summaryrefslogtreecommitdiff
path: root/main.lua
diff options
context:
space:
mode:
Diffstat (limited to 'main.lua')
-rw-r--r--main.lua87
1 files changed, 83 insertions, 4 deletions
diff --git a/main.lua b/main.lua
index c06b80c..4372a03 100644
--- a/main.lua
+++ b/main.lua
@@ -14,6 +14,7 @@ local nvg = honey.nvg
-- initialize honey
local window = honey.init()
+window:setInputMode(glfw.CURSOR, glfw.CURSOR_DISABLED)
-- setup vector graphics
local vg = nvg.CreateContext()
@@ -127,7 +128,7 @@ function setupEntities()
local capsule = entities:createEntityWithComponents{
transform = {
- matrix = Mat4():identity():translate(Vec3{0,10,0})
+ matrix = Mat4():identity():translate(Vec3{0,10,0}):rotateX(0.5*math.pi)
},
collision = {
class = "capsule",
@@ -142,6 +143,7 @@ function setupEntities()
radius = 1,
length = 2,
},
+ maxAngularSpeed = 0,
},
renderMesh = {
mesh = { filename="assets/capsule.obj", index=1 },
@@ -150,14 +152,85 @@ function setupEntities()
}
+ local pivotPivot = entities:createEntityWithComponents{
+ transform = {
+ parent = capsule,
+ matrix = Mat4():identity():rotateX(-0.5*math.pi),
+ },
+ }
+
+
+ local capcamPivot = entities:createEntityWithComponents{
+ transform = {
+ parent = pivotPivot,
+ matrix = Mat4():identity(),
+ },
+ pitchyaw = {
+ pitch = 0,
+ yaw = 0,
+ },
+ onCursorPos = { script = "cameraCursorPos" },
+ }
+ package.loaded["cameraCursorPos"] = (function()
+ local prevx, prevy = 0, 0
+ return function(entities, id, data)
+ local dx = data.xpos - prevx
+ local dy = data.ypos - prevy
+ prevx, prevy = data.xpos, data.ypos
+
+ local transform = entities:getComponent(id, "transform")
+ local py = entities:getComponent(id, "pitchyaw")
+ py.pitch = py.pitch - dy
+ py.yaw = py.yaw - dx
+ if py.pitch > 89.9 then py.pitch = 89.9 end
+ if py.pitch < -89.9 then py.pitch = -89.9 end
+
+ transform.matrix
+ :identity()
+ :rotateY(math.rad(py.yaw))
+ :rotateX(math.rad(py.pitch))
+ end
+ end)()
+
+
+ local capcam = entities:createEntityWithComponents{
+ camera = {
+ projection = Mat4():perspective(math.rad(45), 640/480, 0.1, 1000),
+ render="screen",
+ },
+ transform = {
+ parent = capcamPivot,
+ matrix = Mat4():identity():translate(Vec3{0,0,10}),
+ },
+ onWindowResize = { script = "cameraHandleResize" },
+ }
+
+
+ local skybox = entities:createEntityWithComponents{
+ transform = {
+ parent = capsule,
+ matrix = Mat4():identity():scale(Vec3{2,2,2}),
+ },
+ renderMesh = {
+ mesh = { filename="assets/skybox.obj", index=1 },
+ shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
+ textures = {
+ ourTexture = {
+ filename = "assets/skyboxsun5deg2_tn.jpg"
+ }
+ },
+ },
+ }
+
+
local camera = entities:createEntity()
entities:addComponents(camera, {
- camera={
- projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
+ ccamera={
+ projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 1000),
render="screen",
},
transform={
- matrix=Mat4():identity():rotateX(math.rad(-20)):translate(Vec3{0, 10, 30}),
+ matrix=Mat4():identity():rotateX(math.rad(-20)):translate(Vec3{0, 5, 30}),
},
z = {value=-60},
onKey = {
@@ -184,6 +257,11 @@ window:setKeyCallback(function(_, key, scancode, action)
end
end)
+
+window:setCursorPosCallback(function(_, xpos, ypos)
+ dispatch(entities, "onCursorPos", {xpos=xpos, ypos=ypos})
+end)
+
-- resize window correctly
window:setFramebufferSizeCallback(function(_, width, height)
gl.Viewport(0, 0, width, height)
@@ -193,6 +271,7 @@ end)
package.loaded["cameraHandleResize"] = function(entities, id, data)
local camera = entities:getComponent(id, "camera")
+ if not camera then return end
camera.projection:perspectiveResize(data.width/data.height)
end