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#ifndef SIMPLE_h
#define SIMPLE_h
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_image.h>

/* 
TODO:
    -image loading
    -texture quads
    -ttf
    -buttons/text input?
    -timing
    -events?
*/

namespace simple {
  class simple {
  private:
    SDL_Renderer* mainRenderer;
    SDL_Window* mainWindow;
  public:
    simple();
    ~simple();
    void startSDL();
    void closeSDL();
  };
  //ttfs will be included in the texture class
  class texture {
  private:
    int textureWidth;
    int textureHeight;
    int fontWidth;
    int fontHeight;
  public:
    texture();
    ~texture();
  };
}
#endif