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void glUniform1f( GLint location, GLfloat v0);
void glUniform2f( GLint location, GLfloat v0, GLfloat v1);
void glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void glUniform1i( GLint location, GLint v0);
void glUniform2i( GLint location, GLint v0, GLint v1);
void glUniform3i( GLint location, GLint v0, GLint v1, GLint v2);
void glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void glUniform1ui( GLint location, GLuint v0);
void glUniform2ui( GLint location, GLuint v0, GLuint v1);
void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2);
void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void glUniform1fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform2fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform3fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform4fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform1iv( GLint location, GLsizei count, const GLint *value);
void glUniform2iv( GLint location, GLsizei count, const GLint *value);
void glUniform3iv( GLint location, GLsizei count, const GLint *value);
void glUniform4iv( GLint location, GLsizei count, const GLint *value);
void glUniform1uiv( GLint location, GLsizei count, const GLuint *value);
void glUniform2uiv( GLint location, GLsizei count, const GLuint *value);
void glUniform3uiv( GLint location, GLsizei count, const GLuint *value);
void glUniform4uiv( GLint location, GLsizei count, const GLuint *value);
void glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, const GLuint *indices);
GLboolean glUnmapBuffer( GLenum target);
void glUseProgram( GLuint program);
void glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program);
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