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path: root/character.lua
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require 'honey.std'

return function(db)
	local capsule = db:createEntityWithComponents{
		node = {
			matrix = Mat4()
				:identity()
				:translate(Vec3{0,10,0})
				:rotateX(0.5*math.pi)
		},
		collision = {
			class = "capsule",
			radius = 1,
			length = 2,
			category = 2,
			collide = bit.bxor(0xffffffff, 2)
		},
		physics = {
			mass = {
				class = "capsule",
				mass = 10,
				direction = 3,
				radius = 1,
				length = 2,
			},
			surface = true,
			maxAngularSpeed = 0,
		},
		renderMesh = {
			mesh = { filename="assets/capsule.obj", index=1 },
			shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
			textures = {
				ourTexture = { filename = "assets/green-grass.jpg" },
			},
		},
		script = { script = "scripts.capsuleMove" },
	}


	local spring = db:createEntityWithComponents{
		node = {
			name = "spring",
			parent = capsule,
			matrix = Mat4():identity()
				:translate(Vec3{0,-1,0})
		},
		collision = {
			class = "ray",
			length = 4,
			category = 2,
			collide = bit.bxor(0xffffffff, 2)
		},
		onCollision = {
			script = "scripts.character.spring",
		},
		spring = {
			F = 0,
		}
	}


	local pivotPivot = db:createEntityWithComponents{
		node = {
			name = "p",
			parent = capsule,
			matrix = Mat4():identity():rotateX(-0.5*math.pi),
		},
	}


	local capcamPivot = db:createEntityWithComponents{
		node = {
			name = "pivot",
			parent = pivotPivot,
			matrix = Mat4():identity(),
		},
		pitchyaw = {
			pitch = 0,
			yaw = 0,
		},
		onCursorPos = { script = "scripts.cameraPivot" },
	}


	local capcam = db:createEntityWithComponents{
		camera = {
			projection = Mat4():perspective(math.rad(45), 640/480, 0.1, 1000),
			render="screen",
		},
		node = {
			parent = capcamPivot,
			matrix = Mat4():identity():translate(Vec3{0,0,20}),
		},
		onScroll = { script = "scripts.character.cameraDistance" },
		onFramebufferSize = { script = "scripts.cameraHandleResize" },
	}
end