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authorsanine <sanine.not@pm.me>2023-04-07 00:53:03 -0500
committersanine <sanine.not@pm.me>2023-04-07 00:53:03 -0500
commit3c9ba50944f1b136125e1191ccbc49fda1381123 (patch)
treef52a32da115d02eaeefe616122f607c92c62e57c /fragment.glsl
parentf91a730b3a9ddd532c2ba9ff4f8b120a8ca2fa81 (diff)
renormalize line endings
Diffstat (limited to 'fragment.glsl')
-rw-r--r--fragment.glsl34
1 files changed, 17 insertions, 17 deletions
diff --git a/fragment.glsl b/fragment.glsl
index c6ef691..532d1ac 100644
--- a/fragment.glsl
+++ b/fragment.glsl
@@ -1,17 +1,17 @@
-#version 410 core
-out vec4 FragColor;
-
-in vec3 position;
-in vec3 normal;
-in vec2 tex;
-
-uniform float time;
-uniform sampler2D ourTexture;
-
-void main()
-{
- //FragColor = vec4(sin(time), cos(time), -sin(time), 1.0f);
- //FragColor = vec4(normal, 1.0f);
- //FragColor = vec4(tex, 1.0f, 1.0f);
- FragColor = texture(ourTexture, tex);
-}
+#version 410 core
+out vec4 FragColor;
+
+in vec3 position;
+in vec3 normal;
+in vec2 tex;
+
+uniform float time;
+uniform sampler2D ourTexture;
+
+void main()
+{
+ //FragColor = vec4(sin(time), cos(time), -sin(time), 1.0f);
+ //FragColor = vec4(normal, 1.0f);
+ //FragColor = vec4(tex, 1.0f, 1.0f);
+ FragColor = texture(ourTexture, tex);
+}