diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_crash.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_crash.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/demo/demo_crash.cpp | 652 |
1 files changed, 652 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_crash.cpp b/libs/ode-0.16.1/ode/demo/demo_crash.cpp new file mode 100644 index 0000000..38ec1ad --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_crash.cpp @@ -0,0 +1,652 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// This is a demo of the QuickStep and StepFast methods, +// originally by David Whittaker. + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define LENGTH 3.5 // chassis length +#define WIDTH 2.5 // chassis width +#define HEIGHT 1.0 // chassis height +#define RADIUS 0.5 // wheel radius +#define STARTZ 1.0 // starting height of chassis +#define CMASS 1 // chassis mass +#define WMASS 1 // wheel mass +#define COMOFFSET -5 // center of mass offset +#define WALLMASS 1 // wall box mass +#define BALLMASS 1 // ball mass +#define FMAX 25 // car engine fmax +#define ROWS 1 // rows of cars +#define COLS 1 // columns of cars +#define ITERS 20 // number of iterations +#define WBOXSIZE 1.0 // size of wall boxes +#define WALLWIDTH 12 // width of wall +#define WALLHEIGHT 10 // height of wall +#define DISABLE_THRESHOLD 0.008 // maximum velocity (squared) a body can have and be disabled +#define DISABLE_STEPS 10 // number of steps a box has to have been disable-able before it will be disabled +#define CANNON_X -10 // x position of cannon +#define CANNON_Y 5 // y position of cannon +#define CANNON_BALL_MASS 10 // mass of the cannon ball +#define CANNON_BALL_RADIUS 0.5 + +static const dVector3 xunit = { 1, 0, 0 }, yunit = { 0, 1, 0 }, zpunit = { 0, 0, 1 }, zmunit = { 0, 0, -1 }; + +//#define BOX +#define CARS +#define WALL +//#define BALLS +//#define BALLSTACK +//#define ONEBALL +//#define CENTIPEDE +#define CANNON + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; +static dThreadingImplementationID threading; +static dThreadingThreadPoolID pool; +static dBodyID body[10000]; +static int bodies; +static dJointID joint[100000]; +static int joints; +static dJointGroupID contactgroup; +static dGeomID ground; +static dGeomID box[10000]; +static int boxes; +static dGeomID sphere[10000]; +static int spheres; +static dGeomID wall_boxes[10000]; +static dBodyID wall_bodies[10000]; +static dGeomID cannon_ball_geom; +static dBodyID cannon_ball_body; +static int wb_stepsdis[10000]; +static int wb; +static bool doFast; +static dBodyID b; +static dMass m; + + +// things that the user controls + +static dReal turn = 0, speed = 0; // user commands +static dReal cannon_angle=0,cannon_elevation=-1.2; + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,n; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnected(b1, b2)) + return; + + const int N = 4; + dContact contact[N]; + n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); + if (n > 0) { + for (i=0; i<n; i++) { + contact[i].surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1; + if (dGeomGetClass(o1) == dSphereClass || dGeomGetClass(o2) == dSphereClass) + contact[i].surface.mu = 20; + else + contact[i].surface.mu = 0.5; + contact[i].surface.slip1 = 0.0; + contact[i].surface.slip2 = 0.0; + contact[i].surface.soft_erp = 0.8; + contact[i].surface.soft_cfm = 0.01; + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,dGeomGetBody(o1),dGeomGetBody(o2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {3.8548f,9.0843f,7.5900f}; + static float hpr[3] = {-145.5f,-22.5f,0.25f}; + dsSetViewpoint (xyz,hpr); + printf ("Press:\t'a' to increase speed.\n" + "\t'z' to decrease speed.\n" + "\t',' to steer left.\n" + "\t'.' to steer right.\n" + "\t' ' to reset speed and steering.\n" + "\t'[' to turn the cannon left.\n" + "\t']' to turn the cannon right.\n" + "\t'1' to raise the cannon.\n" + "\t'2' to lower the cannon.\n" + "\t'x' to shoot from the cannon.\n" + "\t'f' to toggle fast step mode.\n" + "\t'r' to reset simulation.\n"); +} + + +void makeCar(dReal x, dReal y, int &bodyI, int &jointI, int &boxI, int &sphereI) +{ + int i; + dMass m; + + // chassis body + body[bodyI] = dBodyCreate (world); + dBodySetPosition (body[bodyI],x,y,STARTZ); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m,CMASS/2.0); + dBodySetMass (body[bodyI],&m); + box[boxI] = dCreateBox (space,LENGTH,WIDTH,HEIGHT); + dGeomSetBody (box[boxI],body[bodyI]); + + // wheel bodies + for (i=1; i<=4; i++) { + body[bodyI+i] = dBodyCreate (world); + dQuaternion q; + dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); + dBodySetQuaternion (body[bodyI+i],q); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m,WMASS); + dBodySetMass (body[bodyI+i],&m); + sphere[sphereI+i-1] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[sphereI+i-1],body[bodyI+i]); + } + dBodySetPosition (body[bodyI+1],x+0.4*LENGTH-0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[bodyI+2],x+0.4*LENGTH-0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[bodyI+3],x-0.4*LENGTH+0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[bodyI+4],x-0.4*LENGTH+0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5); + + // front and back wheel hinges + for (i=0; i<4; i++) { + joint[jointI+i] = dJointCreateHinge2 (world,0); + dJointAttach (joint[jointI+i],body[bodyI],body[bodyI+i+1]); + const dReal *a = dBodyGetPosition (body[bodyI+i+1]); + dJointSetHinge2Anchor (joint[jointI+i],a[0],a[1],a[2]); + dJointSetHinge2Axes (joint[jointI+i], (i<2 ? zpunit : zmunit), yunit); + dJointSetHinge2Param (joint[jointI+i],dParamSuspensionERP,0.8); + dJointSetHinge2Param (joint[jointI+i],dParamSuspensionCFM,1e-5); + dJointSetHinge2Param (joint[jointI+i],dParamVel2,0); + dJointSetHinge2Param (joint[jointI+i],dParamFMax2,FMAX); + } + + //center of mass offset body. (hang another copy of the body COMOFFSET units below it by a fixed joint) + dBodyID b = dBodyCreate (world); + dBodySetPosition (b,x,y,STARTZ+COMOFFSET); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m,CMASS/2.0); + dBodySetMass (b,&m); + dJointID j = dJointCreateFixed(world, 0); + dJointAttach(j, body[bodyI], b); + dJointSetFixed(j); + //box[boxI+1] = dCreateBox(space,LENGTH,WIDTH,HEIGHT); + //dGeomSetBody (box[boxI+1],b); + + bodyI += 5; + jointI += 4; + boxI += 1; + sphereI += 4; +} + +static +void shutdownSimulation() +{ + // destroy world if it exists + if (bodies) + { + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + + bodies = 0; + } +} + +static +void setupSimulation() +{ + int i; + for (i = 0; i < 1000; i++) + wb_stepsdis[i] = 0; + + // recreate world + + world = dWorldCreate(); + +// space = dHashSpaceCreate( 0 ); +// space = dSimpleSpaceCreate( 0 ); + space = dSweepAndPruneSpaceCreate( 0, dSAP_AXES_XYZ ); + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-1.5); + dWorldSetCFM (world, 1e-5); + dWorldSetERP (world, 0.8); + dWorldSetQuickStepNumIterations (world,ITERS); + + threading = dThreadingAllocateMultiThreadedImplementation(); + pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + + ground = dCreatePlane (space,0,0,1,0); + + bodies = 0; + joints = 0; + boxes = 0; + spheres = 0; + wb = 0; + +#ifdef CARS + for (dReal x = 0.0; x < COLS*(LENGTH+RADIUS); x += LENGTH+RADIUS) + for (dReal y = -((ROWS-1)*(WIDTH/2+RADIUS)); y <= ((ROWS-1)*(WIDTH/2+RADIUS)); y += WIDTH+RADIUS*2) + makeCar(x, y, bodies, joints, boxes, spheres); +#endif +#ifdef WALL + bool offset = false; + for (dReal z = WBOXSIZE/2.0; z <= WALLHEIGHT; z+=WBOXSIZE) + { + offset = !offset; + for (dReal y = (-WALLWIDTH+z)/2; y <= (WALLWIDTH-z)/2; y+=WBOXSIZE) + { + wall_bodies[wb] = dBodyCreate (world); + dBodySetPosition (wall_bodies[wb],-20,y,z); + dMassSetBox (&m,1,WBOXSIZE,WBOXSIZE,WBOXSIZE); + dMassAdjust (&m, WALLMASS); + dBodySetMass (wall_bodies[wb],&m); + wall_boxes[wb] = dCreateBox (space,WBOXSIZE,WBOXSIZE,WBOXSIZE); + dGeomSetBody (wall_boxes[wb],wall_bodies[wb]); + //dBodyDisable(wall_bodies[wb++]); + wb++; + } + } + dMessage(0,"wall boxes: %i", wb); +#endif +#ifdef BALLS + for (dReal x = -7; x <= -4; x+=1) + for (dReal y = -1.5; y <= 1.5; y+=1) + for (dReal z = 1; z <= 4; z+=1) + { + b = dBodyCreate (world); + dBodySetPosition (b,x*RADIUS*2,y*RADIUS*2,z*RADIUS*2); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m, BALLMASS); + dBodySetMass (b,&m); + sphere[spheres] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[spheres++],b); + } +#endif +#ifdef ONEBALL + b = dBodyCreate (world); + dBodySetPosition (b,0,0,2); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m, 1); + dBodySetMass (b,&m); + sphere[spheres] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[spheres++],b); +#endif +#ifdef BALLSTACK + for (dReal z = 1; z <= 6; z+=1) + { + b = dBodyCreate (world); + dBodySetPosition (b,0,0,z*RADIUS*2); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m, 0.1); + dBodySetMass (b,&m); + sphere[spheres] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[spheres++],b); + } +#endif +#ifdef CENTIPEDE + dBodyID lastb = 0; + for (dReal y = 0; y < 10*LENGTH; y+=LENGTH+0.1) + { + // chassis body + + b = body[bodies] = dBodyCreate (world); + dBodySetPosition (body[bodies],-15,y,STARTZ); + dMassSetBox (&m,1,WIDTH,LENGTH,HEIGHT); + dMassAdjust (&m,CMASS); + dBodySetMass (body[bodies],&m); + box[boxes] = dCreateBox (space,WIDTH,LENGTH,HEIGHT); + dGeomSetBody (box[boxes++],body[bodies++]); + + for (dReal x = -17; x > -20; x-=RADIUS*2) + { + body[bodies] = dBodyCreate (world); + dBodySetPosition(body[bodies], x, y, STARTZ); + dMassSetSphere(&m, 1, RADIUS); + dMassAdjust(&m, WMASS); + dBodySetMass(body[bodies], &m); + sphere[spheres] = dCreateSphere (space, RADIUS); + dGeomSetBody (sphere[spheres++], body[bodies]); + + joint[joints] = dJointCreateHinge2 (world,0); + if (x == -17) + dJointAttach (joint[joints],b,body[bodies]); + else + dJointAttach (joint[joints],body[bodies-2],body[bodies]); + const dReal *a = dBodyGetPosition (body[bodies++]); + dJointSetHinge2Anchor (joint[joints],a[0],a[1],a[2]); + dJointSetHinge2Axes (joint[joints], zpunit, xunit); + dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0); + dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5); + dJointSetHinge2Param (joint[joints],dParamLoStop,0); + dJointSetHinge2Param (joint[joints],dParamHiStop,0); + dJointSetHinge2Param (joint[joints],dParamVel2,-10.0); + dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX); + + body[bodies] = dBodyCreate (world); + dBodySetPosition(body[bodies], -30 - x, y, STARTZ); + dMassSetSphere(&m, 1, RADIUS); + dMassAdjust(&m, WMASS); + dBodySetMass(body[bodies], &m); + sphere[spheres] = dCreateSphere (space, RADIUS); + dGeomSetBody (sphere[spheres++], body[bodies]); + + joint[joints] = dJointCreateHinge2 (world,0); + if (x == -17) + dJointAttach (joint[joints],b,body[bodies]); + else + dJointAttach (joint[joints],body[bodies-2],body[bodies]); + const dReal *b = dBodyGetPosition (body[bodies++]); + dJointSetHinge2Anchor (joint[joints],b[0],b[1],b[2]); + dJointSetHinge2Axes (joint[joints], zpunit, xunit); + dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0); + dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5); + dJointSetHinge2Param (joint[joints],dParamLoStop,0); + dJointSetHinge2Param (joint[joints],dParamHiStop,0); + dJointSetHinge2Param (joint[joints],dParamVel2,10.0); + dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX); + } + if (lastb) + { + dJointID j = dJointCreateFixed(world,0); + dJointAttach (j, b, lastb); + dJointSetFixed(j); + } + lastb = b; + } +#endif +#ifdef BOX + body[bodies] = dBodyCreate (world); + dBodySetPosition (body[bodies],0,0,HEIGHT/2); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m, 1); + dBodySetMass (body[bodies],&m); + box[boxes] = dCreateBox (space,LENGTH,WIDTH,HEIGHT); + dGeomSetBody (box[boxes++],body[bodies++]); +#endif +#ifdef CANNON + cannon_ball_body = dBodyCreate (world); + cannon_ball_geom = dCreateSphere (space,CANNON_BALL_RADIUS); + dMassSetSphereTotal (&m,CANNON_BALL_MASS,CANNON_BALL_RADIUS); + dBodySetMass (cannon_ball_body,&m); + dGeomSetBody (cannon_ball_geom,cannon_ball_body); + dBodySetPosition (cannon_ball_body,CANNON_X,CANNON_Y,CANNON_BALL_RADIUS); +#endif +} + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) { + case 'a': case 'A': + speed += 0.3; + break; + case 'z': case 'Z': + speed -= 0.3; + break; + case ',': + turn += 0.1; + if (turn > 0.3) + turn = 0.3; + break; + case '.': + turn -= 0.1; + if (turn < -0.3) + turn = -0.3; + break; + case ' ': + speed = 0; + turn = 0; + break; + case 'f': case 'F': + doFast = !doFast; + break; + case 'r': case 'R': + shutdownSimulation(); + setupSimulation(); + break; + case '[': + cannon_angle += 0.1; + break; + case ']': + cannon_angle -= 0.1; + break; + case '1': + cannon_elevation += 0.1; + break; + case '2': + cannon_elevation -= 0.1; + break; + case 'x': case 'X': { + dMatrix3 R2,R3,R4; + dRFromAxisAndAngle (R2,0,0,1,cannon_angle); + dRFromAxisAndAngle (R3,0,1,0,cannon_elevation); + dMultiply0 (R4,R2,R3,3,3,3); + dReal cpos[3] = {CANNON_X,CANNON_Y,1}; + for (int i=0; i<3; i++) cpos[i] += 3*R4[i*4+2]; + dBodySetPosition (cannon_ball_body,cpos[0],cpos[1],cpos[2]); + dReal force = 10; + dBodySetLinearVel (cannon_ball_body,force*R4[2],force*R4[6],force*R4[10]); + dBodySetAngularVel (cannon_ball_body,0,0,0); + break; + } + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + int i, j; + + dsSetTexture (DS_WOOD); + + if (!pause) { +#ifdef BOX + dBodyAddForce(body[bodies-1],lspeed,0,0); +#endif + for (j = 0; j < joints; j++) + { + dReal curturn = dJointGetHinge2Angle1 (joint[j]); + //dMessage (0,"curturn %e, turn %e, vel %e", curturn, turn, (turn-curturn)*1.0); + dJointSetHinge2Param(joint[j],dParamVel,(turn-curturn)*1.0); + dJointSetHinge2Param(joint[j],dParamFMax,dInfinity); + dJointSetHinge2Param(joint[j],dParamVel2,speed); + dJointSetHinge2Param(joint[j],dParamFMax2,FMAX); + dBodyEnable(dJointGetBody(joint[j],0)); + dBodyEnable(dJointGetBody(joint[j],1)); + } + if (doFast) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world,0.05); + dJointGroupEmpty (contactgroup); + } + else + { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.05); + dJointGroupEmpty (contactgroup); + } + + for (i = 0; i < wb; i++) + { + b = dGeomGetBody(wall_boxes[i]); + if (dBodyIsEnabled(b)) + { + bool disable = true; + const dReal *lvel = dBodyGetLinearVel(b); + dReal lspeed = lvel[0]*lvel[0]+lvel[1]*lvel[1]+lvel[2]*lvel[2]; + if (lspeed > DISABLE_THRESHOLD) + disable = false; + const dReal *avel = dBodyGetAngularVel(b); + dReal aspeed = avel[0]*avel[0]+avel[1]*avel[1]+avel[2]*avel[2]; + if (aspeed > DISABLE_THRESHOLD) + disable = false; + + if (disable) + wb_stepsdis[i]++; + else + wb_stepsdis[i] = 0; + + if (wb_stepsdis[i] > DISABLE_STEPS) + { + dBodyDisable(b); + dsSetColor(0.5,0.5,1); + } + else + dsSetColor(1,1,1); + + } + else + dsSetColor(0.4,0.4,0.4); + dVector3 ss; + dGeomBoxGetLengths (wall_boxes[i], ss); + dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss); + } + } + else + { + for (i = 0; i < wb; i++) + { + b = dGeomGetBody(wall_boxes[i]); + if (dBodyIsEnabled(b)) + dsSetColor(1,1,1); + else + dsSetColor(0.4,0.4,0.4); + dVector3 ss; + dGeomBoxGetLengths (wall_boxes[i], ss); + dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss); + } + } + + dsSetColor (0,1,1); + dReal sides[3] = {LENGTH,WIDTH,HEIGHT}; + for (i = 0; i < boxes; i++) + dsDrawBox (dGeomGetPosition(box[i]),dGeomGetRotation(box[i]),sides); + dsSetColor (1,1,1); + for (i=0; i< spheres; i++) dsDrawSphere (dGeomGetPosition(sphere[i]), + dGeomGetRotation(sphere[i]),RADIUS); + + // draw the cannon + dsSetColor (1,1,0); + dMatrix3 R2,R3,R4; + dRFromAxisAndAngle (R2,0,0,1,cannon_angle); + dRFromAxisAndAngle (R3,0,1,0,cannon_elevation); + dMultiply0 (R4,R2,R3,3,3,3); + dReal cpos[3] = {CANNON_X,CANNON_Y,1}; + dReal csides[3] = {2,2,2}; + dsDrawBox (cpos,R2,csides); + for (i=0; i<3; i++) cpos[i] += 1.5*R4[i*4+2]; + dsDrawCylinder (cpos,R4,3,0.5); + + // draw the cannon ball + dsDrawSphere (dBodyGetPosition(cannon_ball_body),dBodyGetRotation(cannon_ball_body), + CANNON_BALL_RADIUS); +} + +int main (int argc, char **argv) +{ + doFast = true; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + + bodies = 0; + joints = 0; + boxes = 0; + spheres = 0; + + setupSimulation(); + + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(8, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + shutdownSimulation(); + dCloseODE(); + return 0; +} |