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void glTexBuffer( GLenum target, GLenum internalformat, GLuint buffer);
void glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * data);
void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * data);
void glTexImage2DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * data);
void glTexImage3DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void glTexParameterf( GLenum target, GLenum pname, GLfloat param);
void glTexParameteri( GLenum target, GLenum pname, GLint param);
void glTexParameterfv( GLenum target, GLenum pname, const GLfloat * params);
void glTexParameteriv( GLenum target, GLenum pname, const GLint * params);
void glTexParameterIiv( GLenum target, GLenum pname, const GLint * params);
void glTexParameterIuiv( GLenum target, GLenum pname, const GLuint * params);
void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
void glTransformFeedbackVaryings( GLuint program, GLsizei count, const char **varyings, GLenum bufferMode);
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