	GLenum dpfail,	GLenum dppass);
void glStencilOpSeparate( 	GLenum face,	GLenum sfail,	GLenum dpfail,	GLenum dppass);