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authorsanine-a <sanine.not@pm.me>2021-04-13 15:12:25 -0500
committersanine-a <sanine.not@pm.me>2021-04-13 15:12:25 -0500
commit8f9cefc98e25d9e0f931dfe6dc2acced818700ee (patch)
tree5253c49649e2efcc3828d9088a0c38c4216824ed /App.js
parent64c6fb119164afcfc654ccee3c2ad96426f17a0c (diff)
add style dropdowns and reset() function
Diffstat (limited to 'App.js')
-rw-r--r--App.js130
1 files changed, 119 insertions, 11 deletions
diff --git a/App.js b/App.js
index 295acd9..b622ea1 100644
--- a/App.js
+++ b/App.js
@@ -1,5 +1,31 @@
+const levels = [];
+const LEVEL_SIZE = 20;
+
+for (let i=0; (LEVEL_SIZE*i) < characters.length; i++) {
+ let start = (20*i) + 1;
+ let end = 20 * (i+1);
+ end = end > characters.length ? characters.length-1 : end;
+
+ levels.push(`Level ${i+1} (${start} - ${end})`);
+}
+
+
+const gameModes = [
+ 'Only Level Characters',
+ 'Level + Previous Four Levels',
+ 'All Characters up to Level',
+];
+
+const GAMEMODE_LEVEL_ONLY = 0;
+const GAMEMODE_PREV_LEVELS = 1;
+const GAMEMODE_ALL_TO_LEVEL = 2;
+
+
+// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
let state = {
- level: 1,
+ level: 0,
+ gameMode: GAMEMODE_LEVEL_ONLY,
levelCharacters: [],
index: 0,
@@ -20,21 +46,17 @@ function setState(update)
{
for (const key in update)
state[key] = update[key];
+
render();
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-const opts = [
- 'Hello, world!',
- 'Goodbye, world!',
- 'What\'s up, doc?',
-];
-
const App = function()
{
const {
+ level, gameMode,
character, pinyin,
hintLevel,
inputValue, inputShaking
@@ -52,7 +74,6 @@ const App = function()
}),
h('br'),
- h('br'),
h(HintButton,
{
@@ -61,10 +82,26 @@ const App = function()
handleClick: () => setState({ hintLevel: hintLevel+1 }),
}),
+ h('br'),
+
+ h(StyleDropdown,
+ { options: levels,
+ index: level,
+ defaultText: 'Select a Level',
+ onChoose: (index) => {
+ setState({ level: index });
+ reset();
+ },
+ }),
+
h(StyleDropdown,
- { options: opts,
- index: -1,
- defaultText: 'Dropdown',
+ { options: gameModes,
+ index: gameMode,
+ defaultText: 'Select a Game Mode',
+ onChoose: (index) => {
+ setState({ gameMode: index });
+ reset();
+ },
}),
]
);
@@ -117,3 +154,74 @@ function shakeInputBox()
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+// fisher-yates shuffle
+function shuffledArray(arr)
+{
+ const shuffled = [...arr];
+ for (let i=arr.length-1; i>0; i--) {
+ const j = Math.floor(Math.random() * i);
+ let tmp = shuffled[j];
+ shuffled[j] = shuffled[i];
+ shuffled[i] = tmp;
+ }
+
+ return shuffled;
+}
+
+
+function buildLevel(level, levelSize, gameMode, characters)
+{
+ let start;
+
+ switch (gameMode) {
+ case GAMEMODE_LEVEL_ONLY:
+ start = levelSize * level;
+ break;
+
+ case GAMEMODE_PREV_LEVELS:
+ start = levelSize * (level - 4);
+ break;
+
+ case GAMEMODE_ALL_TO_LEVEL:
+ start = 0;
+ break;
+
+ default:
+ start = 0;
+ break;
+ }
+
+ start = start < 0 ? 0 : start;
+
+ let end = levelSize * (level + 1);
+
+ const levelCharacters = [];
+ for (let i=start; i<end; i++)
+ levelCharacters.push(characters[i]);
+
+ return shuffledArray(levelCharacters);
+}
+
+function reset() {
+ const { level, gameMode } = state;
+
+ const levelCharacters = buildLevel(level, LEVEL_SIZE, gameMode, characters);
+
+ const [character, pinyin] = levelCharacters[0];
+
+ setState({
+ levelCharacters,
+ index: 0,
+
+ character,
+ pinyin,
+
+ guessHistory: [],
+
+ hintLevel: 0,
+
+ inputValue: undefined,
+ inputShaking: false,
+ });
+}