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#ifndef HONEY_TEXTURE_H
#define HONEY_TEXTURE_H
/** @file texture.h
*
*@brief Defines the honey_texture struct and associated functions.
*/
#include "common.h"
extern int honey_texture_mt_ref;
enum honey_texture_result {
TEXTURE_OK,
TEXTURE_FAILED,
TEXTURE_CHANNEL_ERROR,
N_TEXTURE_RESULTS };
typedef struct {
unsigned int id;
enum {
GREY,
RGB,
RGBA,
DEPTH
} type;
int width;
int height;
int channels;
} honey_texture;
/** @brief Place the honey.texture bindings as a table on the stack. */
void honey_setup_texture(lua_State* L);
/** @brief Create a greyscale texture.
*
* @param[out] texture Pointer to the destination texture.
* @param[in] width The width in pixels of the texture to create.
* @param[in] height The height in pixels of the texture to create.
* @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
*
* @returns Nothing.
*/
void honey_texture_new_greyscale(honey_texture* texture,
int width, int height,
unsigned char* data);
/** @brief Create an RGB texture.
*
* @param[out] texture Pointer to the destination texture.
* @param[in] width The width in pixels of the texture to create.
* @param[in] height The height in pixels of the texture to create.
* @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
*
* @returns Nothing.
*/
void honey_texture_new_rgb(honey_texture* texture,
int width, int height,
unsigned char* data);
/** @brief Create an RGBA texture.
*
* @param[out] texture Pointer to the destination texture.
* @param[in] width The width in pixels of the texture to create.
* @param[in] height The height in pixels of the texture to create.
* @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
*
* @returns Nothing.
*/
void honey_texture_new_rgba(honey_texture* texture,
int width, int height,
unsigned char* data);
/** @brief Create a depth texture.
*
* @param[out] texture Pointer to the destination texture.
* @param[in] width The width in pixels of the texture to create.
* @param[in] height The height in pixels of the texture to create.
* @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
*
* @returns Nothing.
*/
void honey_texture_new_depth(honey_texture* texture,
int width, int height,
float* data);
/** @brief Load a texture from disk.
*
* @param[out] texture Pointer to the destination texture
* @param[in] texture_path Path to the location of the texture
* @param[in] alpha_channel Set to true if the target image contains an alpha channel
*
* @return Success or failure type
*/
enum honey_texture_result honey_texture_load(honey_texture* texture,
char* texture_path);
/** @brief Load a texture into a texture unit.
*
* @param[in] texture The texture to use
* @param[in] texture_unit The texture unit to put the texture in
*/
void honey_texture_use(honey_texture texture, int texture_unit);
/** @brief Create a framebuffer object.
*
* You must specify at least one of draw and depth; otherwise, the framebuffer will
* be incomplete and fail.
*
* @param[out] destination Pointer to store the resulting OpenGL handle in.
* @param[in] draw Pointer to a texture to draw to.
* @param[in] depth Pointer to a depth texture.
* @param[in] width The width in pixels of the FBO.
* @param[in] height The height in pixels of the FBO.
*
* @returns Nothing.
*/
void honey_texture_framebuffer_object_new(unsigned int* destination,
honey_texture* draw,
honey_texture* depth,
int width, int height);
#endif
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