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-#ifndef INCLUDED_PORTAUDIO_PORTAUDIOCPP_HXX
-#define INCLUDED_PORTAUDIO_PORTAUDIOCPP_HXX
-
-// ---------------------------------------------------------------------------------------
-
-//////
-/// @mainpage PortAudioCpp
-///
-/// <h1>PortAudioCpp - A Native C++ Binding of PortAudio V19</h1>
-/// <h2>PortAudio</h2>
-/// <p>
-/// PortAudio is a portable and mature C API for accessing audio hardware. It offers both callback-based and blocking
-/// style input and output, deals with sample data format conversions, dithering and much more. There are a large number
-/// of implementations available for various platforms including Windows MME, Windows DirectX, Windows and MacOS (Classic)
-/// ASIO, MacOS Classic SoundManager, MacOS X CoreAudio, OSS (Linux), Linux ALSA, JACK (MacOS X and Linux) and SGI Irix
-/// AL. Note that, currently not all of these implementations are equally complete or up-to-date (as PortAudio V19 is
-/// still in development). Because PortAudio has a C API, it can easily be called from a variety of other programming
-/// languages.
-/// </p>
-/// <h2>PortAudioCpp</h2>
-/// <p>
-/// Although, it is possible to use PortAudio's C API from within a C++ program, this is usually a little awkward
-/// as procedural and object-oriented paradigms need to be mixed. PortAudioCpp aims to resolve this by encapsulating
-/// PortAudio's C API to form an equivalent object-oriented C++ API. It provides a more natural integration of PortAudio
-/// into C++ programs as well as a more structured interface. PortAudio's concepts were preserved as much as possible and
-/// no additional features were added except for some `convenience methods'.
-/// </p>
-/// <p>
-/// PortAudioCpp's main features are:
-/// <ul>
-/// <li>Structured object model.</li>
-/// <li>C++ exception handling instead of C-style error return codes.</li>
-/// <li>Handling of callbacks using free functions (C and C++), static functions, member functions or instances of classes
-/// derived from a given interface.</li>
-/// <li>STL compliant iterators to host APIs and devices.</li>
-/// <li>Some additional convenience functions to more easily set up and use PortAudio.</li>
-/// </ul>
-/// </p>
-/// <p>
-/// PortAudioCpp requires a recent version of the PortAudio V19 source code. This can be obtained from CVS or as a snapshot
-/// from the website. The examples also require the ASIO 2 SDK which can be obtained from the Steinberg website. Alternatively, the
-/// examples can easily be modified to compile without needing ASIO.
-/// </p>
-/// <p>
-/// Supported platforms:
-/// <ul>
-/// <li>Microsoft Visual C++ 6.0, 7.0 (.NET 2002) and 7.1 (.NET 2003).</li>
-/// <li>GNU G++ 2.95 and G++ 3.3.</li>
-/// </ul>
-/// Other platforms should be easily supported as PortAudioCpp is platform-independent and (reasonably) C++ standard compliant.
-/// </p>
-/// <p>
-/// This documentation mainly provides information specific to PortAudioCpp. For a more complete explanation of all of the
-/// concepts used, please consult the PortAudio documentation.
-/// </p>
-/// <p>
-/// PortAudioCpp was developed by Merlijn Blaauw with many great suggestions and help from Ross Bencina. Ludwig Schwardt provided
-/// GNU/Linux build files and checked G++ compatibility. PortAudioCpp may be used under the same licensing, conditions and
-/// warranty as PortAudio. See <a href="http://www.portaudio.com/license.html">the PortAudio license</a> for more details.
-/// </p>
-/// <h2>Links</h2>
-/// <p>
-/// <a href="http://www.portaudio.com/">Official PortAudio site.</a><br>
-/// </p>
-//////
-
-// ---------------------------------------------------------------------------------------
-
-//////
-/// @namespace portaudio
-///
-/// To avoid name collision, everything in PortAudioCpp is in the portaudio
-/// namespace. If this name is too long it's usually pretty safe to use an
-/// alias like ``namespace pa = portaudio;''.
-//////
-
-// ---------------------------------------------------------------------------------------
-
-//////
-/// @file PortAudioCpp.hxx
-/// An include-all header file (for lazy programmers and using pre-compiled headers).
-//////
-
-// ---------------------------------------------------------------------------------------
-
-#include "portaudio.h"
-
-#include "portaudiocpp/AutoSystem.hxx"
-#include "portaudiocpp/BlockingStream.hxx"
-#include "portaudiocpp/CallbackInterface.hxx"
-#include "portaudiocpp/CallbackStream.hxx"
-#include "portaudiocpp/CFunCallbackStream.hxx"
-#include "portaudiocpp/CppFunCallbackStream.hxx"
-#include "portaudiocpp/Device.hxx"
-#include "portaudiocpp/Exception.hxx"
-#include "portaudiocpp/HostApi.hxx"
-#include "portaudiocpp/InterfaceCallbackStream.hxx"
-#include "portaudiocpp/MemFunCallbackStream.hxx"
-#include "portaudiocpp/SampleDataFormat.hxx"
-#include "portaudiocpp/DirectionSpecificStreamParameters.hxx"
-#include "portaudiocpp/Stream.hxx"
-#include "portaudiocpp/StreamParameters.hxx"
-#include "portaudiocpp/System.hxx"
-#include "portaudiocpp/SystemDeviceIterator.hxx"
-#include "portaudiocpp/SystemHostApiIterator.hxx"
-
-// ---------------------------------------------------------------------------------------
-
-#endif // INCLUDED_PORTAUDIO_PORTAUDIOCPP_HXX