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#include "include/primitives.h"
enum honey_mesh_result honey_mesh_new_cube(honey_mesh* mesh,
float width,
float height,
float depth) {
float x0 = 0;
float y0 = 0;
float z0 = 0;
float x1 = width;
float y1 = height;
float z1 = depth;
float vertices[] = {
x0, y0, z0,
x1, y0, z0,
x0, y1, z0,
x1, y1, z0,
x0, y0, z1,
x1, y0, z1,
x0, y1, z1,
x1, y1, z1 };
unsigned int indices[] = { 0, 1, 2,
1, 2, 3,
4, 5, 6,
5, 6, 7,
0, 2, 4,
2, 4, 6,
1, 3, 5,
3, 5, 7,
2, 3, 6,
3, 6, 7,
0, 1, 4,
1, 4, 5 };
unsigned int attrib_sizes[] = { 3 };
enum honey_mesh_result result = honey_mesh_new(mesh,
vertices,
8, 1, attrib_sizes,
indices, 36);
return result;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
enum honey_mesh_result honey_mesh_new_textured_cube(honey_mesh* mesh,
float width,
float height,
float depth) {
float x0 = 0;
float y0 = 0;
float z0 = 0;
float x1 = width;
float y1 = height;
float z1 = depth;
float vertices[] = {
/* position tex coord */
/* back face */
x0, y0, z0, 0, 0,
x1, y0, z0, 1, 0,
x0, y1, z0, 0, 1,
x1, y1, z0, 1, 1,
/* front face */
x0, y0, z1, 0, 0,
x1, y0, z1, 1, 0,
x0, y1, z1, 0, 1,
x1, y1, z1, 1, 1,
/* left face */
x0, y0, z0, 0, 0,
x0, y1, z0, 1, 0,
x0, y0, z1, 0, 1,
x0, y1, z1, 1, 1,
/* right face */
x1, y0, z0, 0, 0,
x1, y1, z0, 1, 0,
x1, y0, z1, 0, 1,
x1, y1, z1, 1, 1,
/* bottom face */
x0, y0, z0, 0, 0,
x1, y0, z0, 1, 0,
x0, y0, z1, 0, 1,
x1, y0, z1, 1, 1,
/* top face */
x0, y1, z0, 0, 0,
x1, y1, z0, 1, 0,
x0, y1, z1, 0, 1,
x1, y1, z1, 1, 1 };
unsigned int indices[] = {
0, 1, 2,
1, 2, 3,
4, 5, 6,
5, 6, 7,
8, 9, 10,
9, 10, 11,
12, 13, 14,
13, 14, 15,
16, 17, 18,
17, 18, 19,
20, 21, 22,
21, 22, 23 };
unsigned int attrib_sizes[] = { 3, 2 };
enum honey_mesh_result result;
result = honey_mesh_new(mesh, vertices, 24,
2, attrib_sizes,
indices, 36);
return result;
}
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