summaryrefslogtreecommitdiff
path: root/main.lua
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2023-03-24 20:45:41 -0500
committersanine <sanine.not@pm.me>2023-03-24 20:45:41 -0500
commit314e9cd4c96f30f47b6c02eefbadf063e1a58025 (patch)
tree8dcb33b32cdcf1a903d6a0ae750fd23458d86729 /main.lua
parent627ca789065bfcbce53a51887be4e8f8fb20d26b (diff)
fix ecs removing
Diffstat (limited to 'main.lua')
-rw-r--r--main.lua48
1 files changed, 30 insertions, 18 deletions
diff --git a/main.lua b/main.lua
index 6718cf9..ceba194 100644
--- a/main.lua
+++ b/main.lua
@@ -62,9 +62,9 @@ level:addSystem{
self.time = 0
self.world=world
self.space=space
- ode.WorldSetGravity(self.world, 0, -10, 0)
+ ode.WorldSetGravity(self.world, 0, -100, 0)
ode.WorldSetCFM(self.world, 1e-5)
- self.contactgroup = ode.JointGroupCreate(32)
+ self.contactgroup = ode.JointGroupCreate(200)
self.__gc = honey.util.gc_canary(function()
ode.WorldDestroy(self.world)
ode.SpaceDestroy(self.space)
@@ -167,22 +167,32 @@ local groundPlane = {
level:addEntity(groundPlane)
-local ball = {
- transform=Mat4():identity(),
- parent=false,
- mesh=icosa,
- shader=shader,
- collisionShape=ode.CreateSphere(space, 1.0),
- physicsBody=ode.BodyCreate(world),
-}
-level:addEntity(ball)
-
-local mass = ode.MassCreate()
-ode.MassSetSphere(mass, 1, 0.5)
-ode.BodySetMass(ball.physicsBody, mass)
-ode.GeomSetBody(ball.collisionShape, ball.physicsBody)
-ode.BodySetPosition(ball.physicsBody, -5, 3, 0)
-ode.BodySetLinearVel(ball.physicsBody, 3, 0, 0)
+local balls = {}
+local function createNewBall()
+ local ball = {
+ transform=Mat4():identity(),
+ parent=false,
+ mesh=icosa,
+ shader=shader,
+ collisionShape=ode.CreateSphere(space, 1.0),
+ physicsBody=ode.BodyCreate(world),
+ }
+ local id = level:addEntity(ball)
+ table.insert(balls, id)
+ if #balls > 200 then
+ level:removeEntity(table.remove(balls, 1))
+ end
+
+ local mass = ode.MassCreate()
+ ode.MassSetSphere(mass, 1, 0.5)
+ ode.BodySetMass(ball.physicsBody, mass)
+ local function tiny() return (6 * math.random()) - 3 end
+ local x, y, z = tiny(), tiny(), tiny()
+ ode.GeomSetBody(ball.collisionShape, ball.physicsBody)
+ ode.BodySetPosition(ball.physicsBody, x, y, z)
+ ode.BodySetLinearVel(ball.physicsBody, x, y, z)
+end
+createNewBall()
ode.CreatePlane(space, 0, 1, 0, -2)
@@ -193,6 +203,8 @@ window:setKeyCallback(function(_, key, scancode, action)
window:setShouldClose(true)
elseif key == glfw.KEY_SPACE then
paused = not paused
+ elseif key == glfw.KEY_B or key == glfw.KEY_V then
+ createNewBall()
end
end
end)