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diff --git a/libs/assimp/test/unit/utBlenderImportExport.cpp b/libs/assimp/test/unit/utBlenderImportExport.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
+
+#include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
+
+using namespace Assimp;
+
+class utBlenderImporterExporter : public AbstractImportExportBase {
+public:
+ virtual bool importerTest() {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
+ return nullptr != scene;
+ }
+};
+
+TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
+ EXPECT_TRUE(importerTest());
+}
+
+TEST(utBlenderImporter, import4cubes) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, import269_regress1) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault250) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault250Compressed) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault262) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault269) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault271) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBlenderDefault293) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_276.blend", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importCubeHierarchy_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importHuman) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importMirroredCube_252) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importSuzanne_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importSuzanneSubdiv_252) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, import_yxa_1) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importBob) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
+ // FIXME: this is probably not right, loading this should succeed
+ ASSERT_EQ(nullptr, scene);
+}
+
+TEST(utBlenderImporter, importFleurOptonl) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+}