diff options
author | sanine <sanine.not@pm.me> | 2023-02-23 00:04:50 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-23 00:04:50 -0600 |
commit | 7f7c3cea4e0bc564009089b1520303c29164d308 (patch) | |
tree | 9ca0c050611e4732e86ce75e0888671b30d9ff93 | |
parent | 26af60e0e9dfc4ecdf6b1c6f9a2dc5818f4ad8d7 (diff) |
fix bug with byte alignment and update fancy demo to use refactored glm bindings
-rw-r--r-- | CMakeLists.txt | 3 | ||||
-rw-r--r-- | demo/fancy/honey.lua | 14 | ||||
-rw-r--r-- | src/glm/setup.c | 8 |
3 files changed, 18 insertions, 7 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index a4e9a08..d8ebc4b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -26,6 +26,9 @@ target_include_directories( ${LIB_ROOT}/nanovg/src ) +# disable byte-alignment in cglm +add_definitions(-DCGLM_ALL_UNALIGNED) + # link to third-party included libraries target_link_directories( honey PUBLIC diff --git a/demo/fancy/honey.lua b/demo/fancy/honey.lua index bbc8445..5a93a0e 100644 --- a/demo/fancy/honey.lua +++ b/demo/fancy/honey.lua @@ -250,32 +250,32 @@ gl.Uniform1i(gl.GetUniformLocation(shader, 'ourTexture'), 0) --====== matrices ======-- -local model = honey.glm.mat4() -local axis1 = honey.glm.vec3() +local model = honey.glm.mat4_create() +local axis1 = honey.glm.vec3_create() honey.glm.vec3_set(axis1, 0, 1.0) honey.glm.vec3_set(axis1, 1, 0.0) honey.glm.vec3_set(axis1, 2, 0.0) -local axis2 = honey.glm.vec3() +local axis2 = honey.glm.vec3_create() honey.glm.vec3_set(axis2, 0, 0.0) honey.glm.vec3_set(axis2, 1, 1.0) honey.glm.vec3_set(axis2, 2, 0.0) -local view = honey.glm.mat4() +local view = honey.glm.mat4_create() honey.glm.mat4_identity(view) -local translation = honey.glm.vec3() +local translation = honey.glm.vec3_create() honey.glm.vec3_set(translation, 0, 0.0) honey.glm.vec3_set(translation, 1, 0.0) honey.glm.vec3_set(translation, 2, -3.0) honey.glm.translate(view, translation) -local projection = honey.glm.mat4() +local projection = honey.glm.mat4_create() honey.glm.perspective(math.rad(45), 800/600, 0.1, 100, projection) --====== main loop ======-- -local transform = honey.glm.mat4() +local transform = honey.glm.mat4_create() while not window.shouldClose(w) do local time = window.getTime() diff --git a/src/glm/setup.c b/src/glm/setup.c index 6b91f0b..332987b 100644 --- a/src/glm/setup.c +++ b/src/glm/setup.c @@ -15,6 +15,14 @@ const char *glm_versor_tname = "glm.versor"; void setup_glm(lua_State *L, int honey_index) { + luaL_newmetatable(L, glm_mat2_tname); lua_pop(L, 1); + luaL_newmetatable(L, glm_mat3_tname); lua_pop(L, 1); + luaL_newmetatable(L, glm_mat4_tname); lua_pop(L, 1); + luaL_newmetatable(L, glm_vec2_tname); lua_pop(L, 1); + luaL_newmetatable(L, glm_vec3_tname); lua_pop(L, 1); + luaL_newmetatable(L, glm_vec4_tname); lua_pop(L, 1); + luaL_newmetatable(L, glm_versor_tname); lua_pop(L, 1); + struct honey_tbl_t glm[] = { #define X(name, func) H_FUNC(name, func), GLM_FUNCTIONS |