diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/test/unit/utBlenderImportExport.cpp | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/test/unit/utBlenderImportExport.cpp')
-rw-r--r-- | libs/assimp/test/unit/utBlenderImportExport.cpp | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/libs/assimp/test/unit/utBlenderImportExport.cpp b/libs/assimp/test/unit/utBlenderImportExport.cpp new file mode 100644 index 0000000..2970986 --- /dev/null +++ b/libs/assimp/test/unit/utBlenderImportExport.cpp @@ -0,0 +1,218 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "AbstractImportExportBase.h" +#include "UnitTestPCH.h" + +#include <assimp/postprocess.h> +#include <assimp/Importer.hpp> + +using namespace Assimp; + +class utBlenderImporterExporter : public AbstractImportExportBase { +public: + virtual bool importerTest() { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure); + return nullptr != scene; + } +}; + +TEST_F(utBlenderImporterExporter, importBlenFromFileTest) { + EXPECT_TRUE(importerTest()); +} + +TEST(utBlenderImporter, import4cubes) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, import269_regress1) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure); + ASSERT_NE(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault250) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault250Compressed) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault262) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault269) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure); + ASSERT_NE(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault271) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure); + ASSERT_NE(nullptr, scene); +} + +TEST(utBlenderImporter, importBlenderDefault293) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_276.blend", aiProcess_ValidateDataStructure); + ASSERT_NE(nullptr, scene); +} + +TEST(utBlenderImporter, importCubeHierarchy_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importHuman) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importMirroredCube_252) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importSmoothVsSolidCube_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importSuzanne_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importSuzanneSubdiv_252) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importTorusLightsCams_250_compressed) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, import_yxa_1) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importBob) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure); + // FIXME: this is probably not right, loading this should succeed + ASSERT_EQ(nullptr, scene); +} + +TEST(utBlenderImporter, importFleurOptonl) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure); + ASSERT_NE(nullptr, scene); +} |