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-rw-r--r--main.lua87
1 files changed, 45 insertions, 42 deletions
diff --git a/main.lua b/main.lua
index 5ef09dd..a686daa 100644
--- a/main.lua
+++ b/main.lua
@@ -6,7 +6,7 @@ local Vec3 = honey.Vec3
local Mat4 = honey.Mat4
local Quaternion = honey.Quaternion
local ecs = honey.ecs
-local stdSystem = honey.standardSystems
+local sys = honey.standardSystems
local ode = honey.ode
local nvg = honey.nvg
@@ -21,63 +21,66 @@ local vw, vh = 640, 480
-- setup ecs
-local db = ecs.Database()
+local entities = ecs.EntityDb()
+local systems = ecs.SystemDb(entities)
-local camera = db:createEntity()
-db:addComponent(camera, "camera", {
- projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
-})
-db:addComponent(camera, "transform", {
- matrix=Mat4():identity():translate(Vec3{0, 0, -6}),
-})
-db:addComponent(camera, "script", {
- name = "cameraRotationScript",
+local camera = entities:createEntity()
+entities:addComponents(camera, {
+ camera={
+ projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
+ },
+ transform={
+ matrix=Mat4():identity():translate(Vec3{0, 0, -6}),
+ },
+ script={
+ script="cameraRotationScript",
+ },
})
-
-
-db:addSystem(stdSystem.transform)
-db:addSystem(stdSystem.renderCamera, {camera=camera})
-db:addSystem(stdSystem.script)
-package.loaded['baseRotationScript'] = function(db, id, dt)
- local transform = db:getComponent(id, "transform")
+--entities:addComponent(camera, "camera", {
+-- projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
+--})
+--entities:addComponent(camera, "transform", {
+-- matrix=Mat4():identity():translate(Vec3{0, 0, -6}),
+--})
+--entities:addComponent(camera, "script", {
+-- name = "cameraRotationScript",
+--})
+--
+
+systems:addSystem(sys.transform)
+systems:addSystem(sys.renderCamera, {camera=camera})
+systems:addSystem(sys.script)
+package.loaded['baseRotationScript'] = function(entities, id, dt)
+ local transform = entities:getComponent(id, "transform")
transform.matrix:rotateZ(math.pi * dt)
end
-package.loaded['cameraRotationScript'] = function(db, id, dt)
- local transform = db:getComponent(id, "transform")
+package.loaded['cameraRotationScript'] = function(entities, id, dt)
+ local transform = entities:getComponent(id, "transform")
transform.matrix:identity():translate(Vec3{0, 0, -6 + math.sin(math.pi * glfw.GetTime())})
end
-function transmitMessage(msg, data)
- local query = db:queryComponent(msg)
- for id, handler in pairs(query) do
- local f = require(handler.scriptName)
- f(db, id, data)
- end
-end
-
-
-local id = db:createEntity()
-db:addComponent(id, "renderMesh", {
+local id = entities:createEntity()
+entities:addComponent(id, "renderMesh", {
textures = {
ourTexture={ filename="77155.png" },
},
shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
mesh = { filename="assets/icosahedron.obj", index=1 },
})
-db:addComponent(id, "transform", {
+entities:addComponent(id, "transform", {
matrix = Mat4():identity():rotateZ(math.rad(45)),
})
-db:addComponent(id, "script", {
- name = "baseRotationScript",
+entities:addComponent(id, "script", {
+ script = "baseRotationScript",
})
-local id2 = db:createEntity()
-db:addComponent(id2, "renderMesh", {
+local id2 = entities:createEntity()
+entities:addComponent(id2, "renderMesh", {
shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
mesh = { filename="assets/tetrahedron.obj", index=1 },
})
-db:addComponent(id2, "transform", {
+entities:addComponent(id2, "transform", {
parent=id,
matrix=Mat4():identity():translate(Vec3{0, 2, 0}),
})
@@ -97,14 +100,14 @@ end)
window:setFramebufferSizeCallback(function(_, width, height)
gl.Viewport(0, 0, width, height)
vw, vh = width, height
- transmitMessage("onWindowResize", { width=width, height=height })
+ sys.dispatch(entities, "onWindowResize", { width=width, height=height })
end)
-package.loaded["cameraHandleResize"] = function(db, id, data)
- local camera = db:getComponent(id, "camera")
+package.loaded["cameraHandleResize"] = function(entities, id, data)
+ local camera = entities:getComponent(id, "camera")
camera.projection:perspectiveResize(data.width/data.height)
end
-db:addComponent(camera, "onWindowResize", { scriptName = "cameraHandleResize" })
+entities:addComponent(camera, "onWindowResize", { script = "cameraHandleResize" })
-- averager (for fps)
function averager(memory)
@@ -129,7 +132,7 @@ honey.loop(window, function(dt)
gl.Enable(gl.DEPTH_TEST)
gl.Disable(gl.CULL_FACE)
- db:update(dt)
+ systems:update(dt)
nvg.BeginFrame(vg, vw, vh, 1.0)
nvg.StrokeColor(vg, nvg.RGBf(1, 1, 1))
nvg.FontFace(vg, "November")