summaryrefslogtreecommitdiff
path: root/src/opengl/bind/v
blob: d6bb3aab5193869ac41762730f61601a1171c864 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
void glValidateProgram( 	GLuint program);
void glValidateProgramPipeline( 	GLuint pipeline);
void glVertexAttrib1f( 	GLuint index,	GLfloat v0);
void glVertexAttrib1s( 	GLuint index,	GLshort v0);
void glVertexAttrib1d( 	GLuint index,	GLdouble v0);
void glVertexAttribI1i( 	GLuint index,	GLint v0);
void glVertexAttribI1ui( 	GLuint index,	GLuint v0);
void glVertexAttrib2f( 	GLuint index,	GLfloat v0,	GLfloat v1);
void glVertexAttrib2s( 	GLuint index,	GLshort v0,	GLshort v1);
void glVertexAttrib2d( 	GLuint index,	GLdouble v0,	GLdouble v1);
void glVertexAttribI2i( 	GLuint index,	GLint v0,	GLint v1);
void glVertexAttribI2ui( 	GLuint index,	GLuint v0,	GLuint v1);
void glVertexAttrib3f( 	GLuint index,	GLfloat v0,	GLfloat v1,	GLfloat v2);
void glVertexAttrib3s( 	GLuint index,	GLshort v0,	GLshort v1,	GLshort v2);
void glVertexAttrib3d( 	GLuint index,	GLdouble v0,	GLdouble v1,	GLdouble v2);
void glVertexAttribI3i( 	GLuint index,	GLint v0,	GLint v1,	GLint v2);
void glVertexAttribI3ui( 	GLuint index,	GLuint v0,	GLuint v1,	GLuint v2);
void glVertexAttrib4f( 	GLuint index,	GLfloat v0,	GLfloat v1,	GLfloat v2,	GLfloat v3);
void glVertexAttrib4s( 	GLuint index,	GLshort v0,	GLshort v1,	GLshort v2,	GLshort v3);
void glVertexAttrib4d( 	GLuint index,	GLdouble v0,	GLdouble v1,	GLdouble v2,	GLdouble v3);
void glVertexAttrib4Nub( 	GLuint index,	GLubyte v0,	GLubyte v1,	GLubyte v2,	GLubyte v3);
void glVertexAttribI4i( 	GLuint index,	GLint v0,	GLint v1,	GLint v2,	GLint v3);
void glVertexAttribI4ui( 	GLuint index,	GLuint v0,	GLuint v1,	GLuint v2,	GLuint v3);
void glVertexAttribL1d( 	GLuint index,	GLdouble v0);
void glVertexAttribL2d( 	GLuint index,	GLdouble v0,	GLdouble v1);
void glVertexAttribL3d( 	GLuint index,	GLdouble v0,	GLdouble v1,	GLdouble v2);
void glVertexAttribL4d( 	GLuint index,	GLdouble v0,	GLdouble v1,	GLdouble v2,	GLdouble v3);
void glVertexAttrib1fv( 	GLuint index,	const GLfloat *v);
void glVertexAttrib1sv( 	GLuint index,	const GLshort *v);
void glVertexAttrib1dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribI1iv( 	GLuint index,	const GLint *v);
void glVertexAttribI1uiv( 	GLuint index,	const GLuint *v);
void glVertexAttrib2fv( 	GLuint index,	const GLfloat *v);
void glVertexAttrib2sv( 	GLuint index,	const GLshort *v);
void glVertexAttrib2dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribI2iv( 	GLuint index,	const GLint *v);
void glVertexAttribI2uiv( 	GLuint index,	const GLuint *v);
void glVertexAttrib3fv( 	GLuint index,	const GLfloat *v);
void glVertexAttrib3sv( 	GLuint index,	const GLshort *v);
void glVertexAttrib3dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribI3iv( 	GLuint index,	const GLint *v);
void glVertexAttribI3uiv( 	GLuint index,	const GLuint *v);
void glVertexAttrib4fv( 	GLuint index,	const GLfloat *v);
void glVertexAttrib4sv( 	GLuint index,	const GLshort *v);
void glVertexAttrib4dv( 	GLuint index,	const GLdouble *v);
void glVertexAttrib4iv( 	GLuint index,	const GLint *v);
void glVertexAttrib4bv( 	GLuint index,	const GLbyte *v);
void glVertexAttrib4ubv( 	GLuint index,	const GLubyte *v);
void glVertexAttrib4usv( 	GLuint index,	const GLushort *v);
void glVertexAttrib4uiv( 	GLuint index,	const GLuint *v);
void glVertexAttrib4Nbv( 	GLuint index,	const GLbyte *v);
void glVertexAttrib4Nsv( 	GLuint index,	const GLshort *v);
void glVertexAttrib4Niv( 	GLuint index,	const GLint *v);
void glVertexAttrib4Nubv( 	GLuint index,	const GLubyte *v);
void glVertexAttrib4Nusv( 	GLuint index,	const GLushort *v);
void glVertexAttrib4Nuiv( 	GLuint index,	const GLuint *v);
void glVertexAttribI4bv( 	GLuint index,	const GLbyte *v);
void glVertexAttribI4ubv( 	GLuint index,	const GLubyte *v);
void glVertexAttribI4sv( 	GLuint index,	const GLshort *v);
void glVertexAttribI4usv( 	GLuint index,	const GLushort *v);
void glVertexAttribI4iv( 	GLuint index,	const GLint *v);
void glVertexAttribI4uiv( 	GLuint index,	const GLuint *v);
void glVertexAttribL1dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribL2dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribL3dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribL4dv( 	GLuint index,	const GLdouble *v);
void glVertexAttribP1ui( 	GLuint index,	GLenum type,	GLboolean normalized,	GLuint value);
void glVertexAttribP2ui( 	GLuint index,	GLenum type,	GLboolean normalized,	GLuint value);
void glVertexAttribP3ui( 	GLuint index,	GLenum type,	GLboolean normalized,	GLuint value);
void glVertexAttribP4ui( 	GLuint index,	GLenum type,	GLboolean normalized,	GLuint value);
void glVertexAttribPointer( 	GLuint index,	GLint size,	GLenum type,	GLboolean normalized,	GLsizei stride,	const void * pointer);
void glVertexAttribIPointer( 	GLuint index,	GLint size,	GLenum type,	GLsizei stride,	const void * pointer);
void glViewport( 	GLint x,	GLint y,	GLsizei width,	GLsizei height);
void glViewportArrayv( 	GLuint first,	GLsizei count,	const GLfloat *v);
void glViewportIndexedf( 	GLuint index,	GLfloat x,	GLfloat y,	GLfloat w,	GLfloat h);
void glViewportIndexedfv( 	GLuint index,	const GLfloat *v);