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authorsanine <sanine.not@pm.me>2023-01-12 17:29:28 -0600
committersanine <sanine.not@pm.me>2023-01-12 17:29:28 -0600
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+return {
+ title='announcing honeysuckle',
+ layout='blog',
+ date='2021-05-23',
+ markdown=[[
+as i’ve been working on various projects for the past couple of years
+i have continued to find that a combination of c and lua is my favorite
+way to write code. the ongoing development of [my game engine honey](https://honey3d.org/)
+uses that pair and i’m planning on using it (whenever i get around to it) for my [dream
+atlas project](https://sanine.net/projects/dream-atlas). but, and i’ll be the first
+to admit this, the c api is a little clunky.
+i don’t generally mind that all too much (after all, one of my favorite things about
+both c and lua is that they’re languages you can carry around in your head, and having
+a very explicit api means you only need to understand the fundamental concepts to use it)
+but it does mean that dev work goes a bit slower.
+
+i did a good bit of work streamlining the process of writing lua bindings in c when
+tinkering with honey and ever since then i’ve found myself peeking back at that code
+and re-implementing it in other projects. a colleague of mine once said that the time
+to write a library is when you’ve done something once, you’re doing it now, and you
+re pretty sure you’ll do it again, and i think i’ve quite handily cleared that condition
+so! i’m splitting that code out and refactoring it into its own library which, due
+to its historical roots, i’ve chosen to call honeysuckle.
+
+honeysuckle is still under development – the api is a bit different from the one i
+came up with when working on honey and imo is easier to use – but when it’s ready
+it will provide a whole host of helpful functions that make integrating lua scripting
+into c applications simple and fast. i am (attempting) to employ readme-driven development
+so i’ve written up a readme for honeysuckle. any feedback on the proposed api and
+features would be much appreciated! as of writing, honeysuckle is planned to include
+functions for parsing arguments to c functions from lua, creating and processing tables
+throwing and handling lua errors, using the lua registry, and creating printf-formatted strings.
+
+i’ve already created a repository for honeysuckle. there’s just a readme in there
+for now, but that will probably have changed even just later today, since i’m planning
+on working on it more this afternoon. :p
+]]}