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void glValidateProgram( GLuint program);
void glValidateProgramPipeline( GLuint pipeline);
void glVertexAttrib1f( GLuint index, GLfloat v0);
void glVertexAttrib1s( GLuint index, GLshort v0);
void glVertexAttrib1d( GLuint index, GLdouble v0);
void glVertexAttribI1i( GLuint index, GLint v0);
void glVertexAttribI1ui( GLuint index, GLuint v0);
void glVertexAttrib2f( GLuint index, GLfloat v0, GLfloat v1);
void glVertexAttrib2s( GLuint index, GLshort v0, GLshort v1);
void glVertexAttrib2d( GLuint index, GLdouble v0, GLdouble v1);
void glVertexAttribI2i( GLuint index, GLint v0, GLint v1);
void glVertexAttribI2ui( GLuint index, GLuint v0, GLuint v1);
void glVertexAttrib3f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
void glVertexAttrib3s( GLuint index, GLshort v0, GLshort v1, GLshort v2);
void glVertexAttrib3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
void glVertexAttribI3i( GLuint index, GLint v0, GLint v1, GLint v2);
void glVertexAttribI3ui( GLuint index, GLuint v0, GLuint v1, GLuint v2);
void glVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void glVertexAttrib4s( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
void glVertexAttrib4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
void glVertexAttrib4Nub( GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3);
void glVertexAttribI4i( GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
void glVertexAttribI4ui( GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void glVertexAttribL1d( GLuint index, GLdouble v0);
void glVertexAttribL2d( GLuint index, GLdouble v0, GLdouble v1);
void glVertexAttribL3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
void glVertexAttribL4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
void glVertexAttrib1fv( GLuint index, const GLfloat *v);
void glVertexAttrib1sv( GLuint index, const GLshort *v);
void glVertexAttrib1dv( GLuint index, const GLdouble *v);
void glVertexAttribI1iv( GLuint index, const GLint *v);
void glVertexAttribI1uiv( GLuint index, const GLuint *v);
void glVertexAttrib2fv( GLuint index, const GLfloat *v);
void glVertexAttrib2sv( GLuint index, const GLshort *v);
void glVertexAttrib2dv( GLuint index, const GLdouble *v);
void glVertexAttribI2iv( GLuint index, const GLint *v);
void glVertexAttribI2uiv( GLuint index, const GLuint *v);
void glVertexAttrib3fv( GLuint index, const GLfloat *v);
void glVertexAttrib3sv( GLuint index, const GLshort *v);
void glVertexAttrib3dv( GLuint index, const GLdouble *v);
void glVertexAttribI3iv( GLuint index, const GLint *v);
void glVertexAttribI3uiv( GLuint index, const GLuint *v);
void glVertexAttrib4fv( GLuint index, const GLfloat *v);
void glVertexAttrib4sv( GLuint index, const GLshort *v);
void glVertexAttrib4dv( GLuint index, const GLdouble *v);
void glVertexAttrib4iv( GLuint index, const GLint *v);
void glVertexAttrib4bv( GLuint index, const GLbyte *v);
void glVertexAttrib4ubv( GLuint index, const GLubyte *v);
void glVertexAttrib4usv( GLuint index, const GLushort *v);
void glVertexAttrib4uiv( GLuint index, const GLuint *v);
void glVertexAttrib4Nbv( GLuint index, const GLbyte *v);
void glVertexAttrib4Nsv( GLuint index, const GLshort *v);
void glVertexAttrib4Niv( GLuint index, const GLint *v);
void glVertexAttrib4Nubv( GLuint index, const GLubyte *v);
void glVertexAttrib4Nusv( GLuint index, const GLushort *v);
void glVertexAttrib4Nuiv( GLuint index, const GLuint *v);
void glVertexAttribI4bv( GLuint index, const GLbyte *v);
void glVertexAttribI4ubv( GLuint index, const GLubyte *v);
void glVertexAttribI4sv( GLuint index, const GLshort *v);
void glVertexAttribI4usv( GLuint index, const GLushort *v);
void glVertexAttribI4iv( GLuint index, const GLint *v);
void glVertexAttribI4uiv( GLuint index, const GLuint *v);
void glVertexAttribL1dv( GLuint index, const GLdouble *v);
void glVertexAttribL2dv( GLuint index, const GLdouble *v);
void glVertexAttribL3dv( GLuint index, const GLdouble *v);
void glVertexAttribL4dv( GLuint index, const GLdouble *v);
void glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
void glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
void glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
void glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
void glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
void glViewport( GLint x, GLint y, GLsizei width, GLsizei height);
void glViewportArrayv( GLuint first, GLsizei count, const GLfloat *v);
void glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
void glViewportIndexedfv( GLuint index, const GLfloat *v);
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