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/*
* The MIT License
*
* Copyright (C) 2010-2016 Alexander Saprykin <saprykin.spb@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* 'Software'), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @file psocket.h
* @brief Socket implementation
* @author Alexander Saprykin
*
* A socket is a communication primitive usually working over a network. You can
* send data to someone's socket by its address and receive data as well through
* the same socket. This is one of the most popular and standardizated way for
* network communication supported by vast majority of all the modern operating
* systems. It also hides all the details of underlying networking protocols and
* other layers, providing a unified and transparent approach for communication.
*
* There are two kinds of socket:
* - connection oriented (or stream sockets, i.e. TCP);
* - connection-less (or datagram sockets, i.e. UDP).
*
* Connection oriented sockets work with data in a stream, connection-less
* sockets work with data using independent packets (datagrams). The former
* guarantees delivery, while the latter doesn't (actually some connection-less
* protocols provide delivery quarantee, i.e. SCTP).
*
* #PSocket supports INET and INET6 address families which specify network
* communication addresses used by created sockets: IPv4 and IPv6,
* correspondingly. INET6 family is not supported on all platforms, refer to
* documentation for a particular target platform.
*
* #PSocket supports different underlying data transfer protocols: TCP, UDP and
* others. Note that not all protocols can be used with any socket type, i.e.
* you can use the TCP protocol with a stream socket, but you can't use the UDP
* protocol with the stream socket. You can specify #P_SOCKET_PROTOCOL_DEFAULT
* protocol when creating a socket and appropriate the best matching socket type
* will be selected.
*
* In a common socket communication case server and client sides are involved.
* Depending on whether sockets are connection oriented, there are slightly
* different action sequences for data exchanging.
*
* For connection oriented sockets the server side acts as following:
* - creates a socket using p_socket_new();
* - binds the socket to a particular local address using p_socket_bind();
* - starts to listen incoming connections using p_socket_listen();
* - takes an incoming connection from the internal queue using
* p_socket_accept().
*
* The client side acts as following:
* - creates a socket using p_socket_new();
* - binds the socket to a particular local address using p_socket_bind();
* - connects to the server using p_socket_connect().
*
* After the connection was successfully established, both the sides can send
* and receive data from each other using p_socket_send() and
* p_socket_receive(). Binding of the client socket is actually optional.
*
* When using connection-less sockets, all is a bit simpler. There is no server
* side or client side - anyone can send and receive data without establishing a
* connection. Just create a socket, bind it to a local address and send/receive
* data using p_socket_send_to() and p_socket_receive(). You can also call
* p_socket_connect() on a connection-less socket to prevent passing the target
* address each time when sending data and then use p_socket_send() instead of
* p_socket_send_to(). This time binding is required.
*
* #PSocket can operate in blocking and non-blocking (async) modes. By default
* it is in the blocking mode. When using #PSocket in the blocking mode each
* non-immediate call on it will block a caller thread until an I/O operation
* will be completed. For example, the p_socket_accept() call can wait for an
* incoming connection for some time, and calling it on a blocking socket will
* prevent the caller thread from further execution until it receives a new
* incoming connection. In the non-blocking mode any call will return
* immediately and you must check its result. You can set the socket mode using
* p_socket_set_blocking().
*
* #PSocket always puts a socket descriptor (or SOCKET handle on Windows) into
* the non-blocking mode and emulates the blocking mode if required. If you need
* to perform some hacks and need blocking behavior from the descriptor for some
* reason, use p_socket_get_fd() to get an internal socket descriptor (SOCKET
* handle on Windows).
*
* The close-on-exec flag is always set on the socket desciptor. Use
* p_socket_get_fd() to overwrite this behavior.
*
* #PSocket ignores the SIGPIPE signal on UNIX systems if possible. Take it into
* account if you want to handle this signal.
*
* Note that before using the #PSocket API you must call p_libsys_init() in
* order to initialize system resources (on UNIX this will do nothing, but on
* Windows this routine is required). Usually this routine should be called on a
* program's start.
*
* Here is an example of #PSocket usage:
* @code
* PSocketAddress *addr;
* PSocket *sock;
*
* p_libsys_init ();
* ...
* if ((addr = p_socket_address_new ("127.0.0.1", 5432)) == NULL) {
* ...
* }
*
* if ((sock = p_socket_new (P_SOCKET_FAMILY_INET,
* P_SOCKET_TYPE_DATAGRAM,
* P_SOCKET_PROTOCOL_UDP)) == NULL) {
* p_socket_address_free (addr);
* ...
* }
*
* if (!p_socket_bind (sock, addr, FALSE)) {
* p_socket_address_free(addr);
* p_socket_free(sock);
* ...
* }
*
* ...
* p_socket_address_free (addr);
* p_socket_close (sock);
* p_socket_free (sock);
* p_libsys_shutdown ();
* @endcode
* Here a UDP socket was created, bound to the localhost address and the port
* @a 5432. Do not forget to close the socket and free memory after its usage.
*/
#if !defined (PLIBSYS_H_INSIDE) && !defined (PLIBSYS_COMPILATION)
# error "Header files shouldn't be included directly, consider using <plibsys.h> instead."
#endif
#ifndef PLIBSYS_HEADER_PSOCKET_H
#define PLIBSYS_HEADER_PSOCKET_H
#include <pmacros.h>
#include <psocketaddress.h>
#include <perror.h>
P_BEGIN_DECLS
/** Socket protocols specified by the IANA. */
typedef enum PSocketProtocol_ {
P_SOCKET_PROTOCOL_UNKNOWN = -1, /**< Unknown protocol. */
P_SOCKET_PROTOCOL_DEFAULT = 0, /**< Default protocol. */
P_SOCKET_PROTOCOL_TCP = 6, /**< TCP protocol. */
P_SOCKET_PROTOCOL_UDP = 17, /**< UDP protocol. */
P_SOCKET_PROTOCOL_SCTP = 132 /**< SCTP protocol. */
} PSocketProtocol;
/** Socket types. */
typedef enum PSocketType_ {
P_SOCKET_TYPE_UNKNOWN = 0, /**< Unknown type. */
P_SOCKET_TYPE_STREAM = 1, /**< Connection oritented, reliable, stream of bytes (i.e. TCP). */
P_SOCKET_TYPE_DATAGRAM = 2, /**< Connection-less, unreliable, datagram passing (i.e. UDP). */
P_SOCKET_TYPE_SEQPACKET = 3 /**< Connection-less, reliable, datagram passing (i.e. SCTP). */
} PSocketType;
/** Socket direction for data operations. */
typedef enum PSocketDirection_ {
P_SOCKET_DIRECTION_SND = 0, /**< Send direction. */
P_SOCKET_DIRECTION_RCV = 1 /**< Receive direction. */
} PSocketDirection;
/** Socket IO waiting (polling) conditions. */
typedef enum PSocketIOCondition_ {
P_SOCKET_IO_CONDITION_POLLIN = 1, /**< Ready to read. */
P_SOCKET_IO_CONDITION_POLLOUT = 2 /**< Ready to write. */
} PSocketIOCondition;
/** Socket opaque structure. */
typedef struct PSocket_ PSocket;
/**
* @brief Creates a new #PSocket object from a file descriptor.
* @param fd File descriptor to create the socket from.
* @param[out] error Error report object, NULL to ignore.
* @return Pointer to #PSocket in case of success, NULL otherwise.
* @since 0.0.1
* @sa p_socket_new(), p_socket_get_fd()
*
* The given file descriptor @a fd will be put in a non-blocking mode. #PSocket
* will emulate a blocking mode if required.
*
* If the socket was not bound yet then on some systems (i.e. Windows) call may
* fail to get a socket family from the descriptor thus failing to construct the
* #PSocket object.
*/
P_LIB_API PSocket * p_socket_new_from_fd (pint fd,
PError **error);
/**
* @brief Creates a new #PSocket object.
* @param family Socket family.
* @param type Socket type.
* @param protocol Socket data transfer protocol.
* @param[out] error Error report object, NULL to ignore.
* @return Pointer to #PSocket in case of success, NULL otherwise.
* @since 0.0.1
* @note If all the given parameters are not compatible with each other, then
* the function will fail. Use #P_SOCKET_PROTOCOL_DEFAULT to automatically
* match the best protocol for a particular @a type.
* @sa #PSocketFamily, #PSocketType, #PSocketProtocol, p_socket_new_from_fd()
*
* The @a protocol is passed directly to the operating system socket() call,
* #PSocketProtocol has the same values as the system definitions. You can pass
* any existing protocol value to this call if you know it exactly.
*/
P_LIB_API PSocket * p_socket_new (PSocketFamily family,
PSocketType type,
PSocketProtocol protocol,
PError **error);
/**
* @brief Gets an underlying file descriptor of a @a socket.
* @param socket #PSocket to get the file descriptor for.
* @return File descriptor in case of success, -1 otherwise.
* @since 0.0.1
* @sa p_socket_new_from_fd()
*/
P_LIB_API pint p_socket_get_fd (const PSocket *socket);
/**
* @brief Gets a @a socket address family.
* @param socket #PSocket to get the address family for.
* @return #PSocketFamily in case of success, #P_SOCKET_FAMILY_UNKNOWN
* otherwise.
* @since 0.0.1
* @sa #PSocketFamily, p_socket_new()
*
* The socket address family specifies address space which will be used to
* communicate with other sockets. For now, the INET and INET6 families are
* supported. The INET6 family is available only if the operating system
* supports it.
*/
P_LIB_API PSocketFamily p_socket_get_family (const PSocket *socket);
/**
* @brief Gets a @a socket type.
* @param socket #PSocket to get the type for.
* @return #PSocketType in case of success, #P_SOCKET_TYPE_UNKNOWN otherwise.
* @since 0.0.1
* @sa #PSocketType, p_socket_new()
*/
P_LIB_API PSocketType p_socket_get_type (const PSocket *socket);
/**
* @brief Gets a @a socket data transfer protocol.
* @param socket #PSocket to get the data transfer protocol for.
* @return #PSocketProtocol in case of success, #P_SOCKET_PROTOCOL_UNKNOWN
* otherwise.
* @since 0.0.1
* @sa #PSocketProtocol, p_socket_new()
*/
P_LIB_API PSocketProtocol p_socket_get_protocol (const PSocket *socket);
/**
* @brief Checks whether the SO_KEEPALIVE flag is enabled.
* @param socket #PSocket to check the SO_KEEPALIVE flag for.
* @return TRUE if the SO_KEEPALIVE flag is enabled, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_set_keepalive()
*
* This option only has effect for connection oriented sockets. After a
* connection has been established between two sockets, they periodically send
* ping packets to each other to make sure that the connection is alive. A
* time interval between alive packets is system dependent and varies from
* several minutes to several hours.
*
* The main usage of this option is to detect dead clients on a server side and
* close such the broken sockets to free resources for the actual clients which
* may want to connect to the server. Some servers may let clients to be idle
* for a long time, so such an option helps to detect died clients faster
* without sending them real data. It's some kind of garbage collecting.
*/
P_LIB_API pboolean p_socket_get_keepalive (const PSocket *socket);
/**
* @brief Checks whether @a socket is used in a blocking mode.
* @param socket #PSocket to check the blocking mode for.
* @return TRUE if @a socket is in the blocking mode, FALSE otherwise.
* @note A blocking socket will wait for an I/O operation to be completed before
* returning to the caller function.
* @since 0.0.1
* @sa p_socket_set_blocking()
*
* The underlying socket descriptor is always set to the non-blocking mode by
* default and #PSocket emulates the blocking mode if required.
*/
P_LIB_API pboolean p_socket_get_blocking (PSocket *socket);
/**
* @brief Gets a @a socket listen backlog parameter.
* @param socket #PSocket to get the listen backlog parameter for.
* @return Listen backlog parameter in case of success, -1 otherwise.
* @since 0.0.1
* @sa p_socket_set_listen_backlog(), p_socket_listen()
*
* This parameter only has meaning for the connection oriented sockets. The
* backlog parameter specifies how much pending connections from other clients
* can be stored in the internal (system) queue. If the socket has already the
* number of pending connections equal to the backlog parameter, and another
* client attempts to connect on that time, it (client) will either be refused
* or retransmitted. This behavior is system and protocol dependent.
*
* Some systems may not allow to set it to high values. By default #PSocket
* attempts to set it to 5.
*/
P_LIB_API pint p_socket_get_listen_backlog (const PSocket *socket);
/**
* @brief Gets a @a socket timeout for blocking I/O operations.
* @param socket #PSocket to get the timeout for.
* @return Timeout for blocking I/O operations in milliseconds, -1 in case of
* fail.
* @since 0.0.1
* @sa p_socket_set_timeout(), p_socket_io_condition_wait()
*
* For a blocking socket a timeout value means maximum amount of time for which
* a blocking call will wait until a newtwork I/O operation completes. If the
* operation is not finished after the timeout, the blocking call returns with
* the error set to #P_ERROR_IO_TIMED_OUT.
*
* For a non-blocking socket the timeout affects only on the
* p_socket_io_condition_wait() maximum waiting time.
*
* Zero timeout means that the operation which requires a time to complete
* network I/O will be blocked until the operation finishes or error occurres.
*/
P_LIB_API pint p_socket_get_timeout (const PSocket *socket);
/**
* @brief Gets a @a socket local (bound) address.
* @param socket #PSocket to get the local address for.
* @param[out] error Error report object, NULL to ignore.
* @return #PSocketAddress with the socket local address in case of success,
* NULL otherwise.
* @since 0.0.1
* @sa p_socket_bind()
*
* If the @a socket was not bound explicitly with p_socket_bind() or implicitly
* with p_socket_connect(), the call will fail.
*/
P_LIB_API PSocketAddress * p_socket_get_local_address (const PSocket *socket,
PError **error);
/**
* @brief Gets a @a socket remote endpoint address.
* @param socket #PSocket to get the remote endpoint address for.
* @param[out] error Error report object, NULL to ignore.
* @return #PSocketAddress with the socket endpoint remote address in case of
* success, NULL otherwise.
* @since 0.0.1
* @sa p_socket_connect()
*
* If the @a socket was not connected to the endpoint address with
* p_socket_connect(), the call will fail.
*
* @warning On Syllable this call will always return NULL for connection-less
* sockets (though connecting is possible).
*/
P_LIB_API PSocketAddress * p_socket_get_remote_address (const PSocket *socket,
PError **error);
/**
* @brief Checks whether a @a socket is connected.
* @param socket #PSocket to check a connection for.
* @return TRUE if the @a socket is connected, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_connect(), p_socket_check_connect_result()
*
* This function doesn't check if the socket is still connected, it only checks
* whether the p_socket_connect() call was successfully performed on the
* @a socket.
*/
P_LIB_API pboolean p_socket_is_connected (const PSocket *socket);
/**
* @brief Checks whether a @a socket is closed.
* @param socket #PSocket to check a closed state.
* @return TRUE if the @a socket is closed, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_close(), p_socket_shutdown()
*
* If the socket is in a non-blocking mode this call will not return TRUE until
* p_socket_check_connect_result() is called. The socket will be closed if
* p_socket_shutdown() is called for both the directions.
*/
P_LIB_API pboolean p_socket_is_closed (const PSocket *socket);
/**
* @brief Checks a connection state after calling p_socket_connect().
* @param socket #PSocket to check the connection state for.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE if was no error, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_io_condition_wait()
* @warning Not supported on Syllable for connection-less sockets.
*
* Usually this call is used after calling p_socket_connect() on a socket in a
* non-blocking mode to check the connection state. If call returns the FALSE
* result then the connection checking call has failed or there was an error
* during the connection and you should check the last error using an @a error
* object.
*
* If the socket is still pending for the connection you will get the
* #P_ERROR_IO_IN_PROGRESS error code.
*
* After calling p_socket_connect() on a non-blocking socket, you can wait for
* a connection operation to be finished using p_socket_io_condition_wait()
* with the #P_SOCKET_IO_CONDITION_POLLOUT option.
*/
P_LIB_API pboolean p_socket_check_connect_result (PSocket *socket,
PError **error);
/**
* @brief Sets the @a socket SO_KEEPALIVE flag.
* @param socket #PSocket to set the SO_KEEPALIVE flag for.
* @param keepalive Value for the SO_KEEPALIVE flag.
* @since 0.0.1
* @sa p_socket_get_keepalive()
*
* See p_socket_get_keepalive() documentation for a description of this option.
*/
P_LIB_API void p_socket_set_keepalive (PSocket *socket,
pboolean keepalive);
/**
* @brief Sets a @a socket blocking mode.
* @param socket #PSocket to set the blocking mode for.
* @param blocking Whether to set the @a socket into the blocking mode.
* @note A blocking socket will wait for an I/O operation to be completed
* before returning to the caller function.
* @note On some operating systems a blocking timeout may be less than threads
* scheduling granularity, so the actual timeout can be greater than specified
* one.
* @since 0.0.1
* @sa p_socket_get_blocking()
*/
P_LIB_API void p_socket_set_blocking (PSocket *socket,
pboolean blocking);
/**
* @brief Sets a @a socket listen backlog parameter.
* @param socket #PSocket to set the listen backlog parameter for.
* @param backlog Value for the listen backlog parameter.
* @note This parameter can take effect only if it was set before calling
* p_socket_listen(). Otherwise it will be ignored by underlying socket
* system calls.
* @since 0.0.1
* @sa p_socket_get_listen_backlog()
*
* See p_socket_get_listen_backlog() documentation for a description of this
* option.
*/
P_LIB_API void p_socket_set_listen_backlog (PSocket *socket,
pint backlog);
/**
* @brief Sets a @a socket timeout value for blocking I/O operations.
* @param socket #PSocket to set the @a timeout for.
* @param timeout Timeout value in milliseconds.
* @since 0.0.1
* @sa p_socket_get_timeoout(), p_socket_io_condition_wait()
*
* See p_socket_get_timeout() documentation for a description of this option.
*/
P_LIB_API void p_socket_set_timeout (PSocket *socket,
pint timeout);
/**
* @brief Binds a @a socket to a given local address.
* @param socket #PSocket to bind.
* @param address #PSocketAddress to bind the given @a socket to.
* @param allow_reuse Whether to allow socket's address reusing.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE in case of success, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_get_local_address()
*
* The @a allow_reuse option allows to resolve address conflicts for several
* bound sockets. It controls the SO_REUSEADDR socket flag.
*
* In a common case two or more sockets can't be bound to the same address
* (a network address and a port) for the same data transfer protocol (i.e. TCP
* or UDP) because they will be in a conflicted state for data receiving. But
* the socket can be also bound for the any network interface (i.e. 0.0.0.0
* network address) and a particular port. If you will try to bind another
* socket without the @a allow_reuse option to a particular network address
* (i.e. 127.0.0.1) and the same port, the p_socket_bind() call will fail.
*
* With the @a allow_reuse option the system will resolve this conflict: the
* socket will be bound to the particular address and port (and will receive
* data targeted to this particular address) while the first socket will be
* receiving all other data matching the bound address.
*
* This option is system dependent, some systems do not support it. Also some
* systems have option to reuse the address port (SO_REUSEPORT) in the same way,
* too.
*
* Connection oriented sockets have another problem - the so called linger time.
* It is a time required by the system to properly close a socket connection
* (and this process can be quite complicated). This time can be measured from
* several minutes to several hours (!). The socket in such a state is
* half-dead, but it holds the bound address and attempt to bind another socket
* on this address will fail. The @a allow_reuse option allows to bind another
* socket on such a half-dead address, but behavior can be unexpected, it's
* better to refer to the system documentation for that.
*
* In general case, a server socket should be bound with the @a allow_reuse set
* to TRUE, while a client socket shouldn't set this option to TRUE. If you
* restart the client quickly with the same address it can fail to bind.
*/
P_LIB_API pboolean p_socket_bind (const PSocket *socket,
PSocketAddress *address,
pboolean allow_reuse,
PError **error);
/**
* @brief Connects a @a socket to a given remote address.
* @param socket #PSocket to connect.
* @param address #PSocketAddress to connect the @a socket to.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE in case of success, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_is_connected(), p_socket_check_connect_result(),
* p_socket_get_remote_address(), p_socket_io_condition_wait()
* @warning On Syllable this method changes a local port of the connection
* oriented socket in case of success.
*
* Calling this method on the connection-less socket will bind it to the remote
* address and the p_socket_send() method can be used instead of
* p_socket_send_to(), so you do not need to specify the remote (target) address
* each time you need to send data. The socket will also discard incoming data
* from other addresses. The same call again will re-bind it to another remote
* address.
*
* For the connection oriented socket it tries to establish a connection with
* a listening remote socket. The same call again will have no effect and will
* fail.
*
* If the @a socket is in a non-blocking mode, then you can wait for the
* connection using p_socket_io_condition_wait() with the
* #P_SOCKET_IO_CONDITION_POLLOUT parameter. You should check the connection
* result after that using p_socket_check_connect_result().
*/
P_LIB_API pboolean p_socket_connect (PSocket *socket,
PSocketAddress *address,
PError **error);
/**
* @brief Puts a @a socket into a listening state.
* @param socket #PSocket to start listening.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE in case of success, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_get_listen_backlog(), p_socket_set_listen_backlog()
*
* This call has meaning only for connection oriented sockets. Before starting
* to accept incoming connections, the socket must be put into the passive mode
* using p_socket_listen(). After that p_socket_accept() can be used to
* accept incoming connections.
*
* Maximum number of pending connections is defined by the backlog parameter,
* see p_socket_get_listen_backlog() documentation for more information. The
* backlog parameter must be set before calling p_socket_listen() to take
* effect.
*/
P_LIB_API pboolean p_socket_listen (PSocket *socket,
PError **error);
/**
* @brief Accepts a @a socket incoming connection.
* @param socket #PSocket to accept the incoming connection from.
* @param[out] error Error report object, NULL to ignore.
* @return New #PSocket with the accepted connection in case of success, NULL
* otherwise.
* @since 0.0.1
*
* This call has meaning only for connection oriented sockets. The socket can
* accept new incoming connections only after calling p_socket_bind() and
* p_socket_listen().
*/
P_LIB_API PSocket * p_socket_accept (const PSocket *socket,
PError **error);
/**
* @brief Receives data from a given @a socket.
* @param socket #PSocket to receive data from.
* @param buffer Buffer to write received data in.
* @param buflen Length of @a buffer.
* @param[out] error Error report object, NULL to ignore.
* @return Size in bytes of written data in case of success, -1 otherwise.
* @note If the @a socket is in a blocking mode, then the caller will be blocked
* until data arrives.
* @since 0.0.1
* @sa p_socket_receive_from(), p_socket_connect()
*
* If the @a buflen is less than the received data size, only @a buflen bytes of
* data will be written to the @a buffer, and excess bytes may be discarded
* depending on a socket message type.
*
* This call is normally used only with the a connected socket, see
* p_socket_connect().
*/
P_LIB_API pssize p_socket_receive (const PSocket *socket,
pchar *buffer,
psize buflen,
PError **error);
/**
* @brief Receives data from a given @a socket and saves a remote address.
* @param socket #PSocket to receive data from.
* @param[out] address Pointer to store the remote address in case of success,
* may be NULL. The caller is responsible to free it after usage.
* @param buffer Buffer to write received data in.
* @param buflen Length of @a buffer.
* @param[out] error Error report object, NULL to ignore.
* @return Size in bytes of written data in case of success, -1 otherwise.
* @note If the @a socket is in a blocking mode, then the caller will be blocked
* until data arrives.
* @since 0.0.1
* @sa p_socket_receive()
*
* If the @a buflen is less than the received data size, only @a buflen bytes of
* data will be written to the @a buffer, and excess bytes may be discarded
* depending on a socket message type.
*
* This call is normally used only with a connection-less socket.
*/
P_LIB_API pssize p_socket_receive_from (const PSocket *socket,
PSocketAddress **address,
pchar *buffer,
psize buflen,
PError **error);
/**
* @brief Sends data through a given @a socket.
* @param socket #PSocket to send data through.
* @param buffer Buffer with data to send.
* @param buflen Length of @a buffer.
* @param[out] error Error report object, NULL to ignore.
* @return Size in bytes of sent data in case of success, -1 otherwise.
* @note If the @a socket is in a blocking mode, then the caller will be blocked
* until data sent.
* @since 0.0.1
* @sa p_socket_send_to()
*
* Do not use this call for connection-less sockets which are not connected to a
* remote address using p_socket_connect() because it will always fail, use
* p_socket_send_to() instead.
*/
P_LIB_API pssize p_socket_send (const PSocket *socket,
const pchar *buffer,
psize buflen,
PError **error);
/**
* @brief Sends data through a given @a socket to a given address.
* @param socket #PSocket to send data through.
* @param address #PSocketAddress to send data to.
* @param buffer Buffer with data to send.
* @param buflen Length of @a buffer.
* @param[out] error Error report object, NULL to ignore.
* @return Size in bytes of sent data in case of success, -1 otherwise.
* @note If the @a socket is in a blocking mode, then the caller will be blocked
* until data sent.
* @since 0.0.1
* @sa p_socket_send()
*
* This call is used when dealing with connection-less sockets. You can bind
* such a socket to a remote address using p_socket_connect() and use
* p_socket_send() instead. If you are working with connection oriented sockets
* then use p_socket_send() after establishing a connection.
*/
P_LIB_API pssize p_socket_send_to (const PSocket *socket,
PSocketAddress *address,
const pchar *buffer,
psize buflen,
PError **error);
/**
* @brief Closes a @a socket.
* @param socket #PSocket to close.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE in case of success, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_free(), p_socket_is_closed()
*
* For connection oriented sockets some time is required to completely close
* a socket connection. See documentation for p_socket_bind() for more
* information.
*/
P_LIB_API pboolean p_socket_close (PSocket *socket,
PError **error);
/**
* @brief Shutdowns a full-duplex @a socket data transfer link.
* @param socket #PSocket to shutdown link.
* @param shutdown_read Whether to shutdown the incoming data transfer link.
* @param shutdown_write Whether to shutdown the outcoming data transfer link.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE in case of success, FALSE otherwise.
* @note Shutdown of any link is possible only on the socket in a connected
* state, otherwise the call will fail.
* @since 0.0.1
*
* After shutdowning the data transfer link couldn't be restored in any
* direction. It is often used to gracefully close a connection for a connection
* oriented socket.
*/
P_LIB_API pboolean p_socket_shutdown (PSocket *socket,
pboolean shutdown_read,
pboolean shutdown_write,
PError **error);
/**
* @brief Closes a @a socket (if not closed yet) and frees its resources.
* @param socket #PSocket to free resources from.
* @since 0.0.1
* @sa p_socket_close()
*/
P_LIB_API void p_socket_free (PSocket *socket);
/**
* @brief Sets the @a socket buffer size for a given data transfer direction.
* @param socket #PSocket to set the buffer size for.
* @param dir Direction to set the buffer size on.
* @param size Size of the buffer to set, in bytes.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE in case of success, FALSE otherwise.
* @since 0.0.1
* @warning Not supported on Syllable.
*/
P_LIB_API pboolean p_socket_set_buffer_size (const PSocket *socket,
PSocketDirection dir,
psize size,
PError **error);
/**
* @brief Waits for a specified I/O @a condition on @a socket.
* @param socket #PSocket to wait for @a condition on.
* @param condition An I/O condition to wait for on @a socket.
* @param[out] error Error report object, NULL to ignore.
* @return TRUE if @a condition has been met, FALSE otherwise.
* @since 0.0.1
* @sa p_socket_get_timeout(), p_socket_set_timeout()
*
* Waits until @a condition will be met on @a socket or an error occurred. If
* timeout was set using p_socket_set_timeout() and a network I/O operation
* doesn't finish until timeout expired, call will fail with
* #P_ERROR_IO_TIMED_OUT error code.
*/
P_LIB_API pboolean p_socket_io_condition_wait (const PSocket *socket,
PSocketIOCondition condition,
PError **error);
P_END_DECLS
#endif /* PLIBSYS_HEADER_PSOCKET_H */
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