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author | sanine <sanine.not@pm.me> | 2023-01-12 17:24:25 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-01-12 17:24:25 -0600 |
commit | 655cd79991ec9204afb9f5acf52495c13af14d25 (patch) | |
tree | c2f441e09ce65337bb622183107a77c40c0dad0b /data/blog/announcing_honeysuckle.lua | |
parent | 35de9c18b9c9ce7d466e5aecec0b4becde2795bb (diff) |
begin go refactorgo-dynamic
Diffstat (limited to 'data/blog/announcing_honeysuckle.lua')
-rw-r--r-- | data/blog/announcing_honeysuckle.lua | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/data/blog/announcing_honeysuckle.lua b/data/blog/announcing_honeysuckle.lua new file mode 100644 index 0000000..f078585 --- /dev/null +++ b/data/blog/announcing_honeysuckle.lua @@ -0,0 +1,37 @@ +return { + title='announcing honeysuckle', + layout='blog', + date='2021-05-23', + markdown=[[ +as i’ve been working on various projects for the past couple of years +i have continued to find that a combination of c and lua is my favorite +way to write code. the ongoing development of [my game engine honey](https://honey3d.org/) +uses that pair and i’m planning on using it (whenever i get around to it) for my [dream +atlas project](https://sanine.net/projects/dream-atlas). but, and i’ll be the first +to admit this, the c api is a little clunky. +i don’t generally mind that all too much (after all, one of my favorite things about +both c and lua is that they’re languages you can carry around in your head, and having +a very explicit api means you only need to understand the fundamental concepts to use it) +but it does mean that dev work goes a bit slower. + +i did a good bit of work streamlining the process of writing lua bindings in c when +tinkering with honey and ever since then i’ve found myself peeking back at that code +and re-implementing it in other projects. a colleague of mine once said that the time +to write a library is when you’ve done something once, you’re doing it now, and you +re pretty sure you’ll do it again, and i think i’ve quite handily cleared that condition +so! i’m splitting that code out and refactoring it into its own library which, due +to its historical roots, i’ve chosen to call honeysuckle. + +honeysuckle is still under development – the api is a bit different from the one i +came up with when working on honey and imo is easier to use – but when it’s ready +it will provide a whole host of helpful functions that make integrating lua scripting +into c applications simple and fast. i am (attempting) to employ readme-driven development +so i’ve written up a readme for honeysuckle. any feedback on the proposed api and +features would be much appreciated! as of writing, honeysuckle is planned to include +functions for parsing arguments to c functions from lua, creating and processing tables +throwing and handling lua errors, using the lua registry, and creating printf-formatted strings. + +i’ve already created a repository for honeysuckle. there’s just a readme in there +for now, but that will probably have changed even just later today, since i’m planning +on working on it more this afternoon. :p +]]} |